Use a Composition Target Render Pass to render to a composition target. More...
Static Public Attributes | |
static final Metaclass | metaclass |
The Metaclass for the class. More... | |
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static final Metaclass | metaclass |
The Metaclass for the class. More... | |
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static final Metaclass | metaclass = com.rightware.kanzi.metadata.ResourceMetadata.metaclass |
The Metaclass for the class. | |
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static final Metaclass | metaclass = new AbstractMetaclass("Kanzi.Object") |
The Metaclass for the class. | |
Additional Inherited Members | |
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String | getName () |
Gets the resource name. More... | |
String | getUrl () |
Gets the resource URL. More... | |
void | setKeepAlive (boolean keepAlive) |
Sets the keep alive flag. More... | |
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boolean | equals (Object object) |
Domain | getDomain () |
Returns the domain the object belongs to. More... | |
Metaclass | getDynamicMetaclass () |
Returns the metaclass of the dynamic type of the object. More... | |
boolean | isStale () |
Test if the object is stale i.e. More... | |
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Resource") |
Metaclass for Resource. | |
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DynamicPropertyType< Boolean > | EnabledProperty |
Use Enabled property to toggle render passes and their child render pass tree on and off. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.RenderPass") |
Metaclass for RenderPass. | |
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DynamicPropertyType< Integer > | AddressingModeProperty |
Sets how Kanzi handles the texture coordinates of the automatically generated composition target textures outside of the [0, 0] - [1, 1] rectangle: More... | |
DynamicPropertyType< Resource > | CompositionTarget0Property |
Sets the first color target to which you want to render the result of the child render passes of this render pass. More... | |
DynamicPropertyType< Resource > | CompositionTarget1Property |
Sets the second color target to which you want to render the result of the child render passes of this render pass. More... | |
DynamicPropertyType< Resource > | CompositionTarget2Property |
Sets the third color target to which you want to render the result of the child render passes of this render pass. More... | |
DynamicPropertyType< Resource > | CompositionTarget3Property |
Sets the fourth color target to which you want to render the result of the child render passes of this render pass. More... | |
DynamicPropertyType< Integer > | DepthCompareFunctionProperty |
Sets the comparison function to be used with comparison samplers of the Composition Target Render Pass' depth target. More... | |
DynamicPropertyType< Resource > | DepthTargetProperty |
Sets the depth target to which you want to render the result of the child render passes of this render pass. More... | |
DynamicPropertyType< Integer > | DepthTextureFormatProperty |
Sets the format of the automatically created Result Depth Texture. More... | |
DynamicPropertyType< Integer > | FilterModeProperty |
Sets how Kanzi handles accessing the texture samples of the automatically generated composition target: More... | |
DynamicPropertyType< Integer > | HeightProperty |
Sets the absolute height for the automatically created composition target textures. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.CompositionTargetRenderPass") |
Metaclass for CompositionTargetRenderPass. | |
DynamicPropertyType< Integer > | MipmapModeProperty |
Sets the mipmap mode of the automatically created composition target. More... | |
DynamicPropertyType< Integer > | MultisampleLevelProperty |
Sets the number of samples you want to use for each output pixel of the automatically generated composition target textures. More... | |
DynamicPropertyType< Integer > | PixelFormat0Property |
Sets on the GPU the target pixel format of the first automatically created composition target texture. More... | |
DynamicPropertyType< Integer > | PixelFormat1Property |
Sets on the GPU the target pixel format of the second automatically created composition target texture. More... | |
DynamicPropertyType< Integer > | PixelFormat2Property |
Sets on the GPU the target pixel format of the third automatically created composition target texture. More... | |
DynamicPropertyType< Integer > | PixelFormat3Property |
Sets on the GPU the target pixel format of the fourth automatically created composition target texture. More... | |
DynamicPropertyType< Integer > | ResolutionDivisorProperty |
Sets the resolution divisor for the automatically created composition target textures. More... | |
DynamicPropertyType< Integer > | ResolutionMultiplierProperty |
Sets the resolution multiplier for the automatically created composition target textures. More... | |
DynamicPropertyType< Boolean > | ResolveImmediatelyProperty |
Whether to resolve multisamples and generate mipmaps for the composition target texture immediately after rendering. More... | |
DynamicPropertyType< Resource > | ResultDepthTextureProperty |
The depth texture to which the Composition Target Render Pass renders its content. More... | |
DynamicPropertyType< Resource > | ResultTexture0Property |
The first color texture to which the Composition Target Render Pass renders its content. More... | |
DynamicPropertyType< Resource > | ResultTexture1Property |
The second color texture to which the Composition Target Render Pass renders its content. More... | |
DynamicPropertyType< Resource > | ResultTexture2Property |
The third color texture to which the Composition Target Render Pass renders its content. More... | |
DynamicPropertyType< Resource > | ResultTexture3Property |
The fourth color texture to which the Composition Target Render Pass renders its content. More... | |
DynamicPropertyType< Integer > | WidthProperty |
Sets the absolute width for the automatically created composition target textures. More... | |
Use a Composition Target Render Pass to render to a composition target.