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String | getName () |
| Gets the resource name. More...
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String | getUrl () |
| Gets the resource URL. More...
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void | setKeepAlive (boolean keepAlive) |
| Sets the keep alive flag. More...
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boolean | equals (Object object) |
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Domain | getDomain () |
| Returns the domain the object belongs to. More...
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Metaclass | getDynamicMetaclass () |
| Returns the metaclass of the dynamic type of the object. More...
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long | getNative () |
| Gets a pointer to the backing C++ instance. More...
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TDataType | getOptionalProperty (PropertyType< TDataType > propertyType) |
| Returns the current value of a property type, but does not use the default value if there are no inputs to the property value. More...
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TDataType | getProperty (PropertyType< TDataType > propertyType) |
| Returns the current value of a property type. More...
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EnumType | getProperty (PropertyType< Integer > propertyType, Class< EnumType > enumClass) |
| Returns the current value of an integer property type converted to a matching constant from specified enumeration. More...
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int | hashCode () |
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boolean | hasValue (PropertyType< TDataType > propertyType) |
| Evaluates whether there are any inputs into the property value. More...
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boolean | isStale () |
| Test if the object is stale i.e. More...
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void | removeLocalValue (PropertyType< TDataType > propertyType) |
| Removes the local value associated with the property. More...
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void | setProperty (PropertyType< TDataType > propertyType, TDataType value) |
| Sets the local value of a property type. More...
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void | setProperty (PropertyType< Integer > propertyType, EnumType value) |
| Sets the local value of an integer property type using a constant from an enumeration. More...
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Resource") |
| Metaclass for Resource.
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.NodeEffect2D") |
| Metaclass for NodeEffect2D.
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DynamicPropertyType< Integer > | ChannelProperty |
| Sets the texture channel to use as the input for the mask: More...
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DynamicPropertyType< Float > | HeightProperty |
| Sets the height of the mask to use in a layout. More...
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DynamicPropertyType< Integer > | HorizontalAlignmentProperty |
| Sets the horizontal alignment of the mask effect: More...
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DynamicPropertyType< Boolean > | InvertProperty |
| Whether to invert the mask so that transparent areas become opaque and opaque areas become transparent. More...
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DynamicPropertyType< Resource > | MaskProperty |
| Sets the mask texture. More...
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.MaskEffect2D") |
| Metaclass for MaskEffect2D.
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DynamicPropertyType< Vector2 > | OffsetProperty |
| Sets the mask offset along the X and Y axes in pixels. More...
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DynamicPropertyType< Vector2 > | ScaleProperty |
| Sets the factor by which to scale the mask. More...
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DynamicPropertyType< Boolean > | ScreenSpaceProperty |
| Whether to layout the mask relative to the screen instead of the node. More...
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DynamicPropertyType< Float > | StrengthProperty |
| Sets the strength of the mask effect in the range from 0 to 1: More...
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DynamicPropertyType< Integer > | StretchProperty |
| Sets the stretch mode of the mask effect: More...
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DynamicPropertyType< Integer > | VerticalAlignmentProperty |
| Sets the vertical alignment of the mask effect: More...
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DynamicPropertyType< Float > | WidthProperty |
| Sets the width of the mask to use in a layout. More...
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