calculateContentStretch(int contentStretch, Vector2 renderSize, Vector2 contentSize) | kanzi::NodeVisual2D | |
create() | kanzi::NodeVisual2D | static |
getBackgroundBrushRenderer() const | kanzi::NodeVisual2D | inline |
getBackgroundGeometry() const | kanzi::NodeVisual2D | inline |
getBackgroundTiling() const | kanzi::NodeVisual2D | inline |
getForegroundBrushRenderer() const | kanzi::NodeVisual2D | inline |
getForegroundGeometry() const | kanzi::NodeVisual2D | inline |
getForegroundTiling() const | kanzi::NodeVisual2D | inline |
isBackgroundGeometryValid() const | kanzi::NodeVisual2D | |
isBackgroundOpaque() const | kanzi::NodeVisual2D | inline |
isForegroundGeometryValid() const | kanzi::NodeVisual2D | |
isForegroundOpaque() const | kanzi::NodeVisual2D | inline |
m_backgroundBrush | kanzi::NodeVisual2D | protected |
m_backgroundBrushRenderer | kanzi::NodeVisual2D | protected |
m_backgroundGeometry | kanzi::NodeVisual2D | protected |
m_blendMode | kanzi::NodeVisual2D | protected |
m_brushRenderersDirty | kanzi::NodeVisual2D | protected |
m_foregroundBrush | kanzi::NodeVisual2D | protected |
m_foregroundBrushRenderer | kanzi::NodeVisual2D | protected |
m_foregroundGeometry | kanzi::NodeVisual2D | protected |
m_foregroundOpaquenessHint | kanzi::NodeVisual2D | protected |
m_foregroundTranslucencyHint | kanzi::NodeVisual2D | protected |
m_geometryDirty | kanzi::NodeVisual2D | protected |
m_layoutOpacity | kanzi::NodeVisual2D | protected |
m_selfInCompositionTarget | kanzi::NodeVisual2D | protected |
NodeVisual2D()=default | kanzi::NodeVisual2D | explicitprotected |
onDetached() | kanzi::NodeVisual2D | |
renderBackground(Renderer3D &renderer, const Geometry &geometry, const Matrix4x4 &transform) | kanzi::NodeVisual2D | |
renderBackground(Renderer3D &renderer, const Geometry &geometry, const Matrix3x3 &transform) | kanzi::NodeVisual2D | inline |
renderBackground(Renderer3D &renderer, const Matrix4x4 &transform) | kanzi::NodeVisual2D | |
renderBackground(Renderer3D &renderer, const Matrix3x3 &transform) | kanzi::NodeVisual2D | inline |
renderForeground(Renderer3D &renderer, const Matrix4x4 &transform) | kanzi::NodeVisual2D | |
renderForeground(Renderer3D &renderer, const Matrix3x3 &transform) | kanzi::NodeVisual2D | inline |
resetBackgroundBrush() | kanzi::NodeVisual2D | inline |
resetBackgroundGeometry() | kanzi::NodeVisual2D | |
resetForegroundBrush() | kanzi::NodeVisual2D | inline |
resetForegroundGeometry() | kanzi::NodeVisual2D | |
restoreResources(Renderer &renderer) | kanzi::NodeVisual2D | |
setBackgroundBrush(Brush *brush, Node &node) | kanzi::NodeVisual2D | inline |
setBackgroundGeometry(Domain *domain, const QuadDescription &quad) | kanzi::NodeVisual2D | |
setBackgroundGeometry(Domain *domain, const FrameDescription &frame) | kanzi::NodeVisual2D | |
setBackgroundGeometry(Domain *domain, const QuadDescription &bg, const QuadDescription &fg, unsigned int clippingResult) | kanzi::NodeVisual2D | |
setForegroundBrushRenderer(Brush *brush, Node &node) | kanzi::NodeVisual2D | inline |
setForegroundGeometry(Domain *domain, const QuadDescription &quad) | kanzi::NodeVisual2D | |
storeRenderingParameters(optional< int > blendMode, float layoutOpacity, bool foregroundOpaquenessHint, bool foregroundTranslucencyHint) | kanzi::NodeVisual2D | |
updateBrushRenderers(bool selfInCompositionTarget) | kanzi::NodeVisual2D | |
updateContentTexture(TextureSharedPtr texture) | kanzi::NodeVisual2D | inline |