Specifies single texture uniform entry.
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#include <kanzi/core.ui/platform/graphics_backend/gl/shader.hpp>
Specifies single texture uniform entry.
◆ ShaderTextureUniform()
kanzi::ShaderTextureUniform::ShaderTextureUniform |
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◆ textureWidthUniformLocation
int kanzi::ShaderTextureUniform::textureWidthUniformLocation |
Location of texture width uniform.
◆ textureHeightUniformLocation
int kanzi::ShaderTextureUniform::textureHeightUniformLocation |
Location of texture height uniform.
◆ textureSizeUniformLocation
int kanzi::ShaderTextureUniform::textureSizeUniformLocation |
Location of texture size uniform.
The documentation for this struct was generated from the following file:
- kanzi/core.ui/platform/graphics_backend/gl/shader.hpp