#include <kanzi/core.ui/graphics3d/render_entry_3d.hpp>#include <kanzi/core.ui/graphics3d/render_pass.hpp>#include <kanzi/core.ui/graphics3d/draw_objects_render_pass.hpp>#include <kanzi/core.ui/graphics3d/shader.hpp>#include <kanzi/core.ui/graphics3d/taa_manager.hpp>Classes | |
| class | kanzi::DynamicBatchingUBORenderPass |
| Use the Dynamic Batching UBO Render Pass to render only nodes in a Scene node provided by an object source you set in this render pass. More... | |
| class | kanzi::DynamicBatchingUBORenderPass::PropertyMsgInfo |
| class | kanzi::DynamicBatchingUBORenderPass::TransformationMsgInfo |
Namespaces | |
| namespace | kanzi |
Typedefs | |
| typedef shared_ptr< DynamicBatchingUBORenderPass > | kanzi::DynamicBatchingUBORenderPassSharedPtr |
| DynamicBatchingUBORenderPass shared pointer type. | |