Metadata definitions for DrawObjectsRenderPass. More...
Public Attributes | |
DynamicPropertyType< Matrix4x4 > | CameraMatrixProperty |
The camera matrix that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader. | |
DynamicPropertyType< Vector3 > | CameraPositionProperty |
The camera position that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader. | |
DynamicPropertyType< String > | CameraProperty |
Sets the Camera node that you want to use to render the nodes. | |
DynamicPropertyType< Boolean > | FrustumCullingEnabledProperty |
Enable to disable rendering objects that are not inside the view frustum. | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.DrawObjectsRenderPass") |
Metaclass for DrawObjectsRenderPass. | |
DynamicPropertyType< Vector2 > | NearFarPlaneProperty |
The distances to the camera near and far planes that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader. | |
DynamicPropertyType< Resource > | ObjectSourceProperty |
Sets the object source which collects the nodes that you want to render with this render pass. | |
DynamicPropertyType< Matrix4x4 > | ProjectionMatrixProperty |
The projection matrix that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader. | |
DynamicPropertyType< Vector4 > | ViewportProperty |
Viewport applied by the rendering of the Draw Objects Render Pass. | |
DynamicPropertyType< Vector4 > | ViewPositionProperty |
The homogeneous view position that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader. | |
Public Attributes inherited from RenderPassMetadata | |
DynamicPropertyType< Boolean > | EnabledProperty |
Whether Kanzi executes this render pass and its child render pass tree. | |
DynamicPropertyType< Vector4 > | InputViewportAreaProperty |
Reports the viewport area relative to the composition space as passed from the parent render pass. | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.RenderPass") |
Metaclass for RenderPass. | |
DynamicPropertyType< Integer > | UpdateOffsetProperty |
Sets a frame offset to the rendering rate that you set with the Update Rate property. | |
DynamicPropertyType< Integer > | UpdateRateProperty |
Sets the rate at which to render the Render Pass. | |
Public Attributes inherited from ResourceMetadata | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Resource") |
Metaclass for Resource. | |
Metadata definitions for DrawObjectsRenderPass.
DynamicPropertyType<Matrix4x4> CameraMatrixProperty |
The camera matrix that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader.
DynamicPropertyType<Vector3> CameraPositionProperty |
The camera position that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader.
DynamicPropertyType<String> CameraProperty |
Sets the Camera node that you want to use to render the nodes.
To use the default Camera node in that Scene node, do not set the value for this property.
DynamicPropertyType<Boolean> FrustumCullingEnabledProperty |
Enable to disable rendering objects that are not inside the view frustum.
Trades GPU rendering time for CPU cull test time.
DynamicPropertyType<Vector2> NearFarPlaneProperty |
The distances to the camera near and far planes that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader.
DynamicPropertyType<Resource> ObjectSourceProperty |
Sets the object source which collects the nodes that you want to render with this render pass.
To render all nodes in a Scene node (Root Object Source), do not set the value for this property.
DynamicPropertyType<Matrix4x4> ProjectionMatrixProperty |
The projection matrix that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader.
DynamicPropertyType<Vector4> ViewportProperty |
Viewport applied by the rendering of the Draw Objects Render Pass.
DynamicPropertyType<Vector4> ViewPositionProperty |
The homogeneous view position that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader.