Toggle Button Group 3D allows users of your application to select only one option from a set of options that are mutually exclusive.
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| void | addChild (Node3D node) |
| | Adds a child node.
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void | arrange () |
| | Arranges this node.
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void | centeredArrange (Vector3 actualSize) |
| | Default implementation of arrange for a layout that accommodates all children at its center.
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Vector3 | centeredMeasure (Vector3 availableSize) |
| | Default implementation of measure for a layout that accommodates all children at its center.
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void | close () |
| | Close the object, and release native resources.
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| Vector3 | getActualSize () |
| | Gets actual size.
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Vector3 | getAllocatedOffset () |
| | Get allocated offset of an object.
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| Vector3 | getAllocatedSize () |
| | Gets allocated size.
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| Matrix4x4 | getArrangeTransform () |
| | Get arrange transform.
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| Node3D | getChild (int index) |
| | Returns a child from given index from node.
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| int | getChildCount () |
| | Gets the number of children of the node.
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| int | getChildIndex (Node child) |
| | Returns the index of a child in a node.
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| Vector3 | getCoreDesiredSize () |
| | Get core desired size of an object.
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| Vector3 | getDesiredSize () |
| | Gets desired size.
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| Node3D | getFaceToCameraTarget () |
| | Returns the camera to which this node faces to if the node is set to face a camera.
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| Matrix4x4 | getFinalTransformation () |
| | Gets the value of #FinalTransformationProperty.
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Vector3 | getLayoutBoundingBoxMax () |
| | Get bounding box size max corner for an object.
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Vector3 | getLayoutBoundingBoxMin () |
| | Get bounding box size min corner for an object.
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| SRTValue3D | getLayoutTransformation () |
| | Gets the value of #LayoutTransformationProperty.
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| Node3D | getLookAtTarget () |
| | Returns the node that is set to always face this node.
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| Node3D | getOrientationConstraintTarget () |
| | Returns the node whose orientation is obtained to define the orientation of this node.
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Vector3 | getPivotOffset () |
| | Get pivot offset of an object.
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| Node3D | getPositionConstraintTarget () |
| | Returns the node whose position is obtained to define the position of this node.
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| SRTValue3D | getRenderTransformation () |
| | Gets the value of #RenderTransformationProperty.
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| Vector3 | getSize () |
| | Returns the size of object node.
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Vector3 | getStretchScale () |
| | Get stretch scale of an object.
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| boolean | hasChild (Node child) |
| | Returns whether or not the child exists.
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| void | insertChild (int index, Node3D child) |
| | Adds a child node for object node to given index.
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| boolean | isPrimitiveLayout () |
| | Indicates whether the node has primitive layout behavior.
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| Iterable< Node3D > | iterateChildren () |
| | Gets an Iterable object used to iterate the Node3D children.
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| Iterable< Node3D > | iterateChildrenReverse () |
| | Gets an Reverse Iterable object used to iterate the Node3D children.
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| void | layout () |
| | Does layout pass starting from this node and iterating recursively all of its children.
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| void | lookAt (Vector3 position, Vector3 lookAtPoint, Vector3 upVector) |
| | Sets node transformation so that the node is in a given position looking at the given point.
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| void | measure (Vector3 availableSize) |
| | Measures this node.
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void | moveToBack () |
| | Repositions the node to the beginning of its parent's children, so that it is drawn first.
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void | moveToFront () |
| | Repositions the node to the end of its parent's children, so that it is drawn last.
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| Vector3 | nGetMaximumBoundingBoxCoordinates () |
| | Returns the minimum coordinates for object nodes bounding volume.
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| Vector3 | nGetMinimumBoundingBoxCoordinates () |
| | Returns the maximum coordinates for object nodes bounding volume.
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void | removeAllChildren () |
| | Removes all child nodes.
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| void | removeChild (int index) |
| | Removes child node at specified index.
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| void | removeChild (Node3D node) |
| | Removes child node.
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| void | setActualSize (Vector3 actualSize) |
| | Sets actual size.
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void | setAllocatedOffset (Vector3 allocatedOffset) |
| | Set allocated offset for an object.
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| void | setAllocatedSize (Vector3 allocatedSize) |
| | Sets allocated size.
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| void | setArrangeTransform (Matrix4x4 transform) |
| | Set arrange transform.
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void | setAutoDepth () |
| | Sets node to automatically determine depth.
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void | setAutoSize () |
| | Sets node to automatically determine width, height and depth.
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| void | setCoreDesiredSize (Vector3 value) |
| | Set core desired size for an object.
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| void | setDesiredSize (Vector3 size) |
| | Sets desired size.
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| void | setFinalTransformation (Matrix4x4 value) |
| | Sets the value of #FinalTransformationProperty.
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void | setLayoutBoundingBoxSize (Vector3 bboxMin, Vector3 bboxMax) |
| | Set bounding box size for an object.
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| void | setLayoutTransformation (SRTValue3D value) |
| | Sets the value of #LayoutTransformationProperty.
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void | setPivotOffset (Vector3 pivotOffset) |
| | Set pivot offset for an object.
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| void | setRenderTransformation (SRTValue3D value) |
| | Sets the value of #RenderTransformationProperty.
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| void | setSize (float width, float height, float depth) |
| | Sets size properties of the node.
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void | setStretchScale (Vector3 stretchScale) |
| | Set stretch scale for an object.
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| ObjectRef< TResourceType > | acquireResource (ResourceID resourceId) throws ObjectNotFoundException |
| | Acquires a resource from the node or the node's closest ancestor having the resource id in the resource dictionary.
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| ResourceDictionary | acquireResourceDictionary () |
| | Gets a resource dictionary of a node.
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| ResourceManager.AcquireTask | acquireResourcesAsync (ResourceID resourceId, ResourceManager.AcquireTask.Callback callback) |
| | Posts an asynchronous task to acquire a resource.
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| boolean | addAbstractChild (Node child) |
| | Adds a node as child of this node.
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| void | addAnonymousResource (Resource resource) |
| | Adds anonymous resource (such as style) for object node resources.
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| void | addInputManipulator (InputManipulator inputManipulator) |
| | Attaches an input manipulator to the node.
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| MessageSubscriptionToken | addMessageFilter (MessageType< MessageArgumentsType > messageType, MessageSubscriptionFunction< MessageArgumentsType > messageHandlerFunction) |
| | Adds a message filter where the filter is a function.
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| MessageSubscriptionToken | addMessageHandler (MessageType< MessageArgumentsType > messageType, MessageSubscriptionFunction< MessageArgumentsType > messageHandlerFunction) |
| | Adds a message handler where the handler is a function.
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| MessageSubscriptionToken | addMessageHandler (MessageType< MessageArgumentsType > messageType, MessageSubscriptionFunction< MessageArgumentsType > messageHandlerFunction, Node messageSourceFilter) |
| | Adds a message handler where the handler is a function.
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| void | addNodeComponent (NodeComponent component) |
| | Transfers the ownership of a node component to an object node.
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| void | addNodeComponentWithOwner (NodeComponent component, KanziObject owner) |
| | Transfers the ownership of a node component to an object node and sets the owner of the node component.
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| void | addResource (ResourceID resourceId, String resourceUrl) |
| | Adds a resource manager resource to an object node.
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| void | addResourceDictionary (ResourceDictionary resourceDictionary) |
| | Adds a nested resource dictionary to the resource dictionary of a node.
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| MessageSubscriptionToken | addTunnelingMessageFilter (MessageType< MessageArgumentsType > messageType, MessageSubscriptionFunction< MessageArgumentsType > messageHandlerFunction) |
| | Adds a message filter where the filter is a function.
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| MessageSubscriptionToken | addTunnelingMessageHandler (MessageType< MessageArgumentsType > messageType, MessageSubscriptionFunction< MessageArgumentsType > messageHandlerFunction, Node messageSourceFilter) |
| | Adds a message handler where the handler is a function and you explicitly define the accepted source.
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void | attachRecursive () |
| | Attaches a node and its children recursively.
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| void | clearChangeFlag (PropertyTypeChangeFlag flag) |
| | Clears a change flag.
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| boolean | containsResource (ResourceID resourceId) |
| | Returns if object node resource dictionary contains the resource with given ID.
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void | detachRecursive () |
| | Detaches a node and its children recursively.
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| void | dispatchMessage (MessageType< MessageArgumentsType > messageType, MessageArgumentsType arguments) |
| | Dispatches a message from this node with specified arguments.
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| String | findResourceUrl (ResourceID resourceId) |
| | Tries to find Resource URL for Resource ID from this node.
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| Node | getAbstractChild (int index) |
| | Returns node at given child index.
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| int | getAbstractChildCount () |
| | Returns number of child nodes.
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| int | getAbstractChildIndex (Node node) |
| | Returns index of given node in list of child nodes.
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| float | getActualDepth () |
| | Gets the value of #ActualDepthProperty.
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| float | getActualHeight () |
| | Gets the value of #ActualHeightProperty.
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| float | getActualWidth () |
| | Gets the value of #ActualWidthProperty.
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| float | getDepth () |
| | Gets the value of #DepthProperty.
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| Vector2 | getDepthMargin () |
| | Gets the value of #DepthMarginProperty.
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| float | getHeight () |
| | Gets the value of #HeightProperty.
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| Vector2 | getHorizontalMargin () |
| | Gets the value of #HorizontalMarginProperty.
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| String | getLocale () |
| | Gets the value of #LocaleProperty.
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| String | getName () |
| | Gets the value of #NameProperty.
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| float | getOpacity () |
| | Gets the value of #OpacityProperty.
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| Node | getParent () |
| | Gets parent of this node.
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| String | getPath () |
| | Gets the value of #PathProperty.
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| ResourceDictionary | getResourceDictionary () |
| | If a node has a resource dictionary, returns the resource dictionary of that node.
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| Resource | getStateManager () |
| | Gets the value of #StateManagerProperty.
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| Resource | getStyle () |
| | Gets the value of #StyleProperty.
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| Vector2 | getVerticalMargin () |
| | Gets the value of #VerticalMarginProperty.
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| float | getWidth () |
| | Gets the value of #WidthProperty.
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void | invalidateArrange () |
| | Invalidates arrange for the node.
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void | invalidateDraw () |
| | Invalidates draw flag for the node.
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void | invalidateFinalTransform () |
| | Invalidates final transform for node.
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void | invalidateMeasure () |
| | Invalidates measure for the node.
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void | invalidateRender () |
| | Invalidates render for the node.
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| boolean | isAnyChangeFlagSet (EnumSet< PropertyTypeChangeFlag > flags) |
| | Checks if any of a set of change flags is set.
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| boolean | isAnyChildChangeFlagSet (EnumSet< PropertyTypeChangeFlag > flags) |
| | Checks if any of a set of change flags is set on a child.
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| boolean | isAttached () |
| | Checks if node is attached to ui tree.
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| boolean | isAttaching () |
| | Checks if node is in the process of attaching to ui tree.
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| boolean | isChangeFlagSet (PropertyTypeChangeFlag flag) |
| | Checks if a change flag is set.
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| boolean | isChildChangeFlagSet (PropertyTypeChangeFlag flag) |
| | Checks if a change flag is set on a child.
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| boolean | isClipChildren () |
| | Gets the value of #ClipChildrenProperty.
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| boolean | isDetaching () |
| | Checks if node is in the process of getting detached from ui tree.
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| boolean | isEffectivelyEnabled () |
| | Returns whether a node and its ancestor nodes are enabled.
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| boolean | isEffectivelyFocusable () |
| | Returns whether a node and its ancestor focus scope nodes are focusable.
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| boolean | isEffectivelyVisible () |
| | Returns whether a node and its ancestor nodes are visible.
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| boolean | isEnabled () |
| | Gets the value of #EnabledProperty.
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| boolean | isFocusable () |
| | Gets the value of the #FocusableProperty.
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| boolean | isFocused () |
| | Sets whether a node is an active focus node and can receive keyboard messages.
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| boolean | isHitTestable () |
| | Gets the value of #HitTestableProperty.
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| boolean | isHitTestableContainer () |
| | Gets the value of #HitTestableContainerProperty.
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| boolean | isHover () |
| | Gets the value of #HoverProperty.
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| boolean | isInitialized () |
| | Checks if initialize() has been called.
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| boolean | isInvalidArrange () |
| | Check if the node needs arrange.
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| boolean | isInvalidDraw () |
| | Tells if node draw flag is invalid.
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| boolean | isInvalidFinalTransform () |
| | Tells if final transform flag is invalid for node.
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| boolean | isInvalidMeasure () |
| | Check if the node needs measure.
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| boolean | isInvalidRender () |
| | Returns if node render flag is invalid.
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| boolean | isNamed (String name) |
| | Checks if node has a given name.
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| boolean | isVisible () |
| | Gets the value of #VisibleProperty.
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| Iterable< NodeComponent > | iterateNodeComponents () |
| | Gets an Iterable object used to iterate the Node Components.
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| T | lookupNode (String path) |
| | Returns a node of specified type by looking it up with specified path or alias.
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| NodeComponent | lookupNodeComponentByName (String name) |
| | Look up a Node Component by Name.
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| KanziObject | lookupObject (String path) |
| | Returns a KanziObject by looking it up with specified path or alias.
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| void | notifyResourceDictionaryModified () |
| | Forces the re-evaluation of resource IDs in a node tree.
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| boolean | removeAbstractChild (Node child) |
| | Removes child node from this node.
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| void | removeAnonymousResource (Resource resource) |
| | Removes anonymous resource from object node resources.
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| void | removeBinding (AbstractBindingRuntime bindingRuntime) |
| | Removes a binding runtime added earlier.
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| void | removeBindingsWithOwner (KanziObject owner) |
| | Removes binding runtimes owned by a KanziObject.
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| void | removeInputManipulator (InputManipulator inputManipulator) |
| | Detaches an input manipulator from the node.
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| void | removeMessageHandler (MessageSubscriptionToken token) |
| | Removes a message subscription.
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| void | removeNodeComponent (NodeComponent component) |
| | Removes the ownership of a node component from an object node.
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| void | removeNodeComponentWithOwner (KanziObject owner) |
| | Removes all node component bindings with the specified owner.
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| void | removeResource (ResourceID resourceId) |
| | Removes a resource with given ID from object node resource dictionary.
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| void | setActualDepth (float value) |
| | Sets the value of #ActualDepthProperty.
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| void | setActualHeight (float value) |
| | Sets the value of #ActualHeightProperty.
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| void | setActualWidth (float value) |
| | Sets the value of #ActualWidthProperty.
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void | setAutoHeight () |
| | Sets node to automatically determine height.
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void | setAutoWidth () |
| | Sets node to automatically determine width.
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| AbstractBindingRuntime | setBinding (AbstractBinding binding) |
| | Sets a binding.
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| AbstractBindingRuntime | setBinding (AbstractBinding binding, PropertyType<?> propertyType) |
| | Sets a binding.
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| AbstractBindingRuntime | setBinding (AbstractBinding binding, PropertyType<?> propertyType, PropertyField propertyField) |
| | Sets a binding.
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| AbstractBindingRuntime | setBindingWithOwner (AbstractBinding binding, KanziObject owner, PropertyType<?> propertyType) |
| | Sets a binding with owner.
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| AbstractBindingRuntime | setBindingWithOwner (AbstractBinding binding, KanziObject owner, PropertyType<?> propertyType, PropertyField propertyField) |
| | Sets a binding with owner.
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| void | setChangeFlag (PropertyTypeChangeFlag flag) |
| | Sets a change flag.
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| void | setClipChildren (boolean value) |
| | Sets the value of #ClipChildrenProperty.
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| void | setDepth (float value) |
| | Sets the value of #DepthProperty.
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| void | setDepthMargin (Vector2 value) |
| | Sets the value of #DepthMarginProperty.
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| void | setEnabled (boolean value) |
| | Sets the value of the #EnabledProperty.
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| void | setFocusable (boolean value) |
| | Sets the value of the #FocusableProperty.
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| void | setFocused (boolean value) |
| | Sets the value of the #FocusedProperty.
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| void | setHeight (float value) |
| | Sets the value of #HeightProperty.
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| void | setHitTestable (boolean value) |
| | Sets the value of #HitTestableProperty.
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| void | setHitTestableContainer (boolean value) |
| | Sets the value of #HitTestableContainerProperty.
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| void | setHorizontalMargin (Vector2 value) |
| | Sets the value of #HorizontalMarginProperty.
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| void | setHover (boolean value) |
| | Sets the value of #HoverProperty.
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| void | setLocale (String value) |
| | Sets the value of #LocaleProperty.
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| AbstractBindingRuntime | setModifierBinding (AbstractBinding binding, PropertyType<?> propertyType) |
| | Sets a modifier binding.
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| AbstractBindingRuntime | setModifierBinding (AbstractBinding binding, PropertyType<?> propertyType, PropertyField propertyField) |
| | Sets a modifier binding.
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| AbstractBindingRuntime | setModifierBindingWithOwner (AbstractBinding binding, KanziObject owner, PropertyType<?> propertyType) |
| | Sets a modifier binding with owner.
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| AbstractBindingRuntime | setModifierBindingWithOwner (AbstractBinding binding, KanziObject owner, PropertyType<?> propertyType, PropertyField propertyField) |
| | Sets a modifier binding with owner.
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| void | setName (String name) |
| | Sets the value of #NameProperty.
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| void | setOpacity (float value) |
| | Sets the value of #OpacityProperty.
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| void | setResourceDictionary (ResourceDictionary resourceDictionary) |
| | Replaces the resource dictionary of a node.
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| void | setStateManager (Resource value) |
| | Sets the value of #StateManagerProperty.
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| void | setStyle (Resource value) |
| | Sets the value of #StyleProperty.
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| void | setVerticalMargin (Vector2 value) |
| | Sets the value of #VerticalMarginProperty.
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| void | setVisible (boolean value) |
| | Sets the value of #VisibleProperty.
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| void | setWidth (float value) |
| | Sets the value of #WidthProperty.
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| ObjectRef< TResourceType > | tryAcquireResource (ResourceID resourceId) |
| | Acquires a resource from the node or the node's closest ancestor having the resource id in the resource dictionary.
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| Node | trySetFocus () |
| | Tries to move the focus on this node.
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void | validateArrange () |
| | Validates arrange for the node.
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void | validateDraw () |
| | Validates draw flags for the node.
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void | validateMeasure () |
| | Validates measure for the node.
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void | validateRender () |
| | Validates render for the node.
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boolean | equals (Object object) |
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| Domain | getDomain () |
| | Returns the domain the object belongs to.
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| Metaclass | getDynamicMetaclass () |
| | Returns the metaclass of the dynamic type of the object.
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| long | getNative () |
| | Gets a pointer to the backing C++ instance.
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| TDataType | getOptionalProperty (PropertyType< TDataType > propertyType) |
| | Returns the current value of a property type, but does not use the default value if there are no inputs to the property value.
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| TDataType | getProperty (PropertyType< TDataType > propertyType) |
| | Returns the current value of a property type.
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int | hashCode () |
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| boolean | hasValue (PropertyType< TDataType > propertyType) |
| | Evaluates whether there are any inputs into the property value.
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| boolean | isStale () |
| | Test if the object is stale i.e.
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| void | removeLocalValue (PropertyType< TDataType > propertyType) |
| | Removes the local value associated with the property.
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| void | setFlagKeepDuringPatching (PropertyType< TDataType > propertyType) |
| | Sets the flag to indicate that the property was loaded from KZB.
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| void | setProperty (PropertyType< TDataType > propertyType, TDataType value) |
| | Sets the local value of a property type.
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| ObjectRef< TType > | tryCreateObjectRef (Class< TType > clazz) |
| | Tries to create an owning ObjectRef instance to this KanziObject.
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| DynamicPropertyType< Float > | ActualDepthProperty |
| | The calculated size of the node in depth direction when used in a layout.
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| DynamicPropertyType< Float > | ActualHeightProperty |
| | The calculated height of the node when used in a layout.
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| DynamicPropertyType< Float > | ActualWidthProperty |
| | The calculated width of the node when used in a layout.
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| DynamicPropertyType< Boolean > | ClipChildrenProperty |
| | Sets whether to clip the child nodes of this node.
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| DynamicPropertyType< NodeEnums.ContentStretch > | ContentStretchProperty |
| | Sets how the content that belongs to this node is stretched (as opposed to manipulating the actual node size).
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| DynamicPropertyType< Boolean > | CreatedFromKZBProperty |
| | Kanzi internally uses this property to distinguish objects like bindings and triggers created in code from objects that are loaded from a kzb file.
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| DynamicPropertyType< NodeEnums.DepthAlignment > | DepthAlignmentProperty |
| | The alignment in depth direction the node should use when it resides under a layout.
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| DynamicPropertyType< Vector2 > | DepthMarginProperty |
| | Sets the depth distance between this node and other nodes that are adjacent to this node in a layout.
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| DynamicPropertyType< Float > | DepthProperty = new DynamicPropertyType<>("Node.Depth", Float.class) |
| | The size of the node in depth direction when used in a layout.
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| DynamicPropertyType< Boolean > | EffectivelyEnabledProperty |
| | Indicates whether this node and its ancestor nodes are enabled.
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| DynamicPropertyType< Boolean > | EnabledProperty |
| | Whether this node is enabled.
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| DynamicPropertyType< Boolean > | FocusableProperty |
| | Indicates whether the node can receive focus.
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| DynamicPropertyType< Boolean > | FocusedProperty |
| | Indicates whether the node has the key focus.
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| DynamicPropertyType< FocusState > | FocusStateProperty |
| | Reports the focus state of a node:
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| DynamicPropertyType< Resource > | FontFamilyProperty |
| | The font family used to render the text.
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| DynamicPropertyType< Float > | HeightProperty |
| | The height of the node when used in a layout.
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| DynamicPropertyType< Boolean > | HitTestableContainerProperty |
| | When enabled, Kanzi uses the layout bounds as geometry for hit testing.
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| DynamicPropertyType< Boolean > | HitTestableProperty |
| | When enabled, the node can be hit tested.
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| DynamicPropertyType< NodeEnums.HorizontalAlignment > | HorizontalAlignmentProperty |
| | The alignment in horizontal direction the node should use when it resides under a layout.
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| DynamicPropertyType< Vector2 > | HorizontalMarginProperty |
| | Sets the horizontal space between this node and other nodes that are adjacent to this node in a layout.
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| DynamicPropertyType< Boolean > | HoverProperty |
| | Indicates whether a node is the foremost hit testable node under the cursor.
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| DynamicPropertyType< String > | LocaleProperty |
| | The locale of the node.
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Node") |
| | Metaclass for Node.
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DynamicPropertyType< String > | NameProperty = new DynamicPropertyType<>("Node.Name", String.class) |
| | Node name.
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| DynamicPropertyType< Float > | OpacityProperty |
| | Opacity of the node.
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DynamicPropertyType< String > | PathProperty = new DynamicPropertyType<>("Node.Path", String.class) |
| | Full path to the node.
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| DynamicPropertyType< Float > | Projection2DTo3DScaleProperty |
| | Sets the scale factor to project pixels to 3D size.
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| DynamicPropertyType< Resource > | StateManagerProperty |
| | Sets the State Manager to the node.
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| DynamicPropertyType< Resource > | StyleProperty |
| | Sets a style to the node.
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| DynamicPropertyType< NodeEnums.VerticalAlignment > | VerticalAlignmentProperty |
| | The alignment in vertical direction the node should use when it resides under a layout.
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| DynamicPropertyType< Vector2 > | VerticalMarginProperty |
| | Sets the vertical space between this node and other nodes that are adjacent to this node in a layout.
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| DynamicPropertyType< Float > | VisibleAmountInParentProperty |
| | Sets the amount the node is inside its parent.
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| DynamicPropertyType< Boolean > | VisibleProperty |
| | When disabled, Kanzi does not render the node.
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| DynamicPropertyType< Float > | WidthProperty = new DynamicPropertyType<>("Node.Width", Float.class) |
| | The width of the node when used in a layout.
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| DynamicPropertyType< Matrix4x4 > | FinalTransformationProperty |
| | The combined location, orientation and scale of the node and its ancestor nodes.
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| DynamicPropertyType< Float > | FrustumCullMarginProperty |
| | The margin of the frustum cull radius of the node.
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| DynamicPropertyType< SRTValue3D > | LayoutTransformationProperty |
| | The location, orientation and scale of the node relative to its parent node.
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Node3D") |
| | Metaclass for Node3D.
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| DynamicPropertyType< SRTValue3D > | RenderTransformationProperty |
| | The location, orientation, and scale of the node relative to its parent node.
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.ToggleButtonGroup3D") |
| | Metaclass for ToggleButtonGroup3D.
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| DynamicPropertyType< Integer > | CurrentButtonIndexProperty |
| | The index of the Toggle Button that is toggled on in the Toggle Button Group.
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.ToggleButtonGroupConcept") |
| | Metaclass for ToggleButtonGroupConcept.
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| DynamicMessageType< ToggleButtonGroupConceptMetadata.ToggledMessageArguments > | ToggledMessage |
| | Occurs when the toggle state of a Toggle Button node in a Toggle Button Group node changes.
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| | Node3D (Domain domain, long nativeNode, Metaclass metaclass) |
| | Wraps a given native node.
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| void | arrangeOverride (Vector3 actualSize) |
| | Performs setting of actual node size and transformation calculations.
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void | initialize () |
| | Initializes the Node3D.
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| Vector3 | measureOverride (Vector3 availableSize) |
| | Performs node size calculation.
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void | onAttached () |
| | Called when this node becomes attached.
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void | onDetached () |
| | Called when this node becomes detached.
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| void | onNodePropertyChanged (AbstractPropertyType propertyType, PropertyNotificationReason reason) |
| | Method executed on node property change.
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| static< Derived extends Node3D > ObjectRef< Derived > | createDerived (Domain domain, String name, Metaclass metaclass) |
| | Creates a derived class instance.
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