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static PropertyType< Vector2 > | ManipulatorPointProperty |
ManipulatorPoint property. More... | |
static PropertyType< Vector3 > | ManipulatorRayOriginProperty |
ManipulatorRayOrigin property. More... | |
static PropertyType< Vector3 > | ManipulatorRayDirectionProperty |
ManipulatorRayDirection property. More... | |
static PropertyType< Vector2 > | HitTestPointProperty |
HitTestPoint property. More... | |
static PropertyType< Vector3 > | HitTestRayOriginProperty |
HitTestRayOrigin property. More... | |
static PropertyType< Vector3 > | HitTestRayDirectionProperty |
HitTestRayDirection property. More... | |
static PropertyType< void * > | HitTestObjectProperty |
HitTestObject property. More... | |
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ManipulatorPoint property.
The default value is Vector2(0.0f, 0.0f).
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ManipulatorRayOrigin property.
The default value is Vector3(0.0f, 0.0f, 0.0f).
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ManipulatorRayDirection property.
The default value is Vector3(0.0f, 0.0f, -1.0f).
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HitTestPoint property.
The default value is Vector2(KZS_NAN, KZS_NAN).
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HitTestRayOrigin property.
The default value is Vector3(0.0f, 0.0f, 0.0f).
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HitTestRayDirection property.
The default value is Vector3(0.0f, 0.0f, -1.0f).
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HitTestObject property.
The default value is 0.