TextureBuilder is a class used for setting up properties to initialize textures. More...
TextureBuilder is a class used for setting up properties to initialize textures.
To create a new texture, initialize a builder and set the various properties. Then invoke build() to get a new texture out of it.
Builds a new texture.
domain | UI Domain where this texture belongs. |
TextureBuilder setAddressingMode | ( | SamplerAddressingMode | mode | ) |
Sets the SamplerAddressingMode of the builder.
mode | The mode value. |
TextureBuilder setDepth | ( | long | depth | ) |
TextureBuilder setDepthCompareFunction | ( | GraphicsCompareFunction | func | ) |
Sets the depth GraphicsComparFunction of the builder.
func | The GraphicsCompareFunction value. |
TextureBuilder setFormat | ( | GraphicsFormat | format | ) |
Sets the GraphicsFormat of the builder.
format | The format value. |
TextureBuilder setHeight | ( | long | height | ) |
TextureBuilder setImages | ( | BitmapImage [] | images | ) |
Sets the images of the builder.
images | Array of BitmapImage instances. |
TextureBuilder setMagnificationFilter | ( | SamplerFilter | filter | ) |
Sets the magnification SamplerFilter of the builder.
filter | The filter value. |
TextureBuilder setMemoryType | ( | GPUResourceMemoryType | memoryType | ) |
Sets the memoryType of the builder.
memoryType | The memoryType value. |
TextureBuilder setMinificationFilter | ( | SamplerFilter | filter | ) |
Sets the minification SamplerFilter of the builder.
filter | The filter value. |
TextureBuilder setMipmapLevelCount | ( | long | mipmapLevelCount | ) |
Sets the mipmapLevelCount of the builder.
mipmapLevelCount | The mipmapLevelCount value. |
TextureBuilder setMipmapMode | ( | SamplerMipmapMode | mode | ) |
Sets the SamplerMipmapMode of the builder.
mode | The mode value. |
TextureBuilder setName | ( | String | name | ) |
TextureBuilder setType | ( | TextureType | type | ) |
TextureBuilder setWidth | ( | long | width | ) |