Mesh stores the geometry data for rendering Model3D nodes. More...
Classes | |
| class | CreateInfo |
| Use Mesh.CreateInfo to describe and create meshes. More... | |
Static Public Attributes | |
| static final Metaclass | metaclass = com.rightware.kanzi.metadata.MeshMetadata.metaclass |
| The Metaclass for the class. | |
Static Public Attributes inherited from GPUResource | |
| static final Metaclass | metaclass |
| The Metaclass for the class. | |
Static Public Attributes inherited from Resource | |
| static final Metaclass | metaclass |
| The Metaclass for the class. | |
Static Public Attributes inherited from KanziObject | |
| static final Metaclass | metaclass = new AbstractMetaclass("Kanzi.Object") |
| The Metaclass for the class. | |
Additional Inherited Members | |
Public Member Functions inherited from Resource | |
| String | getName () |
| Gets the resource name. | |
| String | getUrl () |
| Gets the resource URL. | |
| void | setKeepAlive (boolean keepAlive) |
| Sets the keep alive flag. | |
Public Member Functions inherited from KanziObject | |
| boolean | equals (Object object) |
| Domain | getDomain () |
| Returns the domain the object belongs to. | |
| Metaclass | getDynamicMetaclass () |
| Returns the metaclass of the dynamic type of the object. | |
| long | getNative () |
| Gets a pointer to the backing C++ instance. | |
| TDataType | getOptionalProperty (PropertyType< TDataType > propertyType) |
| Returns the current value of a property type, but does not use the default value if there are no inputs to the property value. | |
| TDataType | getProperty (PropertyType< TDataType > propertyType) |
| Returns the current value of a property type. | |
| int | hashCode () |
| boolean | hasValue (PropertyType< TDataType > propertyType) |
| Evaluates whether there are any inputs into the property value. | |
| boolean | isStale () |
| Test if the object is stale i.e. | |
| void | removeLocalValue (PropertyType< TDataType > propertyType) |
| Removes the local value associated with the property. | |
| void | setFlagKeepDuringPatching (PropertyType< TDataType > propertyType) |
| Sets the flag to indicate that the property was loaded from KZB. | |
| void | setProperty (PropertyType< TDataType > propertyType, TDataType value) |
| Sets the local value of a property type. | |
| ObjectRef< TType > | tryCreateObjectRef (Class< TType > clazz) |
| Tries to create an owning ObjectRef instance to this KanziObject. | |
Public Attributes inherited from ResourceMetadata | |
| AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Resource") |
| Metaclass for Resource. | |
Public Attributes inherited from GPUResourceMetadata | |
| AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.GPUResource") |
| Metaclass for GPUResource. | |
Public Attributes inherited from MeshMetadata | |
| AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Mesh") |
| Metaclass for Mesh. | |
Mesh stores the geometry data for rendering Model3D nodes.
A mesh has one or more clusters. Each cluster has material and primitives. Primitives are typically triangles stored as vertex data and index data.
Creates a mesh with specified mesh creation parameters.
To create a mesh, you need a Mesh.CreateInfo structure. When you create a Mesh, Kanzi deploys the primitive vertex and index data to GPU memory.
| domain | Domain for the mesh. |
| createInfo | Mesh creation parameters. |
| name | Name of the mesh. |
|
static |
Creates a mesh with a box shape in a single cluster.
| domain | The domain to which the mesh belongs. |
| size | Size of the box. |
| subdivisions | Amount of subdivision to apply. |
| name | Name of the mesh. |
| material | Material handle for the cluster. If set, leave the materialURL parameter empty. |
|
static |
Creates a mesh with a sphere shape in a single cluster.
| domain | The domain to which the mesh belongs. |
| radius | Radius of the sphere. |
| subdivisions | Number of subdivision to apply. |
| name | Name of the mesh. |
| material | Material handle for the cluster. |
|
static |
Creates a plane shape.
| domain | The domain to which the mesh belongs. |
| width | Width of the plane, that is, the size along the x axis. |
| height | Height of the plane, that is, the size along the y axis. |
| subdivisions | Amount of subdivision to apply. |
| invertU | Whether to invert the first texture coordinate. |
| invertV | Whether to invert the second texture coordinate. |
| name | Name of the mesh. |
| material | Material handle for the cluster. If set, leave the materialURL parameter empty. |
|
static |
Creates a mesh with a sphere shape in a single cluster.
| domain | The domain to which the mesh belongs. |
| radius | Radius of the sphere. |
| subdivisions | Number of subdivision to apply. |
| name | Name of the mesh. |
| material | Material handle for the cluster. |
|
static |
Creates a mesh with a sphere shape in a single cluster.
| domain | The domain to which the mesh belongs. |
| radius | Radius of the sphere |
| segmentCount | Number of segments for the shape |
| rowCount | Number of rows for the shape |
| name | Name of the mesh. |
| material | Material handle for the cluster. |