Use the Blur Effect 2D to add a Gaussian blur effect to a 2D node. More...
Static Public Attributes | |
| static final Metaclass | metaclass |
| The Metaclass for the class. More... | |
Static Public Attributes inherited from NodeEffect2D | |
| static final Metaclass | metaclass |
| The Metaclass for the class. More... | |
Static Public Attributes inherited from Resource | |
| static final Metaclass | metaclass = com.rightware.kanzi.metadata.ResourceMetadata.metaclass |
| The Metaclass for the class. | |
Static Public Attributes inherited from KanziObject | |
| static final Metaclass | metaclass = new AbstractMetaclass("Kanzi.Object") |
| The Metaclass for the class. | |
Additional Inherited Members | |
Public Member Functions inherited from Resource | |
| String | getName () |
| Gets the resource name. More... | |
| String | getUrl () |
| Gets the resource URL. More... | |
| void | setKeepAlive (boolean keepAlive) |
| Sets the keep alive flag. More... | |
Public Member Functions inherited from KanziObject | |
| boolean | equals (Object object) |
| Domain | getDomain () |
| Returns the domain the object belongs to. More... | |
| Metaclass | getDynamicMetaclass () |
| Returns the metaclass of the dynamic type of the object. More... | |
| boolean | isStale () |
| Test if the object is stale i.e. More... | |
Public Attributes inherited from ResourceMetadata | |
| AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Resource") |
| Metaclass for Resource. | |
Public Attributes inherited from NodeEffect2DMetadata | |
| AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.NodeEffect2D") |
| Metaclass for NodeEffect2D. | |
Public Attributes inherited from BlurEffect2DMetadata | |
| DynamicPropertyType< Boolean > | MaskedProperty |
| Sets whether to blur only the pixels whose alpha channel value is not zero. More... | |
| AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.BlurEffect2D") |
| Metaclass for BlurEffect2D. | |
| DynamicPropertyType< Integer > | QualityProperty |
| Sets the visual quality of the blur. More... | |
| DynamicPropertyType< Float > | RadiusProperty |
| Sets the amount of blur by defining the radius of the circular area of pixels that blend into each other. More... | |
Use the Blur Effect 2D to add a Gaussian blur effect to a 2D node.