This class represents a prefab (prefabricated template) resource that is a description of a scene graph that can be instantiated at runtime. More...
Static Public Attributes | |
static final Metaclass | metaclass = new AbstractMetaclass("Kanzi.PrefabTemplate") |
The Metaclass for the class. | |
Static Public Attributes inherited from KanziObject | |
static final Metaclass | metaclass = new AbstractMetaclass("Kanzi.Object") |
The Metaclass for the class. | |
Additional Inherited Members | |
Public Member Functions inherited from Resource | |
String | getName () |
Gets the resource name. More... | |
String | getUrl () |
Gets the resource URL. More... | |
void | setKeepAlive (boolean keepAlive) |
Sets the keep alive flag. More... | |
Public Member Functions inherited from KanziObject | |
boolean | equals (Object object) |
Domain | getDomain () |
Returns the domain the object belongs to. More... | |
Metaclass | getDynamicMetaclass () |
Returns the metaclass of the dynamic type of the object. More... | |
boolean | isStale () |
Test if the object is stale i.e. More... | |
void | removeLocalValue (PropertyType propertyType) |
Removes the local value associated with the property. More... | |
This class represents a prefab (prefabricated template) resource that is a description of a scene graph that can be instantiated at runtime.
It is possible to instantiate the same prefab multiple times to create multiple instances of it.
Use prefabs to structure your application and to create consistent interfaces. Prefabs allow you to create the building blocks of your application and make the application easier to maintain.
Create a prefab for every item in your application that appears more than once, when you want to logically separate a part of your application, or add content to the scene graph when your application is already running.