Metadata definitions for Camera. More...
Public Attributes | |
DynamicPropertyType< Float > | AspectRatioProperty |
The aspect ratio of the camera. More... | |
DynamicPropertyType< Vector4 > | AsymmetricFovProperty |
The field of view of the camera in degrees. More... | |
DynamicPropertyType< Boolean > | DisableAspectRatioProperty |
Whether to use the aspect ratio setting from the viewport in render pass. More... | |
DynamicPropertyType< Float > | FovProperty = new DynamicPropertyType<>("Camera.Fov", Float.class) |
The field of view of the camera in degrees. | |
DynamicPropertyType< Integer > | FovTypeProperty |
Defines the direction of the field of view to either x or y. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Camera") |
Metaclass for Camera. | |
DynamicPropertyType< Integer > | OrthogonalCoordinateSystemTypeProperty |
Defines the type of the orthogonal coordinate system. More... | |
DynamicPropertyType< Float > | OrthogonalPlaneHeightProperty |
The value used for scaling the view area of a relative orthographic camera. More... | |
DynamicPropertyType< Integer > | ProjectionTypeProperty |
Defines the camera type to either perspective or orthographic camera. More... | |
DynamicPropertyType< Float > | ZFarProperty = new DynamicPropertyType<>("Camera.ZFar", Float.class) |
The distance of the camera far clipping plane. More... | |
DynamicPropertyType< Float > | ZNearProperty |
The distance of the camera near clipping plane. More... | |
Public Attributes inherited from Node3DMetadata | |
DynamicPropertyType< Matrix4x4 > | FinalTransformationProperty |
The combined location, orientation and scale of the node and its ancestor nodes. More... | |
DynamicPropertyType< Float > | FrustumCullMarginProperty |
The margin of the frustum cull radius of the node. More... | |
DynamicPropertyType< SRTValue3D > | LayoutTransformationProperty |
The location, orientation and scale of the node relative to its parent node. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Node3D") |
Metaclass for Node3D. | |
DynamicPropertyType< SRTValue3D > | RenderTransformationProperty |
The location, orientation, and scale of the node relative to its parent node. More... | |
Public Attributes inherited from NodeMetadata | |
DynamicPropertyType< Float > | ActualDepthProperty |
The calculated size of the node in depth direction when used in a layout. More... | |
DynamicPropertyType< Float > | ActualHeightProperty |
The calculated height of the node when used in a layout. More... | |
DynamicPropertyType< Float > | ActualWidthProperty |
The calculated width of the node when used in a layout. More... | |
DynamicPropertyType< Boolean > | ClipChildrenProperty |
Sets whether to clip the child nodes of thos node. More... | |
DynamicPropertyType< Integer > | ContentStretchProperty |
Sets how the content that belongs to this node is stretched (as opposed to manipulating the actual node size). More... | |
DynamicPropertyType< Boolean > | CreatedFromKZBProperty |
Kanzi internally uses this property to distinguish objects like bindings and triggers created in code from objects that are loaded from a kzb file. More... | |
DynamicPropertyType< Integer > | DepthAlignmentProperty |
The alignment in depth direction the node should use when it resides under a layout. More... | |
DynamicPropertyType< Vector2 > | DepthMarginProperty |
Sets the depth distance between this node and other nodes that are adjacent to this node in a layout. More... | |
DynamicPropertyType< Float > | DepthProperty = new DynamicPropertyType<>("Node.Depth", Float.class) |
The size of the node in depth direction when used in a layout. More... | |
DynamicPropertyType< Boolean > | EffectivelyEnabledProperty |
Indicates whether this node and its ancestor nodes are enabled. More... | |
DynamicPropertyType< Boolean > | EnabledProperty |
Whether this node is enabled. More... | |
DynamicPropertyType< Boolean > | FocusableProperty |
Indicates whether the node can receive focus. More... | |
DynamicPropertyType< Boolean > | FocusedProperty |
Indicates whether the node has keyboard focus. More... | |
DynamicPropertyType< Integer > | FocusStateProperty |
Reports the focus state of a node: More... | |
DynamicPropertyType< Resource > | FontFamilyProperty |
The font family used to render the text. More... | |
DynamicPropertyType< Float > | HeightProperty |
The height of the node when used in a layout. More... | |
DynamicPropertyType< Boolean > | HitTestableContainerProperty |
When enabled, Kanzi uses the layout bounds as geometry for hit testing. More... | |
DynamicPropertyType< Boolean > | HitTestableProperty |
When enabled, users can pick the node from the default Camera node of the active Scene node. More... | |
DynamicPropertyType< Integer > | HorizontalAlignmentProperty |
The alignment in horizontal direction the node should use when it resides under a layout. More... | |
DynamicPropertyType< Vector2 > | HorizontalMarginProperty |
Sets the horizontal space between this node and other nodes that are adjacent to this node in a layout. More... | |
DynamicPropertyType< Boolean > | HoverProperty |
Indicates whether a node is the foremost hit testable node under the cursor. More... | |
DynamicPropertyType< String > | LocaleProperty |
The locale of the node. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Node") |
Metaclass for Node. | |
DynamicPropertyType< String > | NameProperty = new DynamicPropertyType<>("Node.Name", String.class) |
Node name. | |
DynamicPropertyType< Float > | OpacityProperty |
Opacity of the node. More... | |
DynamicPropertyType< String > | PathProperty = new DynamicPropertyType<>("Node.Path", String.class) |
Full path to the node. | |
DynamicPropertyType< Float > | Projection2DTo3DScaleProperty |
Sets the scale factor to project pixels to 3D size. More... | |
DynamicPropertyType< Resource > | StateManagerProperty |
Sets the State Manager to the node. More... | |
DynamicPropertyType< Resource > | StyleProperty |
Sets a style to the node. More... | |
DynamicPropertyType< Integer > | VerticalAlignmentProperty |
The alignment in vertical direction the node should use when it resides under a layout. More... | |
DynamicPropertyType< Vector2 > | VerticalMarginProperty |
Sets the vertical space between this node and other nodes that are adjacent to this node in a layout. More... | |
DynamicPropertyType< Float > | VisibleAmountInParentProperty |
Sets the amount the node is inside its parent. More... | |
DynamicPropertyType< Boolean > | VisibleProperty |
When disabled, Kanzi does not render the node. More... | |
DynamicPropertyType< Float > | WidthProperty = new DynamicPropertyType<>("Node.Width", Float.class) |
The width of the node when used in a layout. More... | |
DynamicPropertyType<Float> AspectRatioProperty |
The aspect ratio of the camera.
DynamicPropertyType<Vector4> AsymmetricFovProperty |
The field of view of the camera in degrees.
Angles are in order left, right, up, and down. Angles to the right of the center and upwards of the center are positive.
DynamicPropertyType<Boolean> DisableAspectRatioProperty |
Whether to use the aspect ratio setting from the viewport in render pass.
If not, you can set the aspect ratio in the camera.
DynamicPropertyType<Integer> FovTypeProperty |
Defines the direction of the field of view to either x or y.
DynamicPropertyType<Integer> OrthogonalCoordinateSystemTypeProperty |
Defines the type of the orthogonal coordinate system.
In the absolute mode the camera uses pixel coordinates. In the relative mode the camera displays an area whose width is -1..1 scaled with the value set by the Orthogonal Plane Size property.
DynamicPropertyType<Float> OrthogonalPlaneHeightProperty |
The value used for scaling the view area of a relative orthographic camera.
DynamicPropertyType<Integer> ProjectionTypeProperty |
Defines the camera type to either perspective or orthographic camera.
DynamicPropertyType<Float> ZFarProperty = new DynamicPropertyType<>("Camera.ZFar", Float.class) |
The distance of the camera far clipping plane.
The camera shows only the objects that are closer than the value set in this property.
DynamicPropertyType<Float> ZNearProperty |
The distance of the camera near clipping plane.
The camera shows only the objects that are farther away than the value set in this property.