ShaderProgram creation parameters for initialized from shader source code strings. More...
#include <kanzi/core.ui/platform/graphics_backend/gl/shader_create_info.hpp>
Public Member Functions | |
| CreateInfoShaderSources (const char *vertexShaderSourceCode, const char *fragmentShaderSourceCode) | |
| Construct a create info structure for shader program creation from vertex and fragment shader source code. More... | |
Public Member Functions inherited from kanzi::ShaderProgram::CreateInfo | |
| void | addUniform (string_view name, PropertyDataType dataType, unsigned int elementCount, optional< AbstractPropertyType > propertyType, UniformBindingType bindingType, optional< FixedUniform > fixedOperation, FixedUniformFunction func, UniformTransformation transform) |
| Adds an uniform to shader. More... | |
| void | addUniform (AbstractPropertyType propertyType, PropertyDataType dataType, unsigned int elementCount, ShaderProgram::UniformTransformation transformation) |
| Adds a property type uniform to shader. More... | |
| void | addUniform (AbstractPropertyType propertyType, PropertyDataType dataType, unsigned int elementCount) |
| Adds a property type uniform to shader. More... | |
| void | addUniform (AbstractPropertyType propertyType, ShaderProgram::UniformTransformation transformation) |
| Adds a property type uniform to shader. More... | |
| void | addUniform (AbstractPropertyType propertyType) |
| Adds a property type uniform to shader. More... | |
| CreateInfo () | |
| Constructs empty create info structure for shader program creation. More... | |
| Status | validate (const Renderer &renderer) const |
| Perform validation of shader creation parameters. More... | |
Additional Inherited Members | |
Public Types inherited from kanzi::ShaderProgram::CreateInfo | |
| using | BindingContainer = ShaderProgram::BindingContainer |
| Binding container type. More... | |
| using | BindingInfo = ShaderProgram::BindingInfo |
| Binding info. More... | |
| enum | Status { StatusUnsupportedFormat, StatusCompileError, StatusLinkError, StatusInvalidAttributeLocation, StatusValid } |
| Status tells if shader creation parameters can be used to create a shader. More... | |
Public Attributes inherited from kanzi::ShaderProgram::CreateInfo | |
| BindingContainer | bindings |
| Bindings. More... | |
| bool | blendingControl |
| Indicates whether ShaderProgram created from this createInfo should be able to change blending mode. More... | |
| string | combinedShaderBinaryData |
| Combined shader binary data. More... | |
| unsigned int | combinedShaderBinaryFormat |
| Format for combined shader binary. More... | |
| string | fragmentShaderSource |
| Fragment shader source code. More... | |
| string | programBinaryData |
| Program binary data. More... | |
| unsigned int | programBinaryFormat |
| Format for program binary. More... | |
| unsigned int | separateShaderBinaryFormat |
| Format for separate shader binaries. More... | |
| string | separateShaderBinaryFragmentData |
| Fragment shader binary data when using separate shader binaries. More... | |
| string | separateShaderBinaryVertexData |
| Vertex shader binary data when using separate shader binaries. More... | |
| UniformContainer | uniforms |
| Uniforms. More... | |
| ShaderAttributeCollection | vertexFormat |
| Shader vertex attributes. More... | |
| string | vertexShaderSource |
| Vertex shader source code. More... | |
ShaderProgram creation parameters for initialized from shader source code strings.
|
explicit |
Construct a create info structure for shader program creation from vertex and fragment shader source code.
| vertexShaderSourceCode | Source code for vertex shader. |
| fragmentShaderSourceCode | Source code for fragment shader. |