Use a Cubemap Render Pass to create a cubemap texture that represents the scene from some location. More...
Static Public Attributes | |
| static final Metaclass | metaclass |
| The Metaclass for the class. More... | |
Static Public Attributes inherited from RenderPass | |
| static final Metaclass | metaclass |
| The Metaclass for the class. More... | |
Static Public Attributes inherited from Resource | |
| static final Metaclass | metaclass = com.rightware.kanzi.metadata.ResourceMetadata.metaclass |
| The Metaclass for the class. | |
Static Public Attributes inherited from KanziObject | |
| static final Metaclass | metaclass = new AbstractMetaclass("Kanzi.Object") |
| The Metaclass for the class. | |
Additional Inherited Members | |
Public Member Functions inherited from Resource | |
| String | getName () |
| Gets the resource name. More... | |
| String | getUrl () |
| Gets the resource URL. More... | |
| void | setKeepAlive (boolean keepAlive) |
| Sets the keep alive flag. More... | |
Public Member Functions inherited from KanziObject | |
| boolean | equals (Object object) |
| Domain | getDomain () |
| Returns the domain the object belongs to. More... | |
| Metaclass | getDynamicMetaclass () |
| Returns the metaclass of the dynamic type of the object. More... | |
| boolean | isStale () |
| Test if the object is stale i.e. More... | |
Public Attributes inherited from ResourceMetadata | |
| AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Resource") |
| Metaclass for Resource. | |
Public Attributes inherited from RenderPassMetadata | |
| DynamicPropertyType< Boolean > | EnabledProperty |
| Use Enabled property to toggle render passes and their child render pass tree on and off. More... | |
| AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.RenderPass") |
| Metaclass for RenderPass. | |
Public Attributes inherited from CubeMapRenderPassMetadata | |
| DynamicPropertyType< Resource > | CompositionTargetProperty |
| Sets the target to which you want to render the result of this Cubemap Render Pass. More... | |
| DynamicPropertyType< Integer > | DepthCompareFunctionProperty |
| Sets the comparison function to be used with comparison samplers of the Cubemap Render Pass' depth target. More... | |
| DynamicPropertyType< Integer > | DepthFormatProperty |
| Sets the format of the automatically created depth render buffer used for the cubemap rendering. More... | |
| DynamicPropertyType< Integer > | FilterModeProperty |
| Sets how Kanzi handles accessing the texture samples of the automatically generated composition cubemap target: More... | |
| AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.CubeMapRenderPass") |
| Metaclass for CubeMapRenderPass. | |
| DynamicPropertyType< Integer > | MipmapModeProperty |
| Sets the mipmap mode of the automatically created composition cubemap target. More... | |
| DynamicPropertyType< String > | OverrideCameraProperty |
| Sets the Camera node that you want to use to render the nodes to the composition cubemap texture. More... | |
| DynamicPropertyType< Integer > | PixelFormatProperty |
| Sets on the GPU the target pixel format of the automatically created composition cubemap target textures. More... | |
| DynamicPropertyType< Integer > | ResolutionProperty |
| Sets the dimensions of the automatically created composition cubemap target textures. More... | |
| DynamicPropertyType< Boolean > | ResolveImmediatelyProperty |
| Whether to generate mipmaps for the composition target texture immediately after rendering. More... | |
| DynamicPropertyType< Resource > | ResultDepthTextureProperty |
| The cubemap depth texture to which the Cubemap Render Pass renders its content. More... | |
| DynamicPropertyType< Resource > | ResultTextureProperty |
| The result cubemap texture that was rendered to by the Cubemap Render Pass. More... | |
Use a Cubemap Render Pass to create a cubemap texture that represents the scene from some location.
You can use the generated cubemap as a cubemap texture. For example, use this approach to create environment maps for a scene.