#include <kanzi/core.ui/platform/graphics_backend/gl/renderer.hpp>
#include <kanzi/core.ui/graphics3d/render_pass.hpp>
Classes | |
class | kanzi::PipelineStateRenderPass |
Use the Pipeline State Render Pass to set for its child render passes the depth and stencil testing, transparency, and culling. More... | |
Namespaces | |
kanzi | |
Typedefs | |
typedef shared_ptr< PipelineStateRenderPass > | kanzi::PipelineStateRenderPassSharedPtr |
PipelineStateRenderPass shared pointer type. More... | |