renderer3d.hpp File Reference

Classes

class  kanzi::Renderer3D
 Renderer is the core component for assigning lights, meshes, cameras, skin animations etc. to lower level rendering. More...
 

Namespaces

 kanzi
 

Macros

#define KZU_RENDERER_FLOAT_BUFFER_LENGTH
 Length of float buffer, that is used for dynamic data of vertex arrays. More...
 
#define KZ_RENDERER3D_MAX_LIGHTS
 Maximum number of lights. More...
 

Macro Definition Documentation

#define KZU_RENDERER_FLOAT_BUFFER_LENGTH

Length of float buffer, that is used for dynamic data of vertex arrays.

#define KZ_RENDERER3D_MAX_LIGHTS

Maximum number of lights.