#include <kanzi/core.ui/graphics2d/framebuffer.hpp>
#include <kanzi/core.ui/graphics2d/sampler.hpp>
#include <kanzi/core.ui/graphics3d/render_pass.hpp>
#include <kanzi/core.ui/graphics3d/mipmap_generation_concept_impl.hpp>
Classes | |
class | kanzi::CubeMapRenderPass |
Use the Cubemap Render Pass to create a cubemap texture that represents the scene from some location. More... | |
Namespaces | |
namespace | kanzi |
Typedefs | |
using | kanzi::CubeMapRenderPassSharedPtr |
CubeMapRenderPass shared pointer type. | |