Metadata definitions for LevelOfDetail3D. More...
Public Attributes | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.LevelOfDetail3D") |
Metaclass for LevelOfDetail3D. | |
DynamicPropertyType< Float > | MinimumAreaProperty |
When you in a parent Level Of Detail node set the Type to Perspective, use this property in a child node of that Level Of Detail node to set the minimum screen area covered by the child node in proportion to the screen size in range [0, 1]. | |
DynamicPropertyType< Float > | MinimumDistanceProperty |
When you in a parent Level Of Detail node set the Type to Distance, use this property in a child node of that Level Of Detail node to set the minimum distance from the camera to the level of detail in range [0, Inf]. | |
DynamicPropertyType< LevelOfDetail3DEnums.LODType > | TypeProperty |
Defines the type of the level of detail: | |
Public Attributes inherited from Node3DMetadata | |
DynamicPropertyType< Matrix4x4 > | FinalTransformationProperty |
The combined location, orientation and scale of the node and its ancestor nodes. | |
DynamicPropertyType< Float > | FrustumCullMarginProperty |
The margin of the frustum cull radius of the node. | |
DynamicPropertyType< SRTValue3D > | LayoutTransformationProperty |
The location, orientation and scale of the node relative to its parent node. | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Node3D") |
Metaclass for Node3D. | |
DynamicPropertyType< SRTValue3D > | RenderTransformationProperty |
The location, orientation, and scale of the node relative to its parent node. | |
Public Attributes inherited from NodeMetadata | |
DynamicPropertyType< Float > | ActualDepthProperty |
The calculated size of the node in depth direction when used in a layout. | |
DynamicPropertyType< Float > | ActualHeightProperty |
The calculated height of the node when used in a layout. | |
DynamicPropertyType< Float > | ActualWidthProperty |
The calculated width of the node when used in a layout. | |
DynamicPropertyType< Boolean > | ClipChildrenProperty |
Sets whether to clip the child nodes of this node. | |
DynamicPropertyType< NodeEnums.ContentStretch > | ContentStretchProperty |
Sets how the content that belongs to this node is stretched (as opposed to manipulating the actual node size). | |
DynamicPropertyType< Boolean > | CreatedFromKZBProperty |
Kanzi internally uses this property to distinguish objects like bindings and triggers created in code from objects that are loaded from a kzb file. | |
DynamicPropertyType< NodeEnums.DepthAlignment > | DepthAlignmentProperty |
The alignment in depth direction the node should use when it resides under a layout. | |
DynamicPropertyType< Vector2 > | DepthMarginProperty |
Sets the depth distance between this node and other nodes that are adjacent to this node in a layout. | |
DynamicPropertyType< Float > | DepthProperty = new DynamicPropertyType<>("Node.Depth", Float.class) |
The size of the node in depth direction when used in a layout. | |
DynamicPropertyType< Boolean > | EffectivelyEnabledProperty |
Indicates whether this node and its ancestor nodes are enabled. | |
DynamicPropertyType< Boolean > | EnabledProperty |
Whether this node is enabled. | |
DynamicPropertyType< Boolean > | FocusableProperty |
Indicates whether the node can receive focus. | |
DynamicPropertyType< Boolean > | FocusedProperty |
Indicates whether the node has the key focus. | |
DynamicPropertyType< FocusState > | FocusStateProperty |
Reports the focus state of a node: | |
DynamicPropertyType< Resource > | FontFamilyProperty |
The font family used to render the text. | |
DynamicPropertyType< Float > | HeightProperty |
The height of the node when used in a layout. | |
DynamicPropertyType< Boolean > | HitTestableContainerProperty |
When enabled, Kanzi uses the layout bounds as geometry for hit testing. | |
DynamicPropertyType< Boolean > | HitTestableProperty |
When enabled, the node can be hit tested. | |
DynamicPropertyType< NodeEnums.HorizontalAlignment > | HorizontalAlignmentProperty |
The alignment in horizontal direction the node should use when it resides under a layout. | |
DynamicPropertyType< Vector2 > | HorizontalMarginProperty |
Sets the horizontal space between this node and other nodes that are adjacent to this node in a layout. | |
DynamicPropertyType< Boolean > | HoverProperty |
Indicates whether a node is the foremost hit testable node under the cursor. | |
DynamicPropertyType< String > | LocaleProperty |
The locale of the node. | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Node") |
Metaclass for Node. | |
DynamicPropertyType< String > | NameProperty = new DynamicPropertyType<>("Node.Name", String.class) |
Node name. | |
DynamicPropertyType< Float > | OpacityProperty |
Opacity of the node. | |
DynamicPropertyType< String > | PathProperty = new DynamicPropertyType<>("Node.Path", String.class) |
Full path to the node. | |
DynamicPropertyType< Float > | Projection2DTo3DScaleProperty |
Sets the scale factor to project pixels to 3D size. | |
DynamicPropertyType< Resource > | StateManagerProperty |
Sets the State Manager to the node. | |
DynamicPropertyType< Resource > | StyleProperty |
Sets a style to the node. | |
DynamicPropertyType< NodeEnums.VerticalAlignment > | VerticalAlignmentProperty |
The alignment in vertical direction the node should use when it resides under a layout. | |
DynamicPropertyType< Vector2 > | VerticalMarginProperty |
Sets the vertical space between this node and other nodes that are adjacent to this node in a layout. | |
DynamicPropertyType< Float > | VisibleAmountInParentProperty |
Sets the amount the node is inside its parent. | |
DynamicPropertyType< Boolean > | VisibleProperty |
When disabled, Kanzi does not render the node. | |
DynamicPropertyType< Float > | WidthProperty = new DynamicPropertyType<>("Node.Width", Float.class) |
The width of the node when used in a layout. | |
Metadata definitions for LevelOfDetail3D.
DynamicPropertyType<Float> MinimumAreaProperty |
When you in a parent Level Of Detail node set the Type to Perspective, use this property in a child node of that Level Of Detail node to set the minimum screen area covered by the child node in proportion to the screen size in range [0, 1].
DynamicPropertyType<Float> MinimumDistanceProperty |
When you in a parent Level Of Detail node set the Type to Distance, use this property in a child node of that Level Of Detail node to set the minimum distance from the camera to the level of detail in range [0, Inf].
DynamicPropertyType<LevelOfDetail3DEnums.LODType> TypeProperty |
Defines the type of the level of detail: