#include <kanzi/core.ui/graphics3d/node_list.hpp>#include <kanzi/core.ui/graphics3d/render_pass.hpp>Classes | |
| class | kanzi::NodeListRenderPass |
| Use the Node List Render Pass to filter and hold a list of nodes that you want to render using other render passes. More... | |
Namespaces | |
| namespace | kanzi |
Typedefs | |
| using | kanzi::NodeListRenderPassSharedPtr |
| NodeListRenderPass shared pointer type. | |
| using | kanzi::ObjectSourceSharedPtr |
| Object source shared pointer type. | |
Functions | |
| string | kanzi::getNodeListBindingSourcePath (const RenderPass &renderPass) |
| Gets the input path for a render pass to use with a node list binding. | |