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class | kanzi::BrushRenderer |
| Brush renderer class. More...
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class | kanzi::BufferObjectStream |
| Specifies stream to GL buffer object. More...
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class | kanzi::ColorBrushRenderer |
| Color brush renderer class. More...
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class | kanzi::CompositionBrushRenderer |
| OpenGL texture brush renderer class. More...
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class | kanzi::ConstraintBindingProcessor |
| Binding processor structure for constraints. More...
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class | kanzi::Constraints |
| Contains property types of Constraints. More...
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class | kanzi::ContentBrushRenderer |
| Content brush renderer class. More...
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class | kanzi::Framebuffer |
| Framebuffer attachment state. More...
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class | kanzi::FrameDescription |
| Description of a frame, the remaining area of a quad with another quad cut out. More...
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class | kanzi::FrustumCullFilter |
| Frustum cull filter. More...
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class | kanzi::FrustumCullFilterRuntime |
| Runtime for frustum cull filter. More...
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class | kanzi::Geometry |
| Geometry represents 2D coordinate data that you can use to render 2D nodes and text. More...
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class | kanzi::MaterialBrushRenderer |
| Material brush renderer. More...
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class | kanzi::Renderbuffer |
| Renderbuffers provide the images that can be rendered to by attaching them to the framebuffer as color or depth stencil images. More...
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class | kanzi::Renderer |
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class | kanzi::RendererStatisticsScope |
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class | kanzi::ShaderProgram |
| ShaderProgram defines programmable vertex and fragment operations done by the GPU for a draw call. More...
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struct | kanzi::ShaderTextureUniform |
| Specifies single texture uniform entry. More...
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class | kanzi::TextureBrushRenderer |
| Texture brush renderer class. More...
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