Metadata definitions for Node3D. More...
Public Attributes | |
| DynamicPropertyType< Matrix4x4 > | FinalTransformationProperty |
| The combined location, orientation and scale of the node and its ancestor nodes. More... | |
| DynamicPropertyType< Float > | FrustumCullMarginProperty |
| The margin of the frustum cull radius of the node. More... | |
| DynamicPropertyType< SRTValue3D > | LayoutTransformationProperty |
| The location, orientation and scale of the node relative to its parent node. More... | |
| AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Node3D") |
| Metaclass for Node3D. | |
| DynamicPropertyType< SRTValue3D > | RenderTransformationProperty |
| The location, orientation, and scale of the node relative to its parent node. More... | |
| DynamicPropertyType<Matrix4x4> FinalTransformationProperty |
The combined location, orientation and scale of the node and its ancestor nodes.
Automatically calculated by the system.
| DynamicPropertyType<Float> FrustumCullMarginProperty |
The margin of the frustum cull radius of the node.
For example, set the margin when a vertex shader modifies the geometry of the node. To use this property, enable the Frustum Culling property in the Draw Objects Render Pass you use to render the node.
| DynamicPropertyType<SRTValue3D> LayoutTransformationProperty |
The location, orientation and scale of the node relative to its parent node.
Layout Transformation affects the layout. If you do not want to affect the layout, use Render Transformation.
| DynamicPropertyType<SRTValue3D> RenderTransformationProperty |
The location, orientation, and scale of the node relative to its parent node.
Render transformation does not affect the layout of the node.