CompositionState defines the state held by the compositor while Kanzi performs the composition, that is, between calls to beginComposition and blitComposition. More...
#include <kanzi/core.ui/node/node_compositor2d.hpp>
Public Attributes | |
bool | effectBlitRequired |
Indicates whether an effect blit must follow the composition. | |
TextureSharedPtr | renderTarget |
Active composition target texture. | |
CompositionState defines the state held by the compositor while Kanzi performs the composition, that is, between calls to beginComposition and blitComposition.
TextureSharedPtr kanzi::NodeCompositor2D::CompositionState::renderTarget |
Active composition target texture.
bool kanzi::NodeCompositor2D::CompositionState::effectBlitRequired |
Indicates whether an effect blit must follow the composition.
Only meaningful if an effect is active.