The Kanzi animation system consists of animations and timelines: animations define how to animate a property, and timelines map the animations to time and to objects you want to animate.
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void | addChild (TimelineSharedPtr childTimeline) |
| Adds child timeline to the parallel timeline. More...
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size_t | getChildCount () const |
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ChildConstIterator | beginChildren () const |
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ChildConstIterator | endChildren () const |
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string_view | getObjectPath () const |
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chrono::milliseconds | getStartTime () const |
| Gets the start time of the timeline (in milliseconds). More...
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void | setStartTime (chrono::milliseconds startTime) |
| Gets the start time of the timeline (in milliseconds). More...
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chrono::milliseconds | getClipStartTime () const |
| Gets the clip start time of the timeline (in milliseconds). More...
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void | setClipStartTime (chrono::milliseconds clipStartTime) |
| Sets the clip start time of the timeline (in milliseconds). More...
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optional< chrono::milliseconds > | getClipDuration () const |
| Gets the clip duration of the timeline (in milliseconds). More...
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void | setClipDuration (optional< chrono::milliseconds > duration) |
| Sets the clip duration of the timeline (in milliseconds). More...
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unsigned int | getRepeatCount () const |
| Gets the repeat count of the timeline (zero indicates infinite repeats). More...
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void | setRepeatCount (unsigned int repeatCount) |
| Sets the repeat count of the timeline (zero indicates infinite repeats). More...
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DirectionBehavior | getDirectionBehavior () const |
| Gets the direction behavior of a timeline. More...
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void | setDirectionBehavior (DirectionBehavior directionBehavior) |
| Sets the direction behavior of a timeline. More...
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float | getDurationScale () const |
| Gets the duration scale of timeline. More...
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void | setDurationScale (float scale) |
| Sets the duration scale of timeline. More...
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float | getMinimumDurationScale () const |
| Gets minimum duration scale. More...
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TimeInterval | calculateClipInterval () |
| Calculates clip interval of timeline. More...
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unsigned int | calculateIterationCount () |
| Calculates number of iterations in timeline. More...
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optional< chrono::milliseconds > | calculateIterationDuration () |
| Calculates iteration duration. More...
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optional< chrono::milliseconds > | calculateDuration () |
| Calculates the duration of the timeline. More...
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TimelinePlaybackSharedPtr | createPlayback (TimelinePlaybackContext &context) |
| Creates playback for timeline. More...
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| Object (Domain *domain) |
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virtual | ~Object () |
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Domain * | getDomain () const |
| Returns the domain the object belongs to. More...
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KzuTaskScheduler * | getTaskScheduler () const |
| Returns the task scheduler of the object. More...
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KzuMessageDispatcher * | getMessageDispatcher () const |
| Returns the message dispatcher of the object. More...
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ResourceManager * | getResourceManager () const |
| Returns the resource manager of the object. More...
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virtual const Metaclass * | getDynamicMetaclass () const KZ_OVERRIDE |
| Returns the metaclass of the dynamic type of the object. More...
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AppliedStyleEntrySharedPtr | applyObjectStyle (kanzi::StyleSharedPtr style) |
| Applies a style to an object. More...
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void | unapplyObjectStyle (AppliedStyleEntrySharedPtr appliedStyleEntry) |
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void | applyObjectStyles () |
| Apply all styles for an object node. More...
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void | unapplyObjectStyles () |
| Unapplies and removes all applied styles. More...
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virtual | ~MetaObject () |
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bool | isTypeOf (const Metaclass *objectType) const |
| Determines if the type of this object is the given type or derived from it. More...
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| PropertyObject () |
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virtual | ~PropertyObject () |
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template<typename DataType > |
void | setProperty (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Traits::ParameterType value) |
| Sets the local value of a property. More...
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void | removeKzbProperties () |
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template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getProperty (const PropertyType< DataType > &propertyType) const |
| Returns the current value of a property. More...
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template<typename DataType > |
optional< typename PropertyType< DataType >::Traits::ReturnType > | getOptionalProperty (const PropertyType< DataType > &propertyType) const |
| Evaluates the property value in the same way as the overload above but does not default to the value in property metadata if there are no inputs to the property value. More...
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template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getPropertyBase (const PropertyType< DataType > &propertyType) const |
| Returns the current value of a property disregarding modifiers. More...
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template<typename DataType > |
void | setAbstractProperty (AbstractPropertyType abstractPropertyType, typename PropertyType< DataType >::Traits::ParameterType value) |
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template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getAbstractProperty (AbstractPropertyType abstractPropertyType) const |
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template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getAbstractPropertyBase (AbstractPropertyType abstractPropertyType) const |
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template<typename DataType > |
optional< typename PropertyType< DataType >::Traits::ReturnType > | getOptionalAbstractProperty (AbstractPropertyType abstractPropertyType) const |
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void | setPropertyFlag (AbstractPropertyType propertyType, uint32_t flag) |
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bool | isPropertyFlagSet (AbstractPropertyType propertyType, uint32_t flag) const |
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void | clearPropertyFlag (AbstractPropertyType propertyType, uint32_t flag) |
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bool | hasValue (AbstractPropertyType propertyType) const |
| Evaluates whether there are any inputs into the property value. More...
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bool | hasBaseValue (AbstractPropertyType propertyType) const |
| Evaluates whether there are any inputs into the property value, disregarding modifiers. More...
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bool | hasLocalValue (AbstractPropertyType propertyType) const |
| Evaluates whether there is a local value set for the property. More...
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bool | hasNonClassValue (AbstractPropertyType propertyType) const |
| Evaluates whether there is a value of any precedence higher than class default value set for the property. More...
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void | removeLocalValue (AbstractPropertyType propertyType) |
| Removes the local value associated with the property. More...
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void | copyLocalValue (const PropertyObject &other, AbstractPropertyType propertyType) |
| Copies local value of single property from another object. More...
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void | copyLocalValues (const PropertyObject &other) |
| Copies all local values from another object. More...
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virtual void | onPropertyChanged (AbstractPropertyType propertyType, PropertyNotificationReason reason) |
| Virtual function to handle property change notifications. More...
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template<typename DataType > |
void | addPropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, PropertyValuePrecedence precedence, void *owner) |
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template<typename DataType > |
void | removePropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, void *owner) |
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template<typename DataType > |
void | addPropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner) |
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template<typename DataType > |
void | removePropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner) |
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void | validatePropertyModifiers (AbstractPropertyType propertyType) |
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template<typename DataType > |
void | addPropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner) |
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template<typename DataType > |
void | removePropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner) |
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template<typename DataType > |
size_t | getPropertyNotificationHandlerCount (const PropertyType< DataType > &propertyType) |
| Gets number of current notification handlers for given property type. More...
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| ParallelTimeline (Domain *domain) |
| Constructor. More...
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virtual TimelinePlaybackSharedPtr | createPlaybackOverride (TimelinePlaybackContext &context) KZ_OVERRIDE |
| Timeline::createPlaybackOverride() implementation. More...
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virtual optional< chrono::milliseconds > | calculateContentDuration () KZ_OVERRIDE |
| Timeline::calculateContentDuration() implementation. More...
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virtual void | loadOverride (Domain *domain, string_view name, KzbFile &kzbFile, KzbMemoryParser &parser) KZ_OVERRIDE |
| Timeline::loadOverride() implementation. More...
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| Timeline (Domain *domain) |
| Constructor. More...
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void | initialize () |
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void | onCopy (const Object &other) |
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| MetaObject () |
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void | initialize () |
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void | addPropertyValueSource (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::ValueSource *valueSource, PropertyValuePrecedence precedence, void *owner) |
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void | removePropertyValueSource (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::ValueSource *valueSource, void *owner) |
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AbstractPropertyTypeDescriptor::ValueSourceEntry * | getTopValueSourceEntry (AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage) const |
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AbstractPropertyTypeDescriptor::ValueSourceEntry * | getTopValueSourceEntry (AbstractPropertyTypeDescriptor &descriptor) const |
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AbstractPropertyTypeDescriptor::ValueSource * | getTopValueSource (AbstractPropertyTypeDescriptor &descriptor) const |
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AbstractPropertyTypeDescriptor::ValueSource * | getFinalValueSource (AbstractPropertyTypeDescriptor &descriptor) const |
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AbstractPropertyTypeDescriptor::ValueSource * | getNonClassValueSource (AbstractPropertyTypeDescriptor &descriptor) const |
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AbstractPropertyTypeDescriptor::ValueSource * | getClassValueSource (AbstractPropertyTypeDescriptor &descriptor) const |
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AbstractPropertyTypeDescriptor::ValueSourceEntry * | findLocalValueSourceEntry (AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage) |
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AbstractPropertyTypeDescriptor::ValueSourceEntry * | constructLocalValueSourceEntry (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage) |
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AbstractPropertyTypeDescriptor::ValueSourceEntry * | acquireLocalValueSourceEntry (AbstractPropertyTypeDescriptor &descriptor) |
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AbstractPropertyTypeDescriptor::PropertyStorage * | findPropertyStorage (AbstractPropertyTypeDescriptor &descriptor) const |
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PropertyStoragePtr | findPropertyStoragePtr (AbstractPropertyTypeDescriptor &descriptor) const |
| Gets property storage intrusive pointer that can be used to hold a reference until end of operation. More...
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PropertyStoragePtr | constructPropertyStorage (AbstractPropertyTypeDescriptor &descriptor) |
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PropertyStoragePtr | acquirePropertyStorage (AbstractPropertyTypeDescriptor &descriptor) |
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AbstractPropertyTypeDescriptor::ModifierStorage * | acquireModifierStorage (AbstractPropertyTypeDescriptor &descriptor) |
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AbstractPropertyTypeDescriptor::ModifierStorage * | findModifierStorage (AbstractPropertyTypeDescriptor &descriptor) |
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AbstractPropertyTypeDescriptor::NotificationStorage * | acquireNotificationStorage (AbstractPropertyTypeDescriptor &descriptor) |
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AbstractPropertyTypeDescriptor::NotificationStorage * | findNotificationStorage (AbstractPropertyTypeDescriptor &descriptor) |
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AbstractPropertyTypeDescriptor * | findPropertyTypeDescriptorByUnqualifiedNameAndDataType (string_view unqualifiedName, PropertyDataType dataType) |
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void | validatePropertyModifiersAndNotifyHandlers (PropertyStoragePtr &propertyStorage) |
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void | copyLocalValue (const AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage) |
| Copy local value from property storage. More...
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PropertyStorageContainer::iterator | beginPropertyStorage () |
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PropertyStorageContainer::iterator | endPropertyStorage () |
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virtual void | notifyPropertyHandlers (PropertyStoragePtr &propertyStorage, PropertyNotificationReason reason) |
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void | onCopy (const PropertyObject &other) |
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The Kanzi animation system consists of animations and timelines: animations define how to animate a property, and timelines map the animations to time and to objects you want to animate.
Parallel timeline allows you to group timelines which Kanzi plays at the same time. Use this timeline to organize collections of timelines and create a composition of timelines.
To add child timelines to parallel timeline call the addChild() function of parallel timeline. To adjust the position of a child timeline inside parallel timeline set the start time of the child timeline. Start time of child timeline as well as its global time is defined in content time space of parallel timeline. It is possible to set negative start time to child timeline. In this case the portion of timeline which is going before the zero time is clipped and will not be played.
It is not allowed to add child timelines after any playback of parallel timeline is added to a clock. Doing so will result in undefined behavior.
Since the content of parallel timeline is a group of its child timelines, the content duration of parallel timeline is defined as union of timeline durations of child timelines affected by their start times. For example, if a single timeline with a duration of 10 milliseconds and a start time of 5 milliseconds is added as a child to a parallel timeline, then the content duration of the parallel timeline is 15 milliseconds. Parallel timeline has its content duration set to 0 milliseconds if no child timelines were added to it.
Timeline properties affecting playback such as start time, repeat count, duration scale factor, direction behavior, clip start and clip duration, which are specified in parallel timeline, affect its child timelines. For example, if direction behavior of parallel timeline is set to reverse, then all its child timelines are played in reverse manner, from the end to beginning. In this case the time for child timelines will appear as going backwards.
Examples
To create a parallel timeline:
parallelTimeline->addChild(propertyTimeline);
parallelTimeline->addChild(propertyFieldTimeline);
To play an animation regardless of the timeline type:
SceneGraphTimelinePlaybackContext context(*item2d);
domain->getRootTimelineClock()->addTimelinePlayback(playback);