The base class for the Kanzi input manipulators. More...
#include <kanzi/core.ui/input/input_manipulator.hpp>
Classes | |
struct | Collection |
Common functions of collections of attached InputManipulators processing a specific input event type. More... | |
class | InputMessageArguments |
Message arguments for input manipulator messages. More... | |
class | KeyInputMessageArguments |
Represents base message arguments for key input messages. More... | |
struct | TouchInfo |
Structure to hold the state of the current touch points. More... | |
Public Member Functions | |
void | attach (Node &node) |
Attaches an input manipulator to a node. | |
void | cancel () |
Notify manipulator of touch canceling. | |
void | detach () |
Detaches an input manipulator. | |
Node * | getAttachedNode () const |
Gets the node to which the input manipulator is attached. | |
InputManipulator * | getDependantManipulator () const |
Gets the dependant input manipulator. | |
EventRoutingMode | getEventRoutingMode () |
Returns the current input event routing mode. | |
InputManipulatorWeakPtr | getFailManipulator () const |
Gets the fail manipulator. | |
State | getState () const |
Get the state of an input manipulator. | |
KZ_DEPRECATED TouchEventRoutingMode | getTouchEventRoutingMode () |
Returns the current touch event routing mode. | |
ManipulatorType | getType () const |
Returns the type of the input manipulator. | |
bool | isActive () const |
Checks whether an input manipulator is in active state. | |
bool | isAttached () const |
Tells whether the input manipulator is attached to a node. | |
bool | isCancelable () const |
Returns whether an input manipulator is in a cancelable state. | |
bool | isResettable () const |
Returns whether an input manipulator is in a resettable state. | |
void | requireToFail (InputManipulatorWeakPtr manipulatorToFail) |
Sets the input manipulator that must fail before Kanzi can recognize this input manipulator. | |
void | reset () |
Reset the manipulator. | |
void | setEventRoutingMode (EventRoutingMode mode) |
Sets the input event routing mode that you want the input manager to use when distributing the input event data to manipulators. | |
void | setReferenceNode (NodeWeakPtr referenceNode) |
Override the attached node as the hit test reference node. | |
void | setState (State state) |
Set the state of an input manipulator. | |
KZ_DEPRECATED void | setTouchEventRoutingMode (TouchEventRoutingMode mode) |
Sets the touch event routing mode that you want the input manager to use when distributing the touch points to input manipulators. | |
~InputManipulator () override | |
Destructor. | |
Public Member Functions inherited from kanzi::Object | |
AppliedStyleEntrySharedPtr | applyObjectStyle (kanzi::StyleSharedPtr style) |
Applies a style to an object. | |
void | applyObjectStyles () |
Apply all styles for an object node. | |
Domain * | getDomain () const |
Returns the domain the object belongs to. | |
const Metaclass * | getDynamicMetaclass () const override |
Returns the metaclass of the dynamic type of the object. | |
MainLoopScheduler * | getMainLoopScheduler () const |
Returns the MainLoopScheduler instance of the associated Domain. | |
detail::MessageDispatcher * | getMessageDispatcher () const |
Returns the message dispatcher of the object. | |
ResourceManager * | getResourceManager () const |
Returns the resource manager of the object. | |
ScriptingContextSharedPtr | getScriptingContext () const |
Gets the scripting context of the object. | |
Object (Domain *domain) | |
void | setScriptingContext (ScriptingContextSharedPtr context) |
Sets the scripting context of the object. | |
void | unapplyObjectStyle (AppliedStyleEntrySharedPtr appliedStyleEntry) |
void | unapplyObjectStyles () |
Unapplies and removes all applied styles. | |
~Object () override | |
Public Member Functions inherited from kanzi::MetaObject | |
bool | isTypeOf (const Metaclass *objectType) const |
Determines if the type of this object is the given type or derived from it. | |
virtual | ~MetaObject () |
Public Member Functions inherited from kanzi::PropertyObject | |
template<typename DataType > | |
void | addPropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner) |
template<typename DataType > | |
void | addPropertyModifierWithoutNotifyingHandlers (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner) |
Adds a property modifier without notifying handlers. | |
template<typename DataType > | |
void | addPropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner) |
template<typename DataType > | |
void | addPropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, PropertyValuePrecedence precedence, AbstractPropertyTypeDescriptor::ValueSourceOwner *owner) |
template<typename DataType > | |
void | addPropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, PropertyValuePrecedence precedence, void *ownerPointer) |
PropertyStorageContainer::iterator | beginPropertyStorage () |
Returns the begin iterator to the internal property storage container. | |
PropertyStorageContainer::const_iterator | beginPropertyStorage () const |
Returns the begin iterator to the internal property storage container. | |
void | clearPropertyFlag (AbstractPropertyType propertyType, uint32_t flag) |
void | copyLocalValue (const PropertyObject &other, AbstractPropertyType propertyType) |
Copies local value of single property from another object. | |
void | copyLocalValues (const PropertyObject &other) |
Copies all local values from another object. | |
PropertyStorageContainer::iterator | endPropertyStorage () |
Returns the end iterator to the internal property storage container. | |
PropertyStorageContainer::const_iterator | endPropertyStorage () const |
Returns the end iterator to the internal property storage container. | |
template<typename DataType > | |
PropertyType< DataType >::Traits::ReturnType | getAbstractProperty (AbstractPropertyType abstractPropertyType) const |
template<typename DataType > | |
PropertyType< DataType >::Traits::ReturnType | getAbstractPropertyBase (AbstractPropertyType abstractPropertyType) const |
template<typename DataType > | |
optional< typename PropertyType< DataType >::Traits::ReturnType > | getOptionalAbstractProperty (AbstractPropertyType abstractPropertyType) const |
template<typename DataType > | |
optional< typename PropertyType< DataType >::Traits::ReturnType > | getOptionalProperty (const PropertyType< DataType > &propertyType) const |
Evaluates the property value in the same way as the overload above but does not default to the value in property metadata if there are no inputs to the property value. | |
template<typename DataType > | |
optional< typename PropertyType< DataType >::Traits::ReturnType > | getOptionalPropertyBase (const PropertyType< DataType > &propertyType) const |
Returns the current value of a property disregarding modifiers, but does not default to the value in property metadata if there are no inputs to the property value. | |
template<typename DataType > | |
PropertyType< DataType >::Traits::ReturnType | getProperty (const PropertyType< DataType > &propertyType) const |
Returns the current value of a property type. | |
template<typename DataType > | |
PropertyType< DataType >::Traits::ReturnType | getPropertyBase (const PropertyType< DataType > &propertyType) const |
Returns the current value of a property disregarding modifiers. | |
template<typename DataType > | |
size_t | getPropertyNotificationHandlerCount (const PropertyType< DataType > &propertyType) const |
Gets number of current notification handlers for given property type. | |
bool | hasBaseValue (AbstractPropertyType propertyType) const |
Evaluates whether there are any inputs into the property value, disregarding modifiers. | |
bool | hasLocalValue (AbstractPropertyType propertyType) const |
Evaluates whether there is a local value set for the property. | |
bool | hasNonClassValue (AbstractPropertyType propertyType) const |
Evaluates whether there is a value of any precedence higher than class default value set for the property. | |
bool | hasValue (AbstractPropertyType propertyType) const |
Evaluates whether there are any inputs into the property value. | |
bool | isPropertyFlagSet (AbstractPropertyType propertyType, uint32_t flag) const |
virtual void | onPropertyChanged (AbstractPropertyType propertyType, PropertyNotificationReason reason) |
Virtual function to handle property change notifications. | |
PropertyObject () | |
void | removeKzbProperties () |
Remove all KZB properties. | |
void | removeKzbProperties (flat_set< AbstractPropertyType > *keepProperties) |
Remove all KZB properties that are not included in a given set. | |
template<typename DataType > | |
void | removeLocalPropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, void *ownerPointer) |
void | removeLocalValue (AbstractPropertyType propertyType) |
Removes the local value associated with the property. | |
template<typename DataType > | |
void | removePropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner) |
template<typename DataType > | |
void | removePropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner) |
template<typename DataType > | |
void | removePropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, void *ownerPointer) |
template<typename DataType > | |
void | setAbstractProperty (AbstractPropertyType abstractPropertyType, typename PropertyType< DataType >::Traits::ParameterType value) |
template<typename DataType > | |
void | setProperty (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Traits::ParameterType value) |
Sets the local value of a property type. | |
void | setPropertyFlag (AbstractPropertyType propertyType, uint32_t flag) |
KZ_DEPRECATED void | validatePropertyModifiers (AbstractPropertyType propertyType) |
Validates property modifiers and notifies handlers. | |
void | validatePropertyModifiersAndNotifyHandlers (AbstractPropertyType propertyType) |
Validates property modifiers and notifies handlers. | |
virtual | ~PropertyObject () |
Static Protected Member Functions | |
static PropertyTypeEditorInfoSharedPtr | makeEditorInfo () |
Additional Inherited Members | |
Static Public Member Functions inherited from kanzi::Object | |
static const Metaclass * | getStaticMetaclass () |
Returns the metaclass of Object class. | |
static PropertyTypeEditorInfoSharedPtr | makeEditorInfo () |
Default implementation that returns empty editor info. | |
Static Public Member Functions inherited from kanzi::MetaObject | |
static const Metaclass * | getStaticMetaclass () |
Returns the metaclass of Object class. | |
static PropertyTypeEditorInfoSharedPtr | makeEditorInfo () |
Default implementation that returns empty editor info. | |
Protected Types inherited from kanzi::Object | |
typedef vector< AppliedStyleEntrySharedPtr > | AppliedStyleContainer |
Applied style container. | |
Protected Attributes inherited from kanzi::Object | |
AppliedStyleContainer | m_appliedStyles |
Listing of applied styles applied to this object. | |
The base class for the Kanzi input manipulators.
Use the input manipulators to recognize gestures, such as click or pinch, or hardware key gestures from incoming events. Kanzi has specialized subclasses to handle touch gestures and hardware key gestures. Kanzi converts and handles mouse events as touch gestures.
To use an input manipulator on a node, add it to that node with the Node::addInputManipulator() method. You can add more than one input manipulator to a node, but you can use only one input manipulator to recognize a given gesture type. When you want to handle more than one gesture type on a node, link the input manipulators to each other in order of importance of the gestures that they recognize.
You can link input manipulators sequentially. For example, if you want a node to recognize the pan, double-click, and click gestures in this order, link the ClickManipulator to the MultiClickManipulator, and the MultiClickManipulator to the PanManipulator.
The linking of the manipulators is directional and hierarchical. The linked manipulator is called the dependant manipulator and the manipulator the dependant is linked to is called the fail manipulator. The dependant manipulator has lower priority than the fail manipulator. Lower priority manipulator succeeds only when the higher priority manipulators fail to recognize a gesture. You can link the two manipulators by calling requireToFail() on the dependant manipulator, passing the fail manipulator as argument.
To receive both click and multi-click messages on a node, you need to configure the click manipulator to wait for the failure of the multi-click manipulator:
If the dependant manipulator supports delay, when it recognizes a gesture and the fail manipulator has not finished recognizing a gesture, the dependant manipulator sets its own state to StateDelayed. When an input manipulator is in the StateDelayed state, it stops handling events and waits until the fail manipulator finishes recognizing its gesture.
If the fail manipulator fails, Kanzi calls the onFail() of the dependant manipulator. In that case the onFail() method generates the message that was delayed. If the fail manipulator succeeds, Kanzi cancels the dependant manipulator.
To add delay functionality to your own input manipulators, when that input manipulator recognizes a gesture and there is an input manipulator on which your input manipulator depends, your input manipulator must first enter the StateDelayed state. In this case, do not send any messages. When the fail manipulator fails, Kanzi calls the onFail() on your input manipulator. Use this method to send delayed messages. When the fail manipulator succeeds, Kanzi cancels your input manipulator.
You can cancel an input manipulator after it enters one of the following states: -StatePossible -StateBegin -StateChange -StateDelayed.
When you cancel an input manipulator, that input manipulator:
Kanzi cancels an input manipulator when:
Kanzi dispatches the incoming event data to manipulators attached to nodes in phases:
The touch gesture recognition happens in the notifyTouchInside() or notifyTouchOutside() methods of an input manipulator. Every input manipulator attached to a hit test node receives all the touch points that occurred in the application. In each input manipulator you must set the correct state to inform Kanzi that the input manipulator recognized a gesture. You do this by calling the setState() method with the appropriate State value.
When an input manipulator recognizes a touch event as a starting action of a gesture:
Key gesture recognition happens in the notifyKeyInput() method of an input manipulator. Every input manipulator attached to a node that is the focus node of the ascendant node of the focus node receives the key event. To recognize the key event as a key gesture, call the detectKeyGesture() method for each key gesture that your input manipulator handles. The method calls onPartialKeyPressGesture(), onKeyPressGesture(), and onKeyReleaseGesture() when Kanzi recognizes a key event as a partial key press gesture, a full key press gesture, or a key release gesture. A partial key press gesture usually happens with key gestures composed of a key value and key modifiers. Just like with touch gestures, in each input manipulator you must set the correct state to inform Kanzi that the input manipulator recognized a key gesture.
During and on gesture recognition, input manipulators can dispatch messages to the attached node, to inform the subscribed message handlers about the progress of the gesture.
Enumeration for the available touch event routing modes.
Enumeration for possible input manipulator states during touch, mouse, or key input sequence.
Enumeration for the available input event routing modes.
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override |
Destructor.
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explicitprotected |
Constructor.
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inline |
Sets the touch event routing mode that you want the input manager to use when distributing the touch points to input manipulators.
The default mode is RoutingBubbling.
Set the mode to RoutingTunneling when you want Kanzi to recognize an underlying gesture before the gestures in the child nodes of the node with an input manipulator. For example, use the RoutingTunneling routing mode for a node with a two-finger pan input manipulator which has a Scroll View child node. With this setting the input manager recognizes the two-finger pan before the pan in the Scroll View node.
mode | The touch event routing mode you want the input manager to use. |
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Returns the current touch event routing mode.
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inline |
Returns the type of the input manipulator.
void kanzi::InputManipulator::reset | ( | ) |
Reset the manipulator.
When you reset a manipulator, you set its state to the initial state (StateReady).
void kanzi::InputManipulator::cancel | ( | ) |
Notify manipulator of touch canceling.
bool kanzi::InputManipulator::isActive | ( | ) | const |
Checks whether an input manipulator is in active state.
The active state can mean different things for individual manipulator types. You can override this method to specify when your manipulator is in active state.
bool kanzi::InputManipulator::isResettable | ( | ) | const |
Returns whether an input manipulator is in a resettable state.
When a manipulator is in resettable state, you can reset it with reset().
bool kanzi::InputManipulator::isCancelable | ( | ) | const |
Returns whether an input manipulator is in a cancelable state.
When a manipulator is in cancelable state, you can cancel it with cancel().
State kanzi::InputManipulator::getState | ( | ) | const |
Get the state of an input manipulator.
Set the state of an input manipulator.
state | The new state of the input manipulator. |
Node * kanzi::InputManipulator::getAttachedNode | ( | ) | const |
Gets the node to which the input manipulator is attached.
void kanzi::InputManipulator::requireToFail | ( | InputManipulatorWeakPtr | manipulatorToFail | ) |
Sets the input manipulator that must fail before Kanzi can recognize this input manipulator.
manipulatorToFail | The manipulator whose failure is required in order for this manipulator to succeed. |
InputManipulatorWeakPtr kanzi::InputManipulator::getFailManipulator | ( | ) | const |
Gets the fail manipulator.
InputManipulator * kanzi::InputManipulator::getDependantManipulator | ( | ) | const |
Gets the dependant input manipulator.
When this input manipulator fails, Kanzi notifies the dependant input manipulator.
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inline |
Tells whether the input manipulator is attached to a node.
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inline |
Override the attached node as the hit test reference node.
referenceNode | The pointer to the reference node. |
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inline |
Sets the input event routing mode that you want the input manager to use when distributing the input event data to manipulators.
The default mode is RoutingBubbling.
Set the mode to RoutingTunneling when you want Kanzi to recognize an underlying gesture before the gestures in the child nodes of the node with an input manipulator. For example, use the RoutingTunneling routing mode for a node with a two-finger pan input manipulator which has a Scroll View child node. With this setting the input manager recognizes the two-finger pan before the pan in the Scroll View node.
mode | The input event routing mode you want the input manager to use. |
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inline |
Returns the current input event routing mode.
Attaches an input manipulator to a node.
Kanzi calls this method when you add an input manipulator to a node.
node | The node to which the input manipulator attaches. |
void kanzi::InputManipulator::detach | ( | ) |
Detaches an input manipulator.
Kanzi calls this method when you remove an input manipulator from a node.
Attach function for input manipulators.
Kanzi calls this method when an input manipulator is attached to a node.
Detach function for input manipulators.
Kanzi calls this method when an input manipulator is detached from a node.
Reset function for input manipulators. Kanzi calls this method when an input manipulator is reset.
Reimplemented in kanzi::ClickManipulator, kanzi::DragAndDropManipulator, kanzi::FocusNavigationManipulator, kanzi::KeyManipulator, kanzi::LongPressManipulator, kanzi::MultiClickManipulator, kanzi::NavigationManipulator, kanzi::PanManipulator, kanzi::PinchManipulator, and kanzi::TextInputManipulator.
Cancel function for input manipulators.
Kanzi calls this method when the gesture recognition for an input manipulator is canceled.
Reimplemented in kanzi::ClickManipulator, kanzi::DragAndDropManipulator, kanzi::FocusNavigationManipulator, kanzi::KeyManipulator, kanzi::LongPressManipulator, kanzi::MultiClickManipulator, kanzi::NavigationManipulator, kanzi::PanManipulator, kanzi::PinchManipulator, and kanzi::TextInputManipulator.
Overridable check for the resettable status of an input manipulator.
You can override this method to control the resettable state of your manipulator.
Overridable check for the cancelable status of an input manipulator.
You can override this method to control the cancelable state of your manipulator.
Reimplemented in kanzi::DragAndDropManipulator.
Fail function for input manipulators.
Called by the fail input manipulator when its gesture recognition fails.
Reimplemented in kanzi::ClickManipulator, and kanzi::MultiClickManipulator.
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protectedvirtual |
Notify an input manipulator about touch events that occur inside the subtree of the input manipulator.
touchInfo | The available touch points, including those that occur over the attached node. |
Reimplemented in kanzi::ClickManipulator, kanzi::DragAndDropManipulator, kanzi::LongPressManipulator, kanzi::MultiClickManipulator, kanzi::PanManipulator, and kanzi::PinchManipulator.
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protectedvirtual |
Notify an input manipulator about touch events that occur outside the subtree of the input manipulator.
touchInfo | The touch points occurring outside of the subtree. |
Reimplemented in kanzi::ClickManipulator, kanzi::DragAndDropManipulator, kanzi::LongPressManipulator, kanzi::MultiClickManipulator, kanzi::PanManipulator, and kanzi::PinchManipulator.
Notify an input manipulator about a key event that occurs on the attached node.
event | The information about the event. |
Reimplemented in kanzi::FocusNavigationManipulator, kanzi::KeyManipulator, kanzi::NavigationManipulator, and kanzi::TextInputManipulator.
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Detects key gestures from the event that you pass as an argument.
Call this method to detect a key gesture from a key event.
The method calls
event | The event from which to detect the key gesture. |
gesture | The structure with the gesture data. |
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protectedvirtual |
The detectKeyGesture() method calls this method when it detects a partial key press gesture.
The default implementation moves the input manipulator into StatePossible.
gesture | The key gesture for which Kanzi detects the partial key press gesture. |
Reimplemented in kanzi::TextInputManipulator.
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protectedvirtual |
The detectKeyGesture() method calls this method when it detects a key press gesture.
You should override this method to move the input manipulator to StateBegin.
gesture | The key gesture for which Kanzi detects the key press gesture. |
Reimplemented in kanzi::FocusNavigationManipulator, kanzi::KeyManipulator, kanzi::NavigationManipulator, and kanzi::TextInputManipulator.
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protectedvirtual |
The detectKeyGesture() method calls this method when it detects a key release gesture.
You should override this method to reset the input manipulator state to StateReady.
gesture | The key gesture for which Kanzi detects the key release gesture. |
Reimplemented in kanzi::FocusNavigationManipulator, kanzi::KeyManipulator, kanzi::NavigationManipulator, and kanzi::TextInputManipulator.
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Get the attached input manager of an input manipulator.
Used internally.
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inlinestaticprotected |
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Add hit test information arguments to the message from the touch point.
Derive local point and manipulator node from touch point.
message | Target message. |
touchPoint | Current touch point. |
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Find the 2D manipulator node for this input manipulator.
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Marks the passed touch point handled.
When touch point is marked handled, Kanzi marks the touch event that contains that touch point handled during processing of the touch event.
touchPoint | Touch point to mark as handled. |