Use the Mask Effect 2D to apply a mask to a 2D node. More...
Static Public Attributes | |
| static final Metaclass | metaclass |
| The Metaclass for the class. More... | |
Static Public Attributes inherited from NodeEffect2D | |
| static final Metaclass | metaclass |
| The Metaclass for the class. More... | |
Static Public Attributes inherited from Resource | |
| static final Metaclass | metaclass = com.rightware.kanzi.metadata.ResourceMetadata.metaclass |
| The Metaclass for the class. | |
Static Public Attributes inherited from KanziObject | |
| static final Metaclass | metaclass = new AbstractMetaclass("Kanzi.Object") |
| The Metaclass for the class. | |
Additional Inherited Members | |
Public Member Functions inherited from Resource | |
| String | getName () |
| Gets the resource name. More... | |
| String | getUrl () |
| Gets the resource URL. More... | |
| void | setKeepAlive (boolean keepAlive) |
| Sets the keep alive flag. More... | |
Public Member Functions inherited from KanziObject | |
| boolean | equals (Object object) |
| Domain | getDomain () |
| Returns the domain the object belongs to. More... | |
| Metaclass | getDynamicMetaclass () |
| Returns the metaclass of the dynamic type of the object. More... | |
| boolean | isStale () |
| Test if the object is stale i.e. More... | |
Public Attributes inherited from ResourceMetadata | |
| AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Resource") |
| Metaclass for Resource. | |
Public Attributes inherited from NodeEffect2DMetadata | |
| AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.NodeEffect2D") |
| Metaclass for NodeEffect2D. | |
Public Attributes inherited from MaskEffect2DMetadata | |
| DynamicPropertyType< Integer > | ChannelProperty |
| Sets the texture channel to use as the input for the mask: More... | |
| DynamicPropertyType< Float > | HeightProperty |
| Sets the height of the mask to use in a layout. More... | |
| DynamicPropertyType< Integer > | HorizontalAlignmentProperty |
| Sets the horizontal alignment of the mask effect: More... | |
| DynamicPropertyType< Boolean > | InvertProperty |
| Whether to invert the mask so that transparent areas become opaque and opaque areas become transparent. More... | |
| DynamicPropertyType< Resource > | MaskProperty |
| Sets the mask texture. More... | |
| AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.MaskEffect2D") |
| Metaclass for MaskEffect2D. | |
| DynamicPropertyType< Vector2 > | OffsetProperty |
| Sets the mask offset along the X and Y axes in pixels. More... | |
| DynamicPropertyType< Vector2 > | ScaleProperty |
| Sets the factor by which to scale the mask. More... | |
| DynamicPropertyType< Boolean > | ScreenSpaceProperty |
| Whether to layout the mask relative to the screen instead of the node. More... | |
| DynamicPropertyType< Float > | StrengthProperty |
| Sets the strength of the mask effect in the range from 0 to 1: More... | |
| DynamicPropertyType< Integer > | StretchProperty |
| Sets the stretch mode of the mask effect: More... | |
| DynamicPropertyType< Integer > | VerticalAlignmentProperty |
| Sets the vertical alignment of the mask effect: More... | |
| DynamicPropertyType< Float > | WidthProperty |
| Sets the width of the mask to use in a layout. More... | |
Use the Mask Effect 2D to apply a mask to a 2D node.