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String | getName () |
| Gets the resource name.
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String | getUrl () |
| Gets the resource URL.
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void | setKeepAlive (boolean keepAlive) |
| Sets the keep alive flag.
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boolean | equals (Object object) |
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Domain | getDomain () |
| Returns the domain the object belongs to.
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Metaclass | getDynamicMetaclass () |
| Returns the metaclass of the dynamic type of the object.
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long | getNative () |
| Gets a pointer to the backing C++ instance.
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TDataType | getOptionalProperty (PropertyType< TDataType > propertyType) |
| Returns the current value of a property type, but does not use the default value if there are no inputs to the property value.
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TDataType | getProperty (PropertyType< TDataType > propertyType) |
| Returns the current value of a property type.
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int | hashCode () |
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boolean | hasValue (PropertyType< TDataType > propertyType) |
| Evaluates whether there are any inputs into the property value.
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boolean | isStale () |
| Test if the object is stale i.e.
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void | removeLocalValue (PropertyType< TDataType > propertyType) |
| Removes the local value associated with the property.
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void | setProperty (PropertyType< TDataType > propertyType, TDataType value) |
| Sets the local value of a property type.
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ObjectRef< TType > | tryCreateObjectRef (Class< TType > clazz) |
| Tries to create an owning ObjectRef instance to this KanziObject.
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Resource") |
| Metaclass for Resource.
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.GPUResource") |
| Metaclass for GPUResource.
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DynamicPropertyType< Boolean > | EnabledProperty |
| Whether Kanzi executes this render pass and its child render pass tree.
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DynamicPropertyType< Vector4 > | InputViewportAreaProperty |
| Reports the viewport area relative to the composition space as passed from the parent render pass.
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.RenderPass") |
| Metaclass for RenderPass.
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DynamicPropertyType< Integer > | UpdateOffsetProperty |
| Sets a frame offset to the rendering rate that you set with the Update Rate property.
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DynamicPropertyType< Integer > | UpdateRateProperty |
| Sets the rate at which to render the Render Pass.
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DynamicPropertyType< ColorRGBA > | ClearColor0Property |
| Sets the color that you want the Clear Render Pass to use to clear the first (default) color buffer.
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DynamicPropertyType< ColorRGBA > | ClearColor1Property |
| Sets the color that you want the Clear Render Pass to use to clear the second color buffer.
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DynamicPropertyType< ColorRGBA > | ClearColor2Property |
| Sets the color that you want the Clear Render Pass to use to clear the third color buffer.
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DynamicPropertyType< ColorRGBA > | ClearColor3Property |
| Sets the color that you want the Clear Render Pass to use to clear the fourth color buffer.
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DynamicPropertyType< Float > | ClearDepthProperty |
| Sets the depth that you want the Clear Render Pass to use to clear the depth buffer.
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DynamicPropertyType< Integer > | ClearStencilProperty |
| Sets the clear stencil that you want the Clear Render Pass to use to clear the stencil buffer.
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.ClearRenderPass") |
| Metaclass for ClearRenderPass.
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