Contains property types of Standard material. More...
Static Public Attributes | |
static final Metaclass | metaclass |
The Metaclass for the class. | |
Additional Inherited Members | |
Public Attributes inherited from StandardMaterialMetadata | |
DynamicPropertyType< ColorRGBA > | AmbientProperty |
Sets the color of the material when lights are not present. | |
DynamicPropertyType< Float > | BlendIntensityProperty |
Controls the intensity of materials that are blended on top of an existing color. | |
DynamicPropertyType< Integer > | BlendModeProperty |
Sets how to combine the color and alpha values of pixels in one layer or image with those in the underlying layer or image. | |
DynamicPropertyType< ColorRGBA > | DiffuseProperty |
Sets the color of the material when it is lit by a light. | |
DynamicPropertyType< ColorRGBA > | EmissiveProperty |
Sets the color of the light that is emitted from the material surface. | |
DynamicPropertyType< ColorRGBA > | GlobalAmbientProperty |
Sets the color that is multiplied automatically with the Ambient property of the materials in the scene. | |
DynamicPropertyType< Resource > | GlyphTextureProperty |
The automatic texture of the glyph cache. | |
DynamicPropertyType< Vector2 > | MaskTextureOffsetProperty |
Sets an offset for mask in materials. | |
DynamicPropertyType< Resource > | MaskTextureProperty |
Sets the texture that masks another texture or color. | |
DynamicPropertyType< Vector2 > | MaskTextureTilingProperty |
Determines the number of times a mask is presented in a material. | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.StandardMaterial") |
Metaclass for StandardMaterial. | |
DynamicPropertyType< ColorRGBA > | SpecularColorProperty |
Sets the color of the specular reflection. | |
DynamicPropertyType< Float > | SpecularExponentProperty |
Sets the size of the specular highlight. | |
DynamicPropertyType< Vector2 > | TextureOffsetProperty |
Sets an offset for texture in materials. | |
DynamicPropertyType< Resource > | TextureProperty |
Sets the texture of the material. | |
DynamicPropertyType< Vector2 > | TextureTilingProperty |
Determines the number of times a texture is presented in a material. | |
Contains property types of Standard material.