Metadata definitions for Light. More...
Public Attributes | |
DynamicPropertyType< ColorRGBA > | DirectionalLightColorProperty |
Sets the color of the Directional Light. More... | |
DynamicPropertyType< Vector3 > | DirectionalLightDirectionProperty |
A hidden property that identifies directional light direction and contains related metadata. More... | |
DynamicPropertyType< String > | LightPropertyTypeProperty |
The property type name of the light. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Light") |
Metaclass for Light. | |
DynamicPropertyType< Vector3 > | PointLightAttenuationProperty |
Sets the effect that this Point Light has on nodes that are farther away. More... | |
DynamicPropertyType< ColorRGBA > | PointLightColorProperty |
Sets the color of the Point Light. More... | |
DynamicPropertyType< Vector3 > | PointLightPositionProperty |
A hidden property that identifies point light position and related metata. More... | |
DynamicPropertyType< Float > | PointLightRadiusProperty |
Sets the distance at which the intensity of the Point Light reaches zero. More... | |
DynamicPropertyType< Vector3 > | SpotLightAttenuationProperty |
Sets the effect that this Spot Light has on nodes that are farther away. More... | |
DynamicPropertyType< ColorRGBA > | SpotLightColorProperty |
Sets the color of the Spot Light. More... | |
DynamicPropertyType< Vector3 > | SpotLightConeParametersProperty |
A hidden property that identifies the spotlight cone parameters and contains related metadata. More... | |
DynamicPropertyType< Float > | SpotLightCutoffAngleProperty |
Sets the angle of the light cone in degrees. More... | |
DynamicPropertyType< Vector3 > | SpotLightDirectionProperty |
A hidden property that identifies spotlight direction and contains related metadata. More... | |
DynamicPropertyType< Float > | SpotLightExponentProperty |
Defines how fast a fully lit area at the center of the light cone turns into an unlit area. More... | |
DynamicPropertyType< Float > | SpotLightInnerAngleProperty |
Sets the inner angle of the light cone in degrees. More... | |
DynamicPropertyType< Vector3 > | SpotLightPositionProperty |
A hidden property that identifies spotlight position and contains related metadata. More... | |
DynamicPropertyType< Float > | SpotLightRadiusProperty |
Sets the distance at which the intensity of the Spot Light reaches zero. More... | |
Public Attributes inherited from Node3DMetadata | |
DynamicPropertyType< Matrix4x4 > | FinalTransformationProperty |
The combined location, orientation and scale of the node and its ancestor nodes. More... | |
DynamicPropertyType< Float > | FrustumCullMarginProperty |
The margin of the frustum cull radius of the node. More... | |
DynamicPropertyType< SRTValue3D > | LayoutTransformationProperty |
The location, orientation and scale of the node relative to its parent node. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Node3D") |
Metaclass for Node3D. | |
DynamicPropertyType< SRTValue3D > | RenderTransformationProperty |
The location, orientation, and scale of the node relative to its parent node. More... | |
Public Attributes inherited from NodeMetadata | |
DynamicPropertyType< Float > | ActualDepthProperty |
The calculated size of the node in depth direction when used in a layout. More... | |
DynamicPropertyType< Float > | ActualHeightProperty |
The calculated height of the node when used in a layout. More... | |
DynamicPropertyType< Float > | ActualWidthProperty |
The calculated width of the node when used in a layout. More... | |
DynamicPropertyType< Boolean > | ClipChildrenProperty |
Sets whether to clip the child nodes of thos node. More... | |
DynamicPropertyType< Integer > | ContentStretchProperty |
Sets how the content that belongs to this node is stretched (as opposed to manipulating the actual node size). More... | |
DynamicPropertyType< Boolean > | CreatedFromKZBProperty |
Kanzi internally uses this property to distinguish objects like bindings and triggers created in code from objects that are loaded from a kzb file. More... | |
DynamicPropertyType< Integer > | DepthAlignmentProperty |
The alignment in depth direction the node should use when it resides under a layout. More... | |
DynamicPropertyType< Vector2 > | DepthMarginProperty |
Sets the depth distance between this node and other nodes that are adjacent to this node in a layout. More... | |
DynamicPropertyType< Float > | DepthProperty = new DynamicPropertyType<>("Node.Depth", Float.class) |
The size of the node in depth direction when used in a layout. More... | |
DynamicPropertyType< Boolean > | EffectivelyEnabledProperty |
Indicates whether this node and its ancestor nodes are enabled. More... | |
DynamicPropertyType< Boolean > | EnabledProperty |
Whether this node is enabled. More... | |
DynamicPropertyType< Boolean > | FocusableProperty |
Indicates whether the node can receive focus. More... | |
DynamicPropertyType< Boolean > | FocusedProperty |
Indicates whether the node has keyboard focus. More... | |
DynamicPropertyType< Integer > | FocusStateProperty |
Reports the focus state of a node: More... | |
DynamicPropertyType< Resource > | FontFamilyProperty |
The font family used to render the text. More... | |
DynamicPropertyType< Float > | HeightProperty |
The height of the node when used in a layout. More... | |
DynamicPropertyType< Boolean > | HitTestableContainerProperty |
When enabled, Kanzi uses the layout bounds as geometry for hit testing. More... | |
DynamicPropertyType< Boolean > | HitTestableProperty |
When enabled, users can pick the node from the default Camera node of the active Scene node. More... | |
DynamicPropertyType< Integer > | HorizontalAlignmentProperty |
The alignment in horizontal direction the node should use when it resides under a layout. More... | |
DynamicPropertyType< Vector2 > | HorizontalMarginProperty |
Sets the horizontal space between this node and other nodes that are adjacent to this node in a layout. More... | |
DynamicPropertyType< Boolean > | HoverProperty |
Indicates whether a node is the foremost hit testable node under the cursor. More... | |
DynamicPropertyType< String > | LocaleProperty |
The locale of the node. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Node") |
Metaclass for Node. | |
DynamicPropertyType< String > | NameProperty = new DynamicPropertyType<>("Node.Name", String.class) |
Node name. | |
DynamicPropertyType< Float > | OpacityProperty |
Opacity of the node. More... | |
DynamicPropertyType< String > | PathProperty = new DynamicPropertyType<>("Node.Path", String.class) |
Full path to the node. | |
DynamicPropertyType< Float > | Projection2DTo3DScaleProperty |
Sets the scale factor to project pixels to 3D size. More... | |
DynamicPropertyType< Resource > | StateManagerProperty |
Sets the State Manager to the node. More... | |
DynamicPropertyType< Resource > | StyleProperty |
Sets a style to the node. More... | |
DynamicPropertyType< Integer > | VerticalAlignmentProperty |
The alignment in vertical direction the node should use when it resides under a layout. More... | |
DynamicPropertyType< Vector2 > | VerticalMarginProperty |
Sets the vertical space between this node and other nodes that are adjacent to this node in a layout. More... | |
DynamicPropertyType< Float > | VisibleAmountInParentProperty |
Sets the amount the node is inside its parent. More... | |
DynamicPropertyType< Boolean > | VisibleProperty |
When disabled, Kanzi does not render the node. More... | |
DynamicPropertyType< Float > | WidthProperty = new DynamicPropertyType<>("Node.Width", Float.class) |
The width of the node when used in a layout. More... | |
DynamicPropertyType<ColorRGBA> DirectionalLightColorProperty |
Sets the color of the Directional Light.
DynamicPropertyType<Vector3> DirectionalLightDirectionProperty |
A hidden property that identifies directional light direction and contains related metadata.
DynamicPropertyType<String> LightPropertyTypeProperty |
The property type name of the light.
DynamicPropertyType<Vector3> PointLightAttenuationProperty |
Sets the effect that this Point Light has on nodes that are farther away.
Distance of light from the lighted surface is input in a quadratic function, the 3 components are the constant, linear and quadratic coefficients for the distance variable.
DynamicPropertyType<ColorRGBA> PointLightColorProperty |
Sets the color of the Point Light.
DynamicPropertyType<Vector3> PointLightPositionProperty |
A hidden property that identifies point light position and related metata.
DynamicPropertyType<Float> PointLightRadiusProperty |
Sets the distance at which the intensity of the Point Light reaches zero.
For infinite distance, set the property value to 0.
DynamicPropertyType<Vector3> SpotLightAttenuationProperty |
Sets the effect that this Spot Light has on nodes that are farther away.
Distance of light from the lighted surface is input in a quadratic function, the 3 components are the constant, linear and quadratic coefficients for the distance variable.
DynamicPropertyType<ColorRGBA> SpotLightColorProperty |
Sets the color of the Spot Light.
DynamicPropertyType<Vector3> SpotLightConeParametersProperty |
A hidden property that identifies the spotlight cone parameters and contains related metadata.
DynamicPropertyType<Float> SpotLightCutoffAngleProperty |
Sets the angle of the light cone in degrees.
DynamicPropertyType<Vector3> SpotLightDirectionProperty |
A hidden property that identifies spotlight direction and contains related metadata.
DynamicPropertyType<Float> SpotLightExponentProperty |
Defines how fast a fully lit area at the center of the light cone turns into an unlit area.
DynamicPropertyType<Float> SpotLightInnerAngleProperty |
Sets the inner angle of the light cone in degrees.
DynamicPropertyType<Vector3> SpotLightPositionProperty |
A hidden property that identifies spotlight position and contains related metadata.
DynamicPropertyType<Float> SpotLightRadiusProperty |
Sets the distance at which the intensity of the Spot Light reaches zero.
For infinite distance, set the property value to 0.