Use a Scroll View 2D to get user input from scroll gestures in 2D space. More...
Static Public Attributes | |
static final Metaclass | metaclass |
The Metaclass for the class. More... | |
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static final Metaclass | metaclass = com.rightware.kanzi.metadata.Node2DMetadata.metaclass |
The Metaclass for the class. | |
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static final Metaclass | metaclass = com.rightware.kanzi.metadata.NodeMetadata.metaclass |
The Metaclass for the class. | |
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static final Metaclass | metaclass = new AbstractMetaclass("Kanzi.Object") |
The Metaclass for the class. | |
Additional Inherited Members | |
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void | addChild (Node2D node) |
Adds a child node. More... | |
void | arrange () |
Arranges this node. | |
void | close () |
Close the object, and release native resources. | |
Vector2 | getActualSize () |
Gets actual size. More... | |
Vector2 | getAllocatedSize () |
Gets allocated size. More... | |
Matrix3x3 | getArrangeTransform () |
Get arrange transform. More... | |
float | getAspectRatio () |
Gets the value of AspectRatioProperty. More... | |
Resource | getBackgroundBrush () |
Gets value of BackgroundBrushProperty. More... | |
CachingMode | getCachingMode () |
Gets the value of CachingModeProperty. More... | |
Node2D | getChild (int index) |
Returns a child from given index from node. More... | |
int | getChildCount () |
Gets the number of children of the node. More... | |
int | getChildIndex (Node child) |
Returns the index of a child in a node. More... | |
Resource | getCompositionBrush () |
Gets value of CompositionBrushProperty. More... | |
Vector2 | getDesiredSize () |
Gets desired size. More... | |
Resource | getForegroundBrush () |
Gets value of ForegroundBrushProperty. More... | |
SRTValue2D | getLayoutTransformation () |
Gets the value of LayoutTransformationProperty. More... | |
SRTValue3D | getPerspectiveTransformation () |
Gets the value of PerspectiveTransformationProperty. More... | |
float | getPerspectiveTransformationFov () |
Gets the value of PerspectiveTransformationFovProperty. More... | |
Vector3 | getPerspectiveTransformationOrigin () |
Gets the value of PerspectiveTransformationOriginProperty. More... | |
Vector3 | getPerspectiveTransformationPivot () |
Gets the value of PerspectiveTransformationPivotProperty. More... | |
Resource | getRenderTarget () |
Gets value of RenderTargetProperty. More... | |
float | getRenderTargetMinimumHeight () |
Gets the value of RenderTargetMinimumHeightProperty. More... | |
float | getRenderTargetMinimumWidth () |
Gets the value of RenderTargetMinimumWidthProperty. More... | |
float | getRenderTargetReallocationLimit () |
Gets the value of RenderTargetReallocationLimitProperty. More... | |
SRTValue2D | getRenderTransformation () |
Gets the value of RenderTransformationProperty. More... | |
Vector2 | getRenderTransformationOrigin () |
Gets the value of RenderTransformationOriginProperty. More... | |
boolean | hasChild (Node child) |
Returns whether or not the child exists. More... | |
void | insertChild (int index, Node2D child) |
Adds a child node for object node to given index. More... | |
boolean | isDisableRenderTargetClear () |
Gets the value of DisableRenderTargetClearProperty. More... | |
boolean | isOffscreenRendering () |
Gets the value of OffscreenRenderingProperty. More... | |
boolean | isRenderSelf () |
Gets the value of RenderSelfProperty. More... | |
boolean | isSnapToPixel () |
Gets the value of SnapToPixelProperty. More... | |
Iterable< Node2D > | iterateChildren () |
Gets an Iterable object used to iterate the Node2D children. More... | |
Iterable< Node2D > | iterateChildrenReverse () |
Gets an Reverse Iterable object used to iterate the Node2D children. More... | |
void | layout () |
Does layout pass starting from this node and iterating recursively all of its children. More... | |
boolean | measure (Vector2 availableSize, boolean handleStretch) |
Measures this node. More... | |
void | moveToBack () |
Repositions the node to the beginning of its parent's children, so that it is drawn first. | |
void | moveToFront () |
Repositions the node to the end of its parent's children, so that it is drawn last. | |
void | removeAllChildren () |
Removes all child nodes. | |
void | removeChild (Node2D node) |
Removes child node. More... | |
void | removeChild (int index) |
Removes child node at specified index. More... | |
void | setActualSize (Vector2 actualSize) |
Sets actual size. More... | |
void | setAllocatedSize (Vector2 allocatedSize) |
Sets allocated size. More... | |
void | setArrangeTransform (Matrix3x3 transform) |
Set arrange transform. More... | |
void | setAspectRatio (float value) |
Sets the value of AspectRatioProperty. More... | |
void | setAutoSize () |
Sets node to automatically determine width, height and depth. | |
void | setBackgroundBrush (Resource value) |
Sets value of BackgroundBrushProperty. More... | |
void | setCachingMode (CachingMode value) |
Sets the value of CachingModeProperty. More... | |
void | setCompositionBrush (Resource value) |
Sets value of CompositionBrushProperty. More... | |
void | setDesiredSize (Vector2 size) |
Sets desired size. More... | |
void | setDisableRenderTargetClear (boolean value) |
Sets the value of DisableRenderTargetClearProperty. More... | |
void | setForegroundBrush (Resource value) |
Sets value of ForegroundBrushProperty. More... | |
void | setLayoutTransformation (SRTValue2D value) |
Sets the value of LayoutTransformationProperty. More... | |
void | setOffscreenRendering (boolean value) |
Sets the value of OffscreenRenderingProperty. More... | |
void | setPerspectiveTransformation (SRTValue3D value) |
Sets the value of PerspectiveTransformationProperty. More... | |
void | setPerspectiveTransformationFov (float value) |
Sets the value of PerspectiveTransformationProperty. More... | |
void | setPerspectiveTransformationOrigin (Vector3 value) |
Sets the value of PerspectiveTransformationOriginProperty. More... | |
void | setPerspectiveTransformationPivot (Vector3 value) |
Sets the value of PerspectiveTransformationPivotProperty. More... | |
void | setRenderSelf (boolean value) |
Sets the value of RenderSelfProperty. More... | |
void | setRenderTarget (Resource texture) |
Sets value of RenderTargetProperty. More... | |
void | setRenderTargetMinimumHeight (float value) |
Sets the value of RenderTargetMinimumHeightProperty. More... | |
void | setRenderTargetMinimumWidth (float value) |
Sets the value of RenderTargetMinimumWidthProperty. More... | |
void | setRenderTargetReallocationLimit (float value) |
Sets the value of RenderTargetReallocationLimitProperty. More... | |
void | setRenderTransformation (SRTValue2D value) |
Sets the value of RenderTransformationProperty. More... | |
void | setRenderTransformationOrigin (Vector2 value) |
Sets the value of RenderTransformationOriginProperty. More... | |
void | setSize (float width, float height) |
Sets size properties of the node. More... | |
void | setSnapToPixel (boolean value) |
Sets the value of SnapToPixelProperty. More... | |
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ResourceManager.AcquireTask | acquireResourcesAsync (String resourceId, ResourceManager.AcquireTask.Callback callback) |
Posts an asynchronous task to acquire a resource. More... | |
boolean | addAbstractChild (Node child) |
Adds a node as child of this node. More... | |
void | addAnonymousResource (Resource resource) |
Adds anonymous resource (such as style) for object node resources. More... | |
MessageSubscriptionToken | addMessageFilter (MessageType messageType, MessageSubscriptionFunction messageHandlerFunction) |
Adds a message filter where the filter is a function. More... | |
MessageSubscriptionToken | addMessageHandler (MessageType messageType, MessageSubscriptionFunction messageHandlerFunction) |
Adds a message handler where the handler is a function. More... | |
MessageSubscriptionToken | addMessageHandler (MessageType messageType, MessageSubscriptionFunction messageHandlerFunction, Node messageSourceFilter) |
Adds a message handler where the handler is a function. More... | |
void | addNodeComponent (NodeComponent component) |
Transfers the ownership of a node component to an object node. More... | |
void | addNodeComponentWithOwner (NodeComponent component, KanziObject owner) |
Transfers the ownership of a node component to an object node and sets the owner of the node component. More... | |
void | addResource (String resourceId, String resourceUrl) |
Adds a resource manager resource to an object node. More... | |
MessageSubscriptionToken | addTunnelingMessageFilter (MessageType messageType, MessageSubscriptionFunction messageHandlerFunction) |
Adds a message filter where the filter is a function. More... | |
MessageSubscriptionToken | addTunnelingMessageHandler (MessageType messageType, MessageSubscriptionFunction messageHandlerFunction, Node messageSourceFilter) |
Adds a message handler where the handler is a function and you explicitly define the accepted source. More... | |
void | attachRecursive () |
Attaches a node and its children recursively. | |
boolean | containsResource (String resourceId) |
Returns if object node resource dictionary contains the resource with given ID. More... | |
void | detachRecursive () |
Detaches a node and its children recursively. | |
void | dispatchMessage (MessageType messageType, MessageArguments arguments) |
Dispatches a message from this node with specified arguments. More... | |
String | findResourceUrl (String resourceId) |
Tries to find Resource URL for Resource ID from this node. More... | |
Node | getAbstractChild (int index) |
Returns node at given child index. More... | |
int | getAbstractChildCount () |
Returns number of child nodes. More... | |
int | getAbstractChildIndex (Node node) |
Returns index of given node in list of child nodes. More... | |
float | getActualDepth () |
Gets the value of ActualDepthProperty. More... | |
float | getActualHeight () |
Gets the value of ActualHeightProperty. More... | |
float | getActualWidth () |
Gets the value of ActualWidthProperty. More... | |
float | getDepth () |
Gets the value of DepthProperty. More... | |
Vector2 | getDepthMargin () |
Gets the value of DepthMarginProperty. More... | |
float | getHeight () |
Gets the value of HeightProperty. More... | |
Vector2 | getHorizontalMargin () |
Gets the value of HorizontalMarginProperty. More... | |
String | getLocale () |
Gets the value of LocaleProperty. More... | |
String | getName () |
Gets the value of NameProperty. More... | |
float | getOpacity () |
Gets the value of OpacityProperty. More... | |
Node | getParent () |
Gets parent of this node. More... | |
String | getPath () |
Gets the value of PathProperty. More... | |
Resource | getStateManager () |
Gets the value of StateManagerProperty. More... | |
Resource | getStyle () |
Gets the value of StyleProperty. More... | |
Vector2 | getVerticalMargin () |
Gets the value of VerticalMarginProperty. More... | |
float | getWidth () |
Gets the value of WidthProperty. More... | |
boolean | isAttached () |
Checks if node is attached to ui tree. More... | |
boolean | isAttaching () |
Checks if node is in the process of attaching to ui tree. More... | |
boolean | isClipChildren () |
Gets the value of ClipChildrenProperty. More... | |
boolean | isDetaching () |
Checks if node is in the process of getting detached from ui tree. More... | |
boolean | isEffectivelyEnabled () |
Returns whether a node and its ancestor nodes are enabled. More... | |
boolean | isEffectivelyFocusable () |
Returns whether a node and its ancestor focus scope nodes are focusable. More... | |
boolean | isEffectivelyVisible () |
Returns whether a node and its ancestor nodes are visible. More... | |
boolean | isEnabled () |
Gets the value of EnabledProperty. More... | |
boolean | isFocusable () |
Gets the value of the FocusableProperty. More... | |
boolean | isFocused () |
Sets whether a node is an active focus node and can receive keyboard messages. More... | |
boolean | isHitTestable () |
Gets the value of HitTestableProperty. More... | |
boolean | isHitTestableContainer () |
Gets the value of HitTestableContainerProperty. More... | |
boolean | isHover () |
Gets the value of HoverProperty. More... | |
boolean | isInitialized () |
Checks if initialize() has been called. More... | |
boolean | isNamed (String name) |
Checks if node has a given name. More... | |
boolean | isVisible () |
Gets the value of VisibleProperty. More... | |
Iterable< NodeComponent > | iterateNodeComponents () |
Gets an Iterable object used to iterate the Node Components. More... | |
NodeComponent | lookupNodeComponentByName (String name) |
Look up a Node Component bu Name. More... | |
KanziObject | lookupObject (String path) |
Returns a KanziObject by looking it up with specified path or alias. More... | |
boolean | removeAbstractChild (Node child) |
Removes child node from this node. More... | |
void | removeAnonymousResource (Resource resource) |
Removes anonymous resource from object node resources. More... | |
void | removeMessageHandler (MessageSubscriptionToken token) |
Removes a message subscription. More... | |
void | removeNodeComponent (NodeComponent component) |
Removes the ownership of a node component from an object node. More... | |
void | removeNodeComponentWithOwner (KanziObject owner) |
Removes all node component bindings with the specified owner. More... | |
void | removeResource (String resourceId) |
Removes a resource with given ID from object node resource dictionary. More... | |
void | setActualDepth (float value) |
Sets the value of ActualDepthProperty. More... | |
void | setActualHeight (float value) |
Sets the value of ActualHeightProperty. More... | |
void | setActualWidth (float value) |
Sets the value of ActualWidthProperty. More... | |
void | setAutoHeight () |
Sets node to automatically determine height. | |
void | setAutoWidth () |
Sets node to automatically determine width. | |
void | setClipChildren (boolean value) |
Sets the value of ClipChildrenProperty. More... | |
void | setDepth (float value) |
Sets the value of DepthProperty. More... | |
void | setDepthMargin (Vector2 value) |
Sets the value of DepthMarginProperty. More... | |
void | setEnabled (boolean value) |
Sets the value of the EnabledProperty. More... | |
void | setFocusable (boolean value) |
Sets the value of the FocusableProperty. More... | |
void | setFocused (boolean value) |
Sets the value of the FocusedProperty. More... | |
void | setHeight (float value) |
Sets the value of HeightProperty. More... | |
void | setHitTestable (boolean value) |
Sets the value of HitTestableProperty. More... | |
void | setHitTestableContainer (boolean value) |
Sets the value of HitTestableContainerProperty. More... | |
void | setHorizontalMargin (Vector2 value) |
Sets the value of HorizontalMarginProperty. More... | |
void | setHover (boolean value) |
Sets the value of HoverProperty. More... | |
void | setLocale (String value) |
Sets the value of LocaleProperty. More... | |
void | setName (String name) |
Sets the value of NameProperty. More... | |
void | setOpacity (float value) |
Sets the value of OpacityProperty. More... | |
void | setStateManager (Resource value) |
Sets the value of StateManagerProperty. More... | |
void | setStyle (Resource value) |
Sets the value of StyleProperty. More... | |
void | setVerticalMargin (Vector2 value) |
Sets the value of VerticalMarginProperty. More... | |
void | setVisible (boolean value) |
Sets the value of VisibleProperty. More... | |
void | setWidth (float value) |
Sets the value of WidthProperty. More... | |
Node | trySetFocus () |
Tries to move the focus on this node. More... | |
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boolean | equals (Object object) |
Domain | getDomain () |
Returns the domain the object belongs to. More... | |
Metaclass | getDynamicMetaclass () |
Returns the metaclass of the dynamic type of the object. More... | |
boolean | isStale () |
Test if the object is stale i.e. More... | |
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DynamicPropertyType< Float > | ActualDepthProperty |
The calculated size of the node in depth direction when used in a layout. More... | |
DynamicPropertyType< Float > | ActualHeightProperty |
The calculated height of the node when used in a layout. More... | |
DynamicPropertyType< Float > | ActualWidthProperty |
The calculated width of the node when used in a layout. More... | |
DynamicPropertyType< Boolean > | ClipChildrenProperty |
Sets whether to clip the child nodes of thos node. More... | |
DynamicPropertyType< Integer > | ContentStretchProperty |
Sets how the content that belongs to this node is stretched (as opposed to manipulating the actual node size). More... | |
DynamicPropertyType< Boolean > | CreatedFromKZBProperty |
Kanzi internally uses this property to distinguish objects like bindings and triggers created in code from objects that are loaded from a kzb file. More... | |
DynamicPropertyType< Integer > | DepthAlignmentProperty |
The alignment in depth direction the node should use when it resides under a layout. More... | |
DynamicPropertyType< Vector2 > | DepthMarginProperty |
Sets the depth distance between this node and other nodes that are adjacent to this node in a layout. More... | |
DynamicPropertyType< Float > | DepthProperty = new DynamicPropertyType<>("Node.Depth", Float.class) |
The size of the node in depth direction when used in a layout. More... | |
DynamicPropertyType< Boolean > | EffectivelyEnabledProperty |
Indicates whether this node and its ancestor nodes are enabled. More... | |
DynamicPropertyType< Boolean > | EnabledProperty |
Whether this node is enabled. More... | |
DynamicPropertyType< Boolean > | FocusableProperty |
Indicates whether the node can receive focus. More... | |
DynamicPropertyType< Boolean > | FocusedProperty |
Indicates whether the node has keyboard focus. More... | |
DynamicPropertyType< Integer > | FocusStateProperty |
Reports the focus state of a node: More... | |
DynamicPropertyType< Resource > | FontFamilyProperty |
The font family used to render the text. More... | |
DynamicPropertyType< Float > | HeightProperty |
The height of the node when used in a layout. More... | |
DynamicPropertyType< Boolean > | HitTestableContainerProperty |
When enabled, Kanzi uses the layout bounds as geometry for hit testing. More... | |
DynamicPropertyType< Boolean > | HitTestableProperty |
When enabled, users can pick the node from the default Camera node of the active Scene node. More... | |
DynamicPropertyType< Integer > | HorizontalAlignmentProperty |
The alignment in horizontal direction the node should use when it resides under a layout. More... | |
DynamicPropertyType< Vector2 > | HorizontalMarginProperty |
Sets the horizontal space between this node and other nodes that are adjacent to this node in a layout. More... | |
DynamicPropertyType< Boolean > | HoverProperty |
Indicates whether a node is the foremost hit testable node under the cursor. More... | |
DynamicPropertyType< String > | LocaleProperty |
The locale of the node. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Node") |
Metaclass for Node. | |
DynamicPropertyType< String > | NameProperty = new DynamicPropertyType<>("Node.Name", String.class) |
Node name. | |
DynamicPropertyType< Float > | OpacityProperty |
Opacity of the node. More... | |
DynamicPropertyType< String > | PathProperty = new DynamicPropertyType<>("Node.Path", String.class) |
Full path to the node. | |
DynamicPropertyType< Float > | Projection2DTo3DScaleProperty |
Sets the scale factor to project pixels to 3D size. More... | |
DynamicPropertyType< Resource > | StateManagerProperty |
Sets the State Manager to the node. More... | |
DynamicPropertyType< Resource > | StyleProperty |
Sets a style to the node. More... | |
DynamicPropertyType< Integer > | VerticalAlignmentProperty |
The alignment in vertical direction the node should use when it resides under a layout. More... | |
DynamicPropertyType< Vector2 > | VerticalMarginProperty |
Sets the vertical space between this node and other nodes that are adjacent to this node in a layout. More... | |
DynamicPropertyType< Float > | VisibleAmountInParentProperty |
Sets the amount the node is inside its parent. More... | |
DynamicPropertyType< Boolean > | VisibleProperty |
When disabled, Kanzi does not render the node. More... | |
DynamicPropertyType< Float > | WidthProperty = new DynamicPropertyType<>("Node.Width", Float.class) |
The width of the node when used in a layout. More... | |
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DynamicPropertyType< Float > | AspectRatioProperty |
Determines the proportion of width and height. More... | |
DynamicPropertyType< Resource > | BackgroundBrushProperty |
The background brush to paint the background of 2D nodes. More... | |
DynamicPropertyType< Boolean > | CacheValidProperty |
Indicates whether the node is cached. More... | |
DynamicPropertyType< Integer > | CachingModeProperty |
Sets the caching mode of this node: More... | |
DynamicPropertyType< Resource > | CompositionBrushProperty |
The brush to use to compose 2D nodes to screen. More... | |
DynamicPropertyType< Boolean > | DisableRenderTargetClearProperty |
Do not clear render target buffers before rendering into it even if necessary. More... | |
DynamicPropertyType< Resource > | EffectPrefabProperty |
The 2D Effect to use for this node. More... | |
DynamicPropertyType< Resource > | EffectProperty |
Reports the runtime effect instance that this node uses. More... | |
DynamicPropertyType< Boolean > | ForceCompositionProperty |
Force rendering to composing target even if not otherwise necessary. More... | |
DynamicPropertyType< Resource > | ForegroundBrushProperty |
The foreground brush to paint the foreground of 2D nodes. More... | |
DynamicPropertyType< Integer > | ForegroundHintProperty |
Give a hint of the type of the foreground of 2D nodes: More... | |
DynamicPropertyType< SRTValue2D > | LayoutTransformationProperty |
The 2D transformation to be applied before layouting. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Node2D") |
Metaclass for Node2D. | |
DynamicPropertyType< Boolean > | OffscreenRenderingProperty |
When set and the node has an explicitly set render target, do not render the resulting framebuffer to screen. More... | |
DynamicPropertyType< Float > | PerspectiveTransformationFovProperty |
The 3D transformation field of view (degrees) to be applied after layouting. More... | |
DynamicPropertyType< Integer > | PerspectiveTransformationModeProperty |
Defines the mode of operation for the coordinate system and field of view. More... | |
DynamicPropertyType< Vector3 > | PerspectiveTransformationOriginProperty |
The 3D transformation origin to be used for perspective transformation on this or child nodes. More... | |
DynamicPropertyType< Vector3 > | PerspectiveTransformationPivotProperty |
The 3D pivot point in relative coordinates. More... | |
DynamicPropertyType< SRTValue3D > | PerspectiveTransformationProperty |
The 3D transformation to be applied after layouting. More... | |
DynamicPropertyType< Integer > | PixelFormatProperty |
The pixel format of the node if rendering to a texture. More... | |
DynamicPropertyType< Boolean > | RenderSelfProperty |
Whether the node renders itself. More... | |
DynamicPropertyType< Float > | RenderTargetMinimumHeightProperty |
Sets the minimum height of implicitly generated render targets. More... | |
DynamicPropertyType< Float > | RenderTargetMinimumWidthProperty |
Sets the minimum width of implicitly generated render targets. More... | |
DynamicPropertyType< Resource > | RenderTargetProperty |
Forces the node to be rendered into a given render target texture. More... | |
DynamicPropertyType< Float > | RenderTargetReallocationLimitProperty |
The change in size that triggers reallocation of a render target. More... | |
DynamicPropertyType< Vector2 > | RenderTransformationOriginProperty |
Sets the render transform origin in relative coordinates. More... | |
DynamicPropertyType< SRTValue2D > | RenderTransformationProperty |
The 2D transformation to be applied after layouting. More... | |
DynamicPropertyType< Boolean > | SnapToPixelProperty |
Snap the translation of the node and its size into pixel boundary. More... | |
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.ScrollView2D") |
Metaclass for ScrollView2D. | |
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DynamicPropertyType< Integer > | AllowedScrollAxisProperty |
Sets the axis on which you want to allow this Scroll View node to scroll. More... | |
DynamicPropertyType< Float > | DraggingAccelerationCoefficientProperty |
Sets the acceleration of the node controlled by a Scroll View node while you drag that Scroll View node. More... | |
DynamicPropertyType< Float > | DraggingDragCoefficientProperty |
Sets the amount that drag affects the movement of the node controlled by a Scroll View node while you drag that Scroll View node. More... | |
DynamicPropertyType< Float > | DraggingImpulseFactorProperty |
Sets the amount of impulse generated from the pointing device movement when dragging a Scroll View node. More... | |
DynamicPropertyType< Boolean > | LoopingXEnabledProperty |
Sets the node controlled by a Scroll View node to start scrolling from the beginning when the scroll reaches the scroll bounds on the x axis. More... | |
DynamicPropertyType< Boolean > | LoopingYEnabledProperty |
Sets the node controlled by a Scroll View node to start scrolling from the beginning when the scroll reaches the scroll bounds on the y axis. More... | |
DynamicPropertyType< Integer > | MaximumNumberOfTouchesProperty |
Sets the maximum number of touch points allowed for a Scroll View pan. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.ScrollViewConcept") |
Metaclass for ScrollViewConcept. | |
DynamicPropertyType< Integer > | MinimumNumberOfTouchesProperty |
Sets the required number of touch points pressed for a Scroll View node pan to start. More... | |
DynamicPropertyType< Float > | RecognitionThresholdProperty |
Sets the amount a pointing device must move for the scrolling to start on a Scroll View node. More... | |
DynamicPropertyType< Vector2 > | ScrollBoundsMaximumProperty |
Sets the coordinates of the bottom-right corner of the scroll bounds rectangle. More... | |
DynamicPropertyType< Vector2 > | ScrollBoundsMinimumProperty |
Sets the coordinates of the top-left corner of the scroll bounds rectangle. More... | |
AbstractMessageType | ScrollDirectionMessage |
Sets the scroll delta to one step and starts scrolling in that direction. More... | |
AbstractMessageType | ScrollDownMessage |
Sets the scroll delta to one step down and starts scrolling in that direction. More... | |
AbstractMessageType | ScrollEdgeMessage |
Sets the scroll target to the edge of a Scroll View node and starts scrolling in that direction. More... | |
AbstractMessageType | ScrolledMessage = new AbstractMessageType("Message.ScrollView.Scrolled") |
Occurs when the scroll position of a Scroll View node changes. | |
AbstractMessageType | ScrollEndedMessage |
Occurs when the scroll position of a Scroll View node stops changing. More... | |
AbstractMessageType | ScrollEndMessage = new AbstractMessageType("Message.ScrollView.ScrollEnd") |
Sets the scroll delta to end and starts scrolling in that direction. More... | |
AbstractMessageType | ScrollHomeMessage |
Sets the scroll delta to home and starts scrolling in that direction. More... | |
DynamicPropertyType< Boolean > | ScrollingProperty |
Whether a Scroll View node is currently scrolling (read-only). More... | |
AbstractMessageType | ScrollLeftMessage |
Sets the scroll delta to one step left and starts scrolling in that direction. More... | |
AbstractMessageType | ScrollPageDownMessage |
Sets the scroll delta to one page down and starts scrolling in that direction. More... | |
AbstractMessageType | ScrollPageMessage |
Sets the scroll delta to one page and starts scrolling in that direction. More... | |
AbstractMessageType | ScrollPageUpMessage |
Sets the scroll delta to one page up and starts scrolling in that direction. More... | |
DynamicPropertyType< Vector2 > | ScrollPositionProperty |
Sets the scroll position of the Scroll View along the x and y axes as a relative position within the scroll view area. More... | |
AbstractMessageType | ScrollRightMessage |
Sets the scroll delta to one step right and starts scrolling in that direction. More... | |
DynamicPropertyType< Vector2 > | ScrollSpeedProperty |
The current scroll speed (read-only). More... | |
AbstractMessageType | ScrollStartedMessage |
Occurs when the scroll position of a Scroll View node starts changing. More... | |
DynamicPropertyType< Vector2 > | ScrollTargetPositionProperty |
The current target scroll value (read-only). More... | |
AbstractMessageType | ScrollUpMessage = new AbstractMessageType("Message.ScrollView.ScrollUp") |
Sets the scroll delta to one step up and starts scrolling in that direction. More... | |
DynamicPropertyType< Float > | SensitivityProperty |
Sets the amount the position changes relative to the movement of the pointer that starts the swiping. More... | |
AbstractMessageType | SetScrollMessage = new AbstractMessageType("Message.ScrollView.SetScroll") |
Sets the scroll position of a Scroll View node. | |
AbstractMessageType | SetScrollTargetMessage |
Sets the scrolling target of the scroll view. More... | |
DynamicPropertyType< Float > | SlidingAccelerationCoefficientProperty |
Sets the acceleration of the node controlled by a Scroll View node after you release the pointer with which you swipe. More... | |
DynamicPropertyType< Float > | SlidingDragCoefficientProperty |
Sets the amount that drag affects the movement of the node controlled by a Scroll View node after you release the pointer with which you swipe. More... | |
AbstractMessageType | SnapRequestMessage |
Occurs when a Scroll View node requests snapping target from the hosting component. More... | |
DynamicPropertyType< Float > | StepMultiplierProperty |
Sets the smallest distance that a Scroll View scrolls. More... | |
DynamicPropertyType< Float > | SwipeDistanceProperty |
Sets the distance that a swipe sends the scroll value, relative to the pointing device speed. More... | |
AbstractMessageType | UserScrollEndedMessage |
Occurs when the user stops scrolling a Scroll View node. More... | |
AbstractMessageType | UserScrollStartedMessage |
Occurs when the user starts scrolling a Scroll View node. More... | |
DynamicPropertyType< Boolean > | ZoomAffectsScrollingProperty |
Controls whether the scroll position is scaled, according to the zoom level. More... | |
AbstractMessageType | ZoomedMessage = new AbstractMessageType("Message.ScrollView.Zoomed") |
Occurs when the zoom level of a Scroll View node changes. | |
DynamicPropertyType< Boolean > | ZoomEnabledProperty |
Sets whether to install a pinch manipulator that generates zoom messages. More... | |
DynamicPropertyType< Float > | ZoomMaximumProperty |
Sets the maximum zoom level. More... | |
DynamicPropertyType< Float > | ZoomMinimumProperty |
Sets the minimum zoom level. More... | |
DynamicPropertyType< Float > | ZoomProperty |
Sets the current zoom level. More... | |
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Node2D (Domain domain, long nativeNode, Metaclass metaclass) | |
Wraps a given native node. More... | |
void | arrangeOverride (Vector2 actualSize) |
Performs setting of actual node size and transformation calculations. More... | |
void | initialize () |
Initializes the Node2D. | |
Vector2 | measureOverride (Vector2 availableSize) |
Performs node size calculation. More... | |
void | onAttached () |
Called when this node becomes attached. | |
void | onDetached () |
Called when this node becomes detached. | |
void | onNodePropertyChanged (AbstractPropertyType propertyType, PropertyNotificationReason reason) |
Method executed on node property change. More... | |
void | updateRenderOverride () |
Performs node-specific updates before render. | |
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static< Derived extends Node2D > ObjectRef< Derived > | createDerived (Domain domain, String name, Metaclass metaclass) |
Creates a derived class instance. More... | |
Use a Scroll View 2D to get user input from scroll gestures in 2D space.