Use a Draw Objects Render Pass to render nodes under a Scene node provided by an object source you set in this render pass. More...
Static Public Member Functions | |
static ObjectRef< T > | create (Domain domain, String name) |
Constructs a new DrawObjectsRenderPass. More... | |
Static Public Member Functions inherited from RenderPass | |
static ObjectRef< T > | create (Domain domain, String name) |
Constructs a new RenderPass. More... | |
Static Public Attributes | |
static final Metaclass | metaclass |
The Metaclass for the class. More... | |
Static Public Attributes inherited from RenderPass | |
static final Metaclass | metaclass |
The Metaclass for the class. More... | |
Static Public Attributes inherited from Resource | |
static final Metaclass | metaclass = com.rightware.kanzi.metadata.ResourceMetadata.metaclass |
The Metaclass for the class. | |
Static Public Attributes inherited from KanziObject | |
static final Metaclass | metaclass = new AbstractMetaclass("Kanzi.Object") |
The Metaclass for the class. | |
Additional Inherited Members | |
Public Member Functions inherited from Resource | |
String | getName () |
Gets the resource name. More... | |
String | getUrl () |
Gets the resource URL. More... | |
void | setKeepAlive (boolean keepAlive) |
Sets the keep alive flag. More... | |
Public Member Functions inherited from KanziObject | |
boolean | equals (Object object) |
Domain | getDomain () |
Returns the domain the object belongs to. More... | |
Metaclass | getDynamicMetaclass () |
Returns the metaclass of the dynamic type of the object. More... | |
long | getNative () |
Gets a pointer to the backing C++ instance. More... | |
TDataType | getOptionalProperty (PropertyType< TDataType > propertyType) |
Returns the current value of a property type, but does not use the default value if there are no inputs to the property value. More... | |
TDataType | getProperty (PropertyType< TDataType > propertyType) |
Returns the current value of a property type. More... | |
EnumType | getProperty (PropertyType< Integer > propertyType, Class< EnumType > enumClass) |
Returns the current value of an integer property type converted to a matching constant from specified enumeration. More... | |
int | hashCode () |
boolean | hasValue (PropertyType< TDataType > propertyType) |
Evaluates whether there are any inputs into the property value. More... | |
boolean | isStale () |
Test if the object is stale i.e. More... | |
void | removeLocalValue (PropertyType< TDataType > propertyType) |
Removes the local value associated with the property. More... | |
void | setProperty (PropertyType< TDataType > propertyType, TDataType value) |
Sets the local value of a property type. More... | |
void | setProperty (PropertyType< Integer > propertyType, EnumType value) |
Sets the local value of an integer property type using a constant from an enumeration. More... | |
Public Attributes inherited from ResourceMetadata | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Resource") |
Metaclass for Resource. | |
Public Attributes inherited from RenderPassMetadata | |
DynamicPropertyType< Boolean > | EnabledProperty |
Whether Kanzi executes this render pass and its child render pass tree. More... | |
DynamicPropertyType< Vector4 > | InputViewportAreaProperty |
Reports the viewport area relative to the composition space as passed from the parent render pass. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.RenderPass") |
Metaclass for RenderPass. | |
Public Attributes inherited from DrawObjectsRenderPassMetadata | |
DynamicPropertyType< Matrix4x4 > | CameraMatrixProperty |
Camera matrix calculated during DrawObjectsRenderPass rendering. More... | |
DynamicPropertyType< String > | CameraProperty |
Sets the Camera node that you want to use to render the nodes. More... | |
DynamicPropertyType< Boolean > | FrustumCullingEnabledProperty |
Enable to disable rendering objects that are not inside the view frustum. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.DrawObjectsRenderPass") |
Metaclass for DrawObjectsRenderPass. | |
DynamicPropertyType< Vector2 > | NearFarPlaneProperty |
Near / far planes calculated during DrawObjectsRenderPass rendering. More... | |
DynamicPropertyType< Resource > | ObjectSourceProperty |
Sets the object source which collects the nodes that you want to render with this render pass. More... | |
DynamicPropertyType< Matrix4x4 > | ProjectionMatrixProperty |
Projection matrix calculated during DrawObjectsRenderPass rendering. More... | |
DynamicPropertyType< Vector4 > | ViewportProperty |
Viewport applied by DrawObjectsRenderPass rendering. More... | |
Use a Draw Objects Render Pass to render nodes under a Scene node provided by an object source you set in this render pass.
Constructs a new DrawObjectsRenderPass.
domain | UI Domain where this object belongs. |
name | Name of the object. |