#include <kanzi/core.ui/state_manager/state_manager.hpp>
◆ State()
kanzi::StateManager::State::State |
( |
State && | other | ) |
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default |
◆ create()
◆ operator=()
State & kanzi::StateManager::State::operator= |
( |
State && | other | ) |
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default |
◆ setName()
void kanzi::StateManager::State::setName |
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string_view | name | ) |
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◆ equalName()
bool kanzi::StateManager::State::equalName |
( |
string_view | name | ) |
const |
Returns true if name of the state is equal to attribute.
◆ getName()
const string & kanzi::StateManager::State::getName |
( |
| ) |
const |
Returns name of the state.
◆ setControlValue()
Sets control property value of the state.
◆ equalControlValue()
bool kanzi::StateManager::State::equalControlValue |
( |
const Variant & | value | ) |
const |
Returns true if control property value of the state is equal to attribute.
◆ addStateObject()
Adds new state object to state.
◆ beginStateObjects()
Returns iterator to first state object.
◆ endStateObjects()
Returns iterator to last state object.
The documentation for this class was generated from the following file: