GLTextureHandle manages RAII ownership for GL texture object.
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#include <kanzi/core.ui/platform/graphics_backend/gl/gl_texture_handle.hpp>
GLTextureHandle manages RAII ownership for GL texture object.
◆ GLTextureHandle() [1/4]
kanzi::GLTextureHandle::GLTextureHandle |
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explicit |
Constructs an empty GLTextureHandle which does not own any GL texture object.
◆ GLTextureHandle() [2/4]
kanzi::GLTextureHandle::GLTextureHandle |
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Renderer * | renderer | ) |
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explicit |
Creates a new GL texture object with renderer and constructs a GLTextureHandle which owns it.
- Parameters
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◆ ~GLTextureHandle()
kanzi::GLTextureHandle::~GLTextureHandle |
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◆ GLTextureHandle() [3/4]
Creates a wrapper for pre-existing GL texture object.
If takeOwnership is true, the GL texture object is externally managed, and it will not be deleted when the handle is destroyed.
- Parameters
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renderer | Renderer |
handle | Pre-existing GL texture object name |
takeOwnership | Should newgly created GLTextureHandle take ownership of the GL texture object |
◆ GLTextureHandle() [4/4]
◆ release()
Releases the ownership of the GL texture if any.
get() returns 0 after the call.
- Returns
- Handle to the GL texture object
◆ operator=()
◆ get()
Returns GL handle to the texture object, or 0 if no GL texture is owned.
◆ reset()
void kanzi::GLTextureHandle::reset |
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Destroys the GL texture object currently managed by the GLTextureHandle (if any)
◆ operator bool_type()
kanzi::GLTextureHandle::operator bool_type |
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const |
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inline |
◆ swap
The documentation for this class was generated from the following file: