Interactivity controls recognize user input. More...
Classes | |
class | kanzi::Button2D |
Use the Button 2D node to create a 2D UI control that the user can interact with through clicking, tapping, or pressing a keyboard key. More... | |
class | kanzi::Button3D |
Use the Button 3D node to create a 3D UI control that the user can interact with through clicking, tapping, or pressing a keyboard key. More... | |
class | kanzi::ButtonConcept |
Button nodes provide an area that receives keyboard and touch input which Kanzi translates to state events. More... | |
class | kanzi::ButtonConceptImpl< TBaseClass, TDerivedClass > |
Implementation class for ButtonConcept. More... | |
class | kanzi::GridListBox2D |
Use the Grid List Box 2D node to create scrollable lists of 2D items arranged in a grid. More... | |
class | kanzi::GridListBox3D |
Use the Grid List Box 3D node to create scrollable lists of 3D items arranged in a grid. More... | |
class | kanzi::GridListBoxConcept |
GridListBoxConcept provides the common properties and messages for the GridListBox2D and GridListBox3D nodes. More... | |
class | kanzi::RangeConcept |
RangeConcept represents a number range with an optional step. More... | |
class | kanzi::RangeConceptImpl< TBaseClass, TDerivedClass > |
class | kanzi::ScrollView2D |
Use the Scroll View 2D node to create an input plane to enable user input from gestures. More... | |
class | kanzi::ScrollView3D |
Use the Scroll View 3D node to create an input plane to enable user input from gestures. More... | |
class | kanzi::ScrollViewConcept |
ScrollViewConcept is the base class that provides the functionality for the ScrollView2D and ScrollView3D classes. More... | |
class | kanzi::ScrollViewConceptImpl< TBaseClass, TDerivedClass > |
Implementation class for ScrollViewConcept. More... | |
class | kanzi::Slider2D |
Use the Slider 2D node as a building block for a 2D UI control that lets the application user change a numerical value using a visual indicator between a minimum and a maximum value. More... | |
class | kanzi::Slider3D |
Use the Slider 3D node as a building block for a 3D UI control that lets the application user change a numerical value using a visual indicator between a minimum and a maximum value. More... | |
class | kanzi::TextBox2D |
TextBox2D provides the required overrides to handle 2D rendering and gesture handling for the 2D text input. More... | |
class | kanzi::TextBox3D |
TextBox3D provides the required overrides to handle 3D rendering and gesture handling for the 3D text input. More... | |
class | kanzi::TextBoxConcept |
Use the Text Box nodes to add single-line text input to your application. More... | |
class | kanzi::TextBoxConceptImpl< TBaseClass, TDerivedClass, TTextBoxTraits > |
TextBoxConceptImpl is an abstract class for implementing the Text Box node concept. More... | |
class | kanzi::ToggleButton2D |
Use the Toggle Button 2D node to create a 2D UI control that the user can interact with through clicking, tapping, or pressing a keyboard key, and that has multiple toggle states. More... | |
class | kanzi::ToggleButton3D |
Use the Toggle Button 3D node to create a 3D UI control that the user can interact with through clicking, tapping, or pressing a keyboard key, and that has multiple toggle states. More... | |
class | kanzi::ToggleButtonGroup2D |
Toggle Button Group 2D allows users of your application to select only one option from a set of options that are mutually exclusive. More... | |
class | kanzi::ToggleButtonGroup3D |
Toggle Button Group 3D allows users of your application to select only one option from a set of options that are mutually exclusive. More... | |
class | kanzi::ToggleButtonGroupConcept |
Use a Toggle Button Group to control a collection of Toggle Buttons so that only one Toggle Button can be toggled on at a time. More... | |
class | kanzi::ToggleButtonGroupConceptImpl< TBaseClass, TDerivedClass > |
Implementation class for ToggleButtonGroupConcept. More... | |
class | kanzi::TrajectoryListBox3D |
Use the Trajectory List Box 3D node to create scrollable lists of items arranged along a Trajectory. More... | |
Interactivity controls recognize user input.
Use interactivity controls to make your application interactive.