MeshVertexAttribute describes how mesh vertex data is stored in memory. More...
#include <kanzi/core.ui/graphics3d/graphics_enums.hpp>
Public Member Functions | |
MeshVertexAttribute () | |
Constructor. More... | |
MeshVertexAttribute (string_view name, Semantic semantic, unsigned int semanticIndex, GraphicsDataType dataType, unsigned int dimension, unsigned int offset) | |
Constructor. More... | |
Public Member Functions inherited from kanzi::VertexAttribute | |
VertexAttribute () | |
Constructor. More... | |
VertexAttribute (string_view name, Semantic semantic, unsigned int semanticIndex) | |
Constructor. More... | |
Public Attributes | |
GraphicsDataType | dataType |
Attribute data type. More... | |
unsigned int | dimension |
Attribute dimension. More... | |
unsigned int | offset |
Attribute offset. This equals to offset of previous attribute + the size of it. More... | |
unsigned int | stride |
Attribute stride. More... | |
Public Attributes inherited from kanzi::VertexAttribute | |
string | name |
Name of the attribute. Not currently used. More... | |
Semantic | semantic |
Attribute semantic. More... | |
unsigned int | semanticIndex |
Semantic index. More... | |
Friends | |
void | swap (MeshVertexAttribute &attribute1, MeshVertexAttribute &attribute2) |
bool | operator== (const MeshVertexAttribute &attribute1, const MeshVertexAttribute &attribute2) |
bool | operator!= (const MeshVertexAttribute &attribute1, const MeshVertexAttribute &attribute2) |
Additional Inherited Members | |
Public Types inherited from kanzi::VertexAttribute | |
enum | Semantic { SemanticPosition, SemanticNormal, SemanticTangent, SemanticTextureCoordinate, SemanticColor, SemanticWeight, SemanticMatrixPalette, SemanticCount, SemanticCustom, SemanticInvalid } |
Vertex attribute enumeration for engine. More... | |
MeshVertexAttribute describes how mesh vertex data is stored in memory.
As MeshVertexAttribute is derived from VertexAttribute, it has name, semantic and semantic index. In addition to those, each mesh attribute has data type, dimension, offset and stride. Together these specify how vertex data is formatted in memory.
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inlineexplicit |
Constructor.
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inlineexplicit |
Constructor.
name | Name of vertex attribute. |
semantic | Semantic of vertex attribute. |
semanticIndex | Semantic index of vertex attribute. |
dataType | Datatype of vertex attribute. |
dimension | Dimension of vertex attribute. |
offset | Offset of vertex attribute. |
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friend |
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friend |
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friend |
GraphicsDataType kanzi::MeshVertexAttribute::dataType |
Attribute data type.
unsigned int kanzi::MeshVertexAttribute::dimension |
Attribute dimension.
unsigned int kanzi::MeshVertexAttribute::offset |
Attribute offset. This equals to offset of previous attribute + the size of it.
unsigned int kanzi::MeshVertexAttribute::stride |
Attribute stride.