Defines the stacking modes you can apply to child effects. More...
Public Member Functions | |
| StackingMode (int value) | |
| Constructs a StackingMode of an integer value. | |
| StackingMode (StackingMode enum_) | |
| Constructs a copy of a StackingMode object. | |
| int | getValue () |
| Returns the integer value of the enumeration constant. | |
| final int | swigValue () |
| Returns the integer value of the enumeration constant. | |
Static Public Member Functions | |
| static StackingMode | swigToEnum (int swigValue) |
| Converts an integer value to the matching enumeration constant. | |
| static StackingMode | toEnum (int value) |
| Converts an integer value to the matching enumeration constant. | |
Public Attributes | |
| Chained =(0) | |
| Child effect uses as its input the result of a previous effect, the combined result of a sequence of layered effects, or the node content. | |
| Layered =(1) | |
| Child effect uses as its input either the result of a previous chained effect or the node content. | |
Defines the stacking modes you can apply to child effects.
| StackingMode | ( | int | value | ) |
Constructs a StackingMode of an integer value.
| value | Integer value to convert to enumeration constant. |
| StackingMode | ( | StackingMode | enum_ | ) |
Constructs a copy of a StackingMode object.
| enum_ | StackingMode to be copy constructed. |
| int getValue | ( | ) |
|
static |
Converts an integer value to the matching enumeration constant.
Used internally by SWIG generated code.
| swigValue | Integer value to convert to enumeration constant. |
Returns the integer value of the enumeration constant.
Used internally by SWIG generated code.
|
static |
Converts an integer value to the matching enumeration constant.
| value | Integer value to convert to enumeration constant. |
| Chained =(0) |
Child effect uses as its input the result of a previous effect, the combined result of a sequence of layered effects, or the node content.
The next effect uses as its input the result of this effect.
| Layered =(1) |
Child effect uses as its input either the result of a previous chained effect or the node content.
A sequence of layered effects are combined on top of each other in layers.