Static Public Attributes | |
static final Metaclass | metaclass |
The Metaclass for the class. More... | |
Static Public Attributes inherited from RenderPass | |
static final Metaclass | metaclass |
The Metaclass for the class. More... | |
Static Public Attributes inherited from Resource | |
static final Metaclass | metaclass = com.rightware.kanzi.metadata.ResourceMetadata.metaclass |
The Metaclass for the class. | |
Static Public Attributes inherited from KanziObject | |
static final Metaclass | metaclass = new AbstractMetaclass("Kanzi.Object") |
The Metaclass for the class. | |
Additional Inherited Members | |
Public Member Functions inherited from Resource | |
String | getName () |
Gets the resource name. More... | |
String | getUrl () |
Gets the resource URL. More... | |
void | setKeepAlive (boolean keepAlive) |
Sets the keep alive flag. More... | |
Public Member Functions inherited from KanziObject | |
boolean | equals (Object object) |
Domain | getDomain () |
Returns the domain the object belongs to. More... | |
Metaclass | getDynamicMetaclass () |
Returns the metaclass of the dynamic type of the object. More... | |
boolean | isStale () |
Test if the object is stale i.e. More... | |
Public Attributes inherited from ResourceMetadata | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Resource") |
Metaclass for Resource. | |
Public Attributes inherited from RenderPassMetadata | |
DynamicPropertyType< Boolean > | EnabledProperty |
Use Enabled property to toggle render passes and their child render pass tree on and off. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.RenderPass") |
Metaclass for RenderPass. | |
Public Attributes inherited from LegacyRenderPassMetadata | |
DynamicPropertyType< Vector4 > | Color0FloatClearValueProperty |
Clear color value for signed integer color buffer 0. More... | |
DynamicPropertyType< Vector4 > | Color0IntegerClearValueProperty |
Clear color value for integer color buffer 0. More... | |
DynamicPropertyType< ColorRGBA > | Color1ColorClearValueProperty |
The color used to clear the color buffer 1. More... | |
DynamicPropertyType< Vector4 > | Color1FloatClearValueProperty |
Clear color value for signed integer color buffer 1. More... | |
DynamicPropertyType< Vector4 > | Color1IntegerClearValueProperty |
Clear color value for integer color buffer 1. More... | |
DynamicPropertyType< ColorRGBA > | Color2ColorClearValueProperty |
The color used to clear the color buffer 2. More... | |
DynamicPropertyType< Vector4 > | Color2FloatClearValueProperty |
Clear color value for signed integer color buffer 2. More... | |
DynamicPropertyType< Vector4 > | Color2IntegerClearValueProperty |
Clear color value for integer color buffer 2. More... | |
DynamicPropertyType< ColorRGBA > | Color3ColorClearValueProperty |
The color used to clear the color buffer 3. More... | |
DynamicPropertyType< Vector4 > | Color3FloatClearValueProperty |
Clear color value for signed integer color buffer 3. More... | |
DynamicPropertyType< Vector4 > | Color3IntegerClearValueProperty |
Clear color value for integer color buffer 3. More... | |
DynamicPropertyType< ColorRGBA > | ColorBufferClearColorProperty |
The color used to clear the color buffer 0. More... | |
DynamicPropertyType< Boolean > | ColorBufferClearEnabledProperty |
Whether to clear the color buffer before writing the new color values. More... | |
DynamicPropertyType< Integer > | ColorWriteModeProperty |
When set to None, writing to color buffer is disabled. More... | |
DynamicPropertyType< Boolean > | ComposerEnabledProperty |
This determines if composer is rendered (enabled by default). More... | |
DynamicPropertyType< Integer > | CullModeProperty |
Sets the culling of the triangle faces in the rendered meshes of legacy render passes: More... | |
DynamicPropertyType< Boolean > | DepthBufferClearEnabledProperty |
Sets whether to clear the depth buffer. More... | |
DynamicPropertyType< Float > | DepthBufferClearValueProperty |
The value used for clearing the depth buffer. More... | |
DynamicPropertyType< Boolean > | DepthBufferTestEnabledProperty |
Whether to enable the depth test. More... | |
DynamicPropertyType< Boolean > | DepthBufferWriteEnabledProperty |
Sets whether to enable the writing of the depth buffer. More... | |
DynamicPropertyType< Boolean > | FlushAfterRenderProperty |
This determines if GPU pipeline is flushed after rendering of this composer has occurred, to prevent GPU pipeline stall. More... | |
DynamicPropertyType< Boolean > | FrustumCullingOnProperty |
Sets whether to use frustum culling. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.LegacyRenderPass") |
Metaclass for LegacyRenderPass. | |
DynamicPropertyType< Boolean > | RenderOnceProperty |
Sets whether this render pass is rendered only once. More... | |
DynamicPropertyType< String > | RenderPassCameraProperty |
The camera that is used for rendering this render pass. More... | |
DynamicPropertyType< Resource > | RenderPassMaterialProperty |
The material that overrides all the materials in the objects that are rendered by this render pass. More... | |
DynamicPropertyType< Resource > | RenderPassObjectSourceProperty |
The object source for the render pass. More... | |
DynamicPropertyType< Resource > | RenderPassRenderTargetColor0Property |
Sets where this render pass renders. More... | |
DynamicPropertyType< Resource > | RenderPassRenderTargetColor1Property |
Sets where this render pass renders. More... | |
DynamicPropertyType< Resource > | RenderPassRenderTargetColor2Property |
Sets where this render pass renders. More... | |
DynamicPropertyType< Resource > | RenderPassRenderTargetColor3Property |
Sets where this render pass renders. More... | |
DynamicPropertyType< Resource > | RenderPassRenderTargetDepthStencilProperty |
Render Target Depth Stencil. More... | |
DynamicPropertyType< Boolean > | RenderPassRenderTargetGenerateMipmapProperty |
Sets whether the render target texture generates mipmaps after the render pass. More... | |
DynamicPropertyType< Integer > | RenderPassRenderTargetInvalidateAttachmentsProperty |
Which attachments, if any, should be invalidated after the render pass. More... | |
DynamicPropertyType< Integer > | RenderPassRenderTargetMipmapLevelProperty |
Render Target Mipmap Level. More... | |
DynamicPropertyType< Boolean > | RenderPassRenderTargetResolveProperty |
Sets whether the render target is multisample resolved after the render pass. More... | |
DynamicPropertyType< Boolean > | RenderPassScissorEnabledProperty |
Whether scissor area is enabled in render pass or not. More... | |
DynamicPropertyType< Float > | RenderPassScissorHeightProperty |
Height of the scissor area. More... | |
DynamicPropertyType< Integer > | RenderPassScissorTypeProperty |
Whether the border settings of the scissor area are relative (range 0-1) or absolute (pixel coordinates). More... | |
DynamicPropertyType< Float > | RenderPassScissorWidthProperty |
Width of the scissor area. More... | |
DynamicPropertyType< Float > | RenderPassScissorXProperty |
X coordinate of the left border of the scissor area. More... | |
DynamicPropertyType< Float > | RenderPassScissorYProperty |
Y coordinate of the top border of the scissor area. More... | |
DynamicPropertyType< Boolean > | StencilBufferClearEnabledProperty |
Sets whether to clear the stencil buffer. More... | |
DynamicPropertyType< Integer > | StencilBufferClearValueProperty |
The value used for clearing the stencil buffer. More... | |
DynamicPropertyType< Boolean > | StencilBufferTestEnabledProperty |
Whether or not the stencil test is enabled. More... | |
DynamicPropertyType< Integer > | StencilFailOperationProperty |
Operation that is performed when the stencil test fails. More... | |
DynamicPropertyType< Integer > | StencilFunctionProperty |
The function used to control whether a fragment is discarded by the stencil test. More... | |
DynamicPropertyType< Integer > | StencilFunctionReferenceMaskProperty |
Specifies a mask in legacy render passes that is ANDed with both the reference value and the stored stencil value when the test is done. More... | |
DynamicPropertyType< Integer > | StencilFunctionReferenceValueProperty |
Specifies the reference value for the stencil test in legacy render passes. More... | |
DynamicPropertyType< Integer > | StencilPassDepthFailOperationProperty |
Operation that is performed when the stencil test fails and the depth test passes. More... | |
DynamicPropertyType< Integer > | StencilPassDepthPassOperationProperty |
Operation that is performed when both the stencil and depth test pass. More... | |
DynamicPropertyType< Float > | ViewportHeightProperty |
The height of the render area on the render target. More... | |
DynamicPropertyType< Integer > | ViewportTypeProperty |
When absolute, the viewport settings are read in pixel coordinates, when relative the settings are read as proportional values from top-left (0,0) corner to bottom-right (1,1) corner. More... | |
DynamicPropertyType< Float > | ViewportWidthProperty |
The width of the render area on the render target. More... | |
DynamicPropertyType< Float > | ViewportXProperty |
The X coordinate in v to render the render pass on the render target. More... | |
DynamicPropertyType< Float > | ViewportYProperty |
The Y coordinate in which to render the render pass on the render target. More... | |