#include <kanzi/core.ui/graphics3d/dynamic_batching_ubo_render_pass.hpp>#include <kanzi/core.ui/graphics3d/material.hpp>Classes | |
| class | kanzi::DynamicBatchingUBOWithMaterialRenderPass |
| Use the Dynamic Batched With Material Render Pass to render nodes provided by an object source using a material. More... | |
Namespaces | |
| namespace | kanzi |
Typedefs | |
| typedef shared_ptr< DynamicBatchingUBOWithMaterialRenderPass > | kanzi::DynamicBatchingUBOWithMaterialRenderPassSharedPtr |
| DynamicBatchingUBOWithMaterialRenderPass shared pointer type. | |