Click input manipulator recognizes the click and tap gestures from the incoming touch events. More...
Static Public Member Functions | |
static ObjectRef< ClickManipulator > | create (Domain domain, String anonymous) |
Static Public Attributes | |
static final Metaclass | metaclass |
The Metaclass for the class. | |
Static Public Attributes inherited from InputManipulator | |
static final Metaclass | metaclass |
The Metaclass for the class. | |
Static Public Attributes inherited from KanziObject | |
static final Metaclass | metaclass = new AbstractMetaclass("Kanzi.Object") |
The Metaclass for the class. | |
Additional Inherited Members | |
Public Member Functions inherited from KanziObject | |
boolean | equals (Object object) |
Domain | getDomain () |
Returns the domain the object belongs to. | |
Metaclass | getDynamicMetaclass () |
Returns the metaclass of the dynamic type of the object. | |
long | getNative () |
Gets a pointer to the backing C++ instance. | |
TDataType | getOptionalProperty (PropertyType< TDataType > propertyType) |
Returns the current value of a property type, but does not use the default value if there are no inputs to the property value. | |
TDataType | getProperty (PropertyType< TDataType > propertyType) |
Returns the current value of a property type. | |
int | hashCode () |
boolean | hasValue (PropertyType< TDataType > propertyType) |
Evaluates whether there are any inputs into the property value. | |
boolean | isStale () |
Test if the object is stale i.e. | |
void | removeLocalValue (PropertyType< TDataType > propertyType) |
Removes the local value associated with the property. | |
void | setProperty (PropertyType< TDataType > propertyType, TDataType value) |
Sets the local value of a property type. | |
ObjectRef< TType > | tryCreateObjectRef (Class< TType > clazz) |
Tries to create an owning ObjectRef instance to this KanziObject. | |
Public Attributes inherited from InputManipulatorMetadata | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.InputManipulator") |
Metaclass for InputManipulator. | |
Public Attributes inherited from ClickManipulatorMetadata | |
DynamicMessageType< ClickManipulatorMetadata.ClickBeginMessageArguments > | ClickBeginMessage |
Occurs when the user presses a hit-testable node with a Click Manipulator. | |
DynamicMessageType< ClickManipulatorMetadata.ClickCancelMessageArguments > | ClickCancelMessage |
Occurs when the user first presses a hit-testable node with a Click Manipulator, then moves the pointer outside of the node area, and lifts the pointer. | |
DynamicMessageType< ClickManipulatorMetadata.ClickEnterMessageArguments > | ClickEnterMessage |
Occurs when the user presses a hit-testable node with a Click Manipulator and then every time the user moves the pointer on top of that node while still holding down the pointer. | |
DynamicMessageType< ClickManipulatorMetadata.ClickLeaveMessageArguments > | ClickLeaveMessage |
Occurs when the user presses a hit-testable node with a Click Manipulator and then every time the user moves the pointer outside of that node. | |
DynamicMessageType< ClickManipulatorMetadata.ClickMessageArguments > | ClickMessage |
Occurs when the user presses and releases a hit-testable node with a Click Manipulator, while the pointer is still within the node area and Kanzi does not recognize another gesture. | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.ClickManipulator") |
Metaclass for ClickManipulator. | |
Click input manipulator recognizes the click and tap gestures from the incoming touch events.
The click manipulator generates the messages required to implement the logic for UI elements that users can click or tap. For example, use the input manipulator to create a button.