Metadata definitions for CubeMapRenderPass. More...
Public Attributes | |
DynamicPropertyType< Resource > | CompositionTargetProperty |
Sets the target to which you want to render the result of this Cubemap Render Pass. More... | |
DynamicPropertyType< Integer > | DepthCompareFunctionProperty |
Sets the comparison function to be used with comparison samplers of the Cubemap Render Pass' depth target. More... | |
DynamicPropertyType< Integer > | DepthFormatProperty |
Sets the format of the automatically created depth render buffer used for the cubemap rendering. More... | |
DynamicPropertyType< Integer > | FilterModeProperty |
Sets how Kanzi handles accessing the texture samples of the automatically generated composition cubemap target: More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.CubeMapRenderPass") |
Metaclass for CubeMapRenderPass. | |
DynamicPropertyType< Integer > | MipmapModeProperty |
Sets the mipmap mode of the automatically created composition cubemap target. More... | |
DynamicPropertyType< String > | OverrideCameraProperty |
Sets the Camera node that you want to use to render the nodes to the composition cubemap texture. More... | |
DynamicPropertyType< Integer > | PixelFormatProperty |
Sets on the GPU the target pixel format of the automatically created composition cubemap target textures. More... | |
DynamicPropertyType< Integer > | ResolutionProperty |
Sets the dimensions of the automatically created composition cubemap target textures. More... | |
DynamicPropertyType< Boolean > | ResolveImmediatelyProperty |
Whether to generate mipmaps for the composition target texture immediately after rendering. More... | |
DynamicPropertyType< Resource > | ResultDepthTextureProperty |
The cubemap depth texture to which the Cubemap Render Pass renders its content. More... | |
DynamicPropertyType< Resource > | ResultTextureProperty |
The result cubemap texture that was rendered to by the Cubemap Render Pass. More... | |
Public Attributes inherited from RenderPassMetadata | |
DynamicPropertyType< Boolean > | EnabledProperty |
Whether Kanzi executes this render pass and its child render pass tree. More... | |
DynamicPropertyType< Vector4 > | InputViewportAreaProperty |
Reports the viewport area relative to the composition space as passed from the parent render pass. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.RenderPass") |
Metaclass for RenderPass. | |
Public Attributes inherited from ResourceMetadata | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Resource") |
Metaclass for Resource. | |
Metadata definitions for CubeMapRenderPass.
DynamicPropertyType<Resource> CompositionTargetProperty |
Sets the target to which you want to render the result of this Cubemap Render Pass.
DynamicPropertyType<Integer> DepthCompareFunctionProperty |
Sets the comparison function to be used with comparison samplers of the Cubemap Render Pass' depth target.
DynamicPropertyType<Integer> DepthFormatProperty |
Sets the format of the automatically created depth render buffer used for the cubemap rendering.
If this property is not set, the depth requirement and format are autodetected.
DynamicPropertyType<Integer> FilterModeProperty |
Sets how Kanzi handles accessing the texture samples of the automatically generated composition cubemap target:
DynamicPropertyType<Integer> MipmapModeProperty |
Sets the mipmap mode of the automatically created composition cubemap target.
To enable mipmaps set the property value to Linear or Nearest. Enabling mipmaps introduces the runtime cost of generating mipmaps after rendering. To disable mipmaps remove the property.
DynamicPropertyType<String> OverrideCameraProperty |
DynamicPropertyType<Integer> PixelFormatProperty |
Sets on the GPU the target pixel format of the automatically created composition cubemap target textures.
DynamicPropertyType<Integer> ResolutionProperty |
Sets the dimensions of the automatically created composition cubemap target textures.
The default value is 64.
DynamicPropertyType<Boolean> ResolveImmediatelyProperty |
Whether to generate mipmaps for the composition target texture immediately after rendering.
By default the Cubemap Render Pass generates mipmaps immediately. When you continue rendering to the composition target in another Cubemap Render Pass that performs the resolve, disable this property.
DynamicPropertyType<Resource> ResultDepthTextureProperty |
The cubemap depth texture to which the Cubemap Render Pass renders its content.
DynamicPropertyType<Resource> ResultTextureProperty |
The result cubemap texture that was rendered to by the Cubemap Render Pass.