Kanzi 3.9.10
PropertyDrivenAnimationPlayer Class Reference

Use Property Driven Animation Player when you want to use a property type to control a keyframe animation. More...

Inheritance diagram for PropertyDrivenAnimationPlayer:
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Static Public Member Functions

static ObjectRef< PropertyDrivenAnimationPlayercreate (Domain domain, String name)
 Creates a Property Driven Animation Player.
 

Static Public Attributes

static final Metaclass metaclass
 The Metaclass for the class.
 
- Static Public Attributes inherited from NodeComponent
static final Metaclass metaclass
 The Metaclass for the class.
 
- Static Public Attributes inherited from KanziObject
static final Metaclass metaclass = new AbstractMetaclass("Kanzi.Object")
 The Metaclass for the class.
 

Additional Inherited Members

- Public Member Functions inherited from NodeComponent
void close ()
 Close the object, and release native resources.
 
String getName ()
 Gets the value of #NameProperty.
 
Node getNode ()
 Returns the node the node component is attached to or null if node component is not attached to a node.
 
NodeComponentState getState ()
 Gets the state of node component indicating if component is attached to a node, detached from any node or in process of attaching/detaching.
 
boolean isAttached ()
 Indicates whether node component is attached to a node.
 
boolean isAttaching ()
 Indicates whether node component is in the process of attaching to a node.
 
boolean isAttachingOrAttached ()
 Indicates whether node component is in the process of attaching to a node or already attached.
 
boolean isDetached ()
 Indicates whether node component is detached from any node.
 
boolean isDetaching ()
 Indicates whether node component currently detaching from the node.
 
boolean isDetachingOrDetached ()
 Indicates whether node component is in the process of detaching from the node or already detached.
 
void setName (String value)
 Sets the value of #NameProperty.
 
- Public Member Functions inherited from KanziObject
boolean equals (Object object)
 
Domain getDomain ()
 Returns the domain the object belongs to.
 
Metaclass getDynamicMetaclass ()
 Returns the metaclass of the dynamic type of the object.
 
long getNative ()
 Gets a pointer to the backing C++ instance.
 
TDataType getOptionalProperty (PropertyType< TDataType > propertyType)
 Returns the current value of a property type, but does not use the default value if there are no inputs to the property value.
 
TDataType getProperty (PropertyType< TDataType > propertyType)
 Returns the current value of a property type.
 
int hashCode ()
 
boolean hasValue (PropertyType< TDataType > propertyType)
 Evaluates whether there are any inputs into the property value.
 
boolean isStale ()
 Test if the object is stale i.e.
 
void removeLocalValue (PropertyType< TDataType > propertyType)
 Removes the local value associated with the property.
 
void setProperty (PropertyType< TDataType > propertyType, TDataType value)
 Sets the local value of a property type.
 
ObjectRef< TTypetryCreateObjectRef (Class< TType > clazz)
 Tries to create an owning ObjectRef instance to this KanziObject.
 
- Public Attributes inherited from NodeComponentMetadata
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.NodeComponent")
 Metaclass for NodeComponent.
 
DynamicPropertyType< String > NameProperty
 Name.
 
- Public Attributes inherited from PropertyDrivenAnimationPlayerMetadata
DynamicPropertyType< BooleanEnabledProperty
 Specifies whether animation timeline is applied.
 
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.PropertyDrivenAnimationPlayer")
 Metaclass for PropertyDrivenAnimationPlayer.
 
DynamicPropertyType< BooleanRelativePlaybackProperty
 Specifies whether animations are applied in relative manner by adding animated value to target property value instead of replacing the property value.
 
DynamicPropertyType< ResourceTimelineProperty
 The target animation timeline for property driven animation.
 
DynamicPropertyType< String > TimePropertyTypePropertyProperty
 The type of property on the node whose value is taken by the player as input time for timeline playback.
 
- Protected Member Functions inherited from NodeComponent
 NodeComponent (Domain domain, long handle, Metaclass metaclass)
 Wraps a given native Node Component.
 
void attachOverride ()
 Called when the Trigger is attached to a node.
 
void detachOverride ()
 Called when a Trigger is detached from a Node.
 
void initialize ()
 Initializes the Node Component.
 
void removeNodeComponentMessageFilter (Node.MessageSubscriptionToken token)
 Removes message handler added via com.rightware.kanzi.NodeComponent#addNodeComponentMessageHandler function.
 
- Static Protected Member Functions inherited from NodeComponent
static< Derived extends NodeComponent > ObjectRef< DerivedcreateDerived (Domain domain, String name, Metaclass metaclass)
 Creates a derived class instance.
 

Detailed Description

Use Property Driven Animation Player when you want to use a property type to control a keyframe animation.

Property Driven Animation Player applies an animation with the time taken from a specific property in the node, to which you attach the player, every time that property changes.

Member Function Documentation

◆ create()

static ObjectRef< PropertyDrivenAnimationPlayer > create ( Domain domain,
String name )
static

Creates a Property Driven Animation Player.

Parameters
domainDomain.
nameName of the Property Driven Animation Player.
Returns
Property Driven Animation Player.

Member Data Documentation

◆ metaclass

final Metaclass metaclass
static
Initial value:
=
com.rightware.kanzi.metadata.PropertyDrivenAnimationPlayerMetadata.metaclass

The Metaclass for the class.