Custom blend mode render value implementation. More...
#include <kanzi/core.ui/platform/graphics_backend/gl/gl_render_value.hpp>
Public Member Functions | |
optional< int > | get () const |
Gets the blend mode value. | |
GlBlendModeRenderValue () | |
Empty constructor. | |
GlBlendModeRenderValue (GlBlendModeRenderValue &&other)=default | |
Move constructor. | |
GlBlendModeRenderValue & | operator= (GlBlendModeRenderValue &&other)=default |
Move operator. | |
void | set (optional< int > blendMode) |
Sets the blend mode. | |
Public Member Functions inherited from kanzi::GlRenderValueBase | |
const char * | getName () const |
Access name. | |
int | getUniformLocation () const |
Gets uniform location. | |
GlRenderValueBase ()=default | |
Constructor. | |
GlRenderValueBase (GlRenderValueBase &&other)=default | |
Move constructor. | |
GlRenderValueBase (int uniformLocation, string_view name) | |
Constructor. | |
GlRenderValueBase (Material &material, string_view name) | |
Constructor. | |
bool | isDirty () const |
Tells if this value is dirty. | |
bool | isNamed (string_view name) const |
Tells if the render value has given name. | |
bool | isValid () const |
Tells if this value information is valid. | |
GlRenderValueBase & | operator= (GlRenderValueBase &&other)=default |
Move operator. | |
void | setDirty (bool enabled) |
Sets dirty status. | |
void | setUniformLocation (int uniformLocation) |
Sets uniform location. | |
Additional Inherited Members | |
Protected Attributes inherited from kanzi::GlRenderValueBase | |
bool | m_dirty |
Is this value dirty and needs updating? | |
ImmutableString | m_name |
Name of the render value. | |
int | m_uniformLocation |
Uniform location. | |
Custom blend mode render value implementation.
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inlineexplicit |
Empty constructor.
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default |
Move constructor.
other | Source object. |
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inline |
Gets the blend mode value.
Sets the blend mode.
blendMode | Blend mode value. |
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default |
Move operator.
other | Source object. |