#include <kanzi/core.ui/graphics3d/dynamic_batching_ubo_render_pass.hpp>
◆ PropertyMsgInfo()
| kanzi::DynamicBatchingUBORenderPass::PropertyMsgInfo::PropertyMsgInfo |
( |
int | _batchid, |
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int | _dataType, |
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Material * | _material, |
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string | _name ) |
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inline |
◆ batchid
| unsigned int kanzi::DynamicBatchingUBORenderPass::PropertyMsgInfo::batchid |
◆ dataType
| unsigned int kanzi::DynamicBatchingUBORenderPass::PropertyMsgInfo::dataType |
◆ uniform_name
| string kanzi::DynamicBatchingUBORenderPass::PropertyMsgInfo::uniform_name |
◆ material
| Material* kanzi::DynamicBatchingUBORenderPass::PropertyMsgInfo::material |
The documentation for this class was generated from the following file: