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void | setChannelWeights (Vector4 weights) |
| Sets the channel weights to use to calculate the mask value from the mask texture.
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void | setHeight (optional< float > height) |
| Overrides the height of the mask texture.
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void | setHorizontalAlignment (MaskEffect2D::HorizontalAlignment alignment) |
| Sets the horizontal alignment of the mask.
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void | setMask (TextureSharedPtr texture) |
| Sets the mask texture.
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void | setOffset (Vector2 offset) |
| Sets the pixel offset to apply to the mask after stretch, alignment, and scale.
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void | setScale (Vector2 scale) |
| Sets the scale to apply to the mask after stretch and alignment.
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void | setScreenSpace (bool enabled) |
| Sets whether the screen space mode is enabled.
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void | setStrength (float strength) |
| Sets the strength of the mask.
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void | setStretch (MaskEffect2D::Stretch stretch) |
| Sets the stretch mode of the mask.
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void | setVerticalAlignment (MaskEffect2D::VerticalAlignment alignment) |
| Sets the vertical alignment of the mask.
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void | setWidth (optional< float > width) |
| Overrides the width of the mask texture.
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void | applyEffect (Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const Matrix3x3 &worldTransform, const CompositionContentRequirements &requirements, TextureSharedPtr sourceContent) |
| Applies the effect on the source content provided as texture.
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void | beginEffect (Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const Matrix3x3 &worldTransform, const CompositionContentRequirements &requirements) |
| Begins the effect.
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void | blitEffect (Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const QuadDescription &effectQuad, const Matrix3x3 &transform, const Matrix4x4 *perspectiveMatrix, const Matrix4x4 *projectionMatrix, int blendMode, bool needsClear) |
| Blits the effect to the current framebuffer.
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void | endEffect (Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager) |
| Ends the effect.
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NodeEffect2DSharedPtr | getEffect () const |
| Get NodeEffect2D instance where this renderer has been instantiated from.
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size_t | getEffectPassCount () const |
| Gets the number of effect passes.
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bool | isLayeredOnTop () const |
| Whether a compatible effect renders logically on top of its source content.
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bool | isRenderEffectOnlyEnabled () const |
| Whether the effect only mode is enabled.
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void | restoreResources () |
| Restores resources after the rendering context has been lost.
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void | setRenderEffectOnly (bool renderEffectOnly) |
| Sets the render effect only mode.
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virtual bool | supportsBlitBlendMode (int blendMode) |
| Whether the effect is compatible with a given blend mode.
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virtual | ~NodeEffectRenderer2D () |
| Declare NodeEffectRenderer2D as not movable nor copyable.
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using | EffectPassContainer |
| Container for effect passes.
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EffectPass & | addEffectPass () |
| Adds an effect pass and gets a reference to that pass.
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void | beginInitialEffectPass (Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const CompositionContentRequirements &requirements) |
| Begins the initial effect pass (effect pass at index 0).
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void | blitEffectPass (int effectPassIndex, Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const QuadDescription &effectQuad, const Matrix3x3 &transform, const Matrix4x4 *perspectiveMatrix, const Matrix4x4 *projectionMatrix, int blendMode, bool needsClear) |
| Blits the effect pass and handles the perspective transform if necessary.
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void | blitFinalEffectPass (Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const QuadDescription &effectQuad, const Matrix3x3 &transform, const Matrix4x4 *perspectiveMatrix, const Matrix4x4 *projectionMatrix, int blendMode, bool needsClear) |
| Blits the final effect pass, whose index is getEffectPassCount() - 1, and handles the perspective transform if necessary.
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void | blitIntermediateEffectPass (int effectPassIndex, Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager) |
| Blits the intermediate effect pass.
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void | clearRenderTarget (Renderer3D &renderer, CompositionStack &compositionStack, NativeFramebufferHandle framebufferHandle, ColorRGBA clearColor) |
| Clears the native framebuffer with a given color.
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void | clearRenderTarget (Renderer3D &renderer, CompositionStack &compositionStack, TextureSharedPtr texture, ColorRGBA clearColor) |
| Clears the render target texture with a given color.
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void | configureInitialEffectPass (Vector2 sourceContentSize) |
| Configures the initial effect pass.
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void | endInitialEffectPass (CompositionStack &compositionStack) |
| Ends the initial effect pass, whose index is 0.
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void | finalizeEffectPasses () |
| Finalizes the effect passes.
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Vector2 | getEffectInputTexelSize (int effectPassIndex, int inputIndex) |
| Gets the texel size of the input effect pass texture in texture coordinates.
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EffectPass & | getEffectPass (int index) |
| Gets a reference to the effect pass at a given index.
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int | getLastEffectPassIndex () const |
| Gets the index of the last effect pass.
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bool | isInitialPassRenderTargetTemporary () const |
| Whether the initial pass render target is temporary.
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| NodeEffectRenderer2D (NodeEffect2DSharedPtr nodeEffect) |
| Constructor.
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virtual void | onRenderEffectOnlyChanged () |
| Kanzi calls this when the render effect only mode changes.
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void | releaseEffectPassInputRenderTargets (EffectPass ¤tEffectPass, CompositionManager *compositionManager) |
| Releases those temporary render targets used by input that have EffectPass::Input::releaseRenderTarget set to true.
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void | removeAllEffectPasses () |
| Removes all user-added effect passes, but leaves the internal initial effect pass.
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void | setLayeredOnTop (bool layeredOnTop) |
| Sets whether the effect is layered on top of the source content.
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static constexpr int | InitialEffectPassIndex |
| Effect pass index for the initial pass.
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