Composition makes it possible to draw layered graphics where you can control the look of each layer, which depends on the look of its underlying layer. More...
Classes | |
class | kanzi::CompositionManager |
Composition manager. More... | |
class | kanzi::CompositionRequirements |
Composition requirements represent the required buffers for composition. More... | |
class | kanzi::CompositionStack |
Composition stack for managing current render context. More... | |
class | kanzi::CompositionTargetRenderPass |
Use the Composition Target Render Pass to set one to four composition targets and render all descendant render passes to the composition targets that the Composition Target Render Pass created. More... | |
class | kanzi::NodeCompositor2D |
Composition functionality for 2D nodes. More... | |
Enumerations | |
enum | kanzi::CachingMode { kanzi::CachingModeDisabled , kanzi::CachingModeEnabled , kanzi::CachingModeAutomatic } |
Caching modes for nodes. More... | |
enum | kanzi::interop::CachingMode { kanzi::interop::CachingModeDisabled , kanzi::interop::CachingModeEnabled , kanzi::interop::CachingModeAutomatic } |
Caching modes for nodes. More... | |
Composition makes it possible to draw layered graphics where you can control the look of each layer, which depends on the look of its underlying layer.