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| ColorRGBA | getColor () const |
| | Gets the outline color. More...
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| Vector2 | getContentGradient () const |
| | Gets the content gradient. More...
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| Vector4 | getContentMask () const |
| | Gets the content mask. More...
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| float | getContentOffset () const |
| | Gets the content offset. More...
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| unsigned int | getInnerWidth () const |
| | Gets the maximum thickness of the outline inside the content area. More...
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| bool | getInvertContentMask () const |
| | Indicates whether the content mask is inverted. More...
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| OutlineEffect2D::OutlineMethod | getMethod () const |
| | Gets the outline calculation method. More...
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| unsigned int | getOuterWidth () const |
| | Gets the maximum thickness of the outline outside the content area. More...
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| TextureSharedPtr | getOutlineTexture () const |
| | Gets the outline texture. More...
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| Vector2 | getOutlineTextureSettings () const |
| | Gets the texture settings. More...
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| Vector2 | getSoftness () const |
| | Gets the outline softness. More...
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| void | setColor (ColorRGBA color) |
| | Sets the outline color at maximum intensity. More...
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| void | setContentGradient (Vector2 value) |
| | Sets the content gradient. More...
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| void | setContentMaskParameters (Vector4 mask, float threshold) |
| | Sets the content masking parameters. More...
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| void | setInvertContentMask (bool invert) |
| | Sets the content mask inverting parameters. More...
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| void | setMethod (OutlineEffect2D::OutlineMethod method) |
| | Sets the outline calculation method. More...
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| void | setOutlineTexture (TextureSharedPtr texture) |
| | Sets the outline texture. More...
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| void | setOutlineTextureSettings (Vector2 settings) |
| | Sets the texture settings. More...
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| void | setSoftness (Vector2 softness) |
| | Sets the softness of the outline. More...
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| void | setWidths (unsigned int outerWidth, unsigned int innerWidth) |
| | Sets the maximum thickness of the outline. More...
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| void | beginEffect (Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const Matrix3x3 &worldTransform, Vector2 requiredSize, bool alphaRequired, bool depthRequired, bool stencilRequired) |
| | Begins the effect. More...
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| void | blitEffect (Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, QuadDescription &effectQuad, const Matrix3x3 &transform, const Matrix4x4 *perspectiveMatrix, const Matrix4x4 *projectionMatrix, int blendMode, bool needsClear) |
| | Blits the effect to the current framebuffer. More...
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| void | endEffect (Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager) |
| | Ends the effect. More...
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| NodeEffect2DSharedPtr | getEffect () const |
| | Get NodeEffect2D instance where this renderer has been instantiated from. More...
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| size_t | getEffectPassCount () const |
| | Gets the number of effect passes. More...
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| void | restoreResources () |
| | Restores resources after the rendering context has been lost. More...
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| virtual | ~NodeEffectRenderer2D () |
| | Declare NodeEffectRenderer2D as not movable nor copyable. More...
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| void | beginEffectOverride (Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const Matrix3x3 &worldTransform, Vector2 requiredSize, bool alphaRequired, bool depthRequired, bool stencilRequired) override |
| | NodeEffectRenderer2D::beginEffectOverride() implementation. More...
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| void | blitEffectOverride (Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, QuadDescription &effectQuad, const Matrix3x3 &transform, const Matrix4x4 *perspectiveMatrix, const Matrix4x4 *projectionMatrix, int blendMode, bool needsClear) override |
| | NodeEffectRenderer2D::blitEffectOverride() implementation. More...
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| void | createOutlineEffectPasses () |
| | Creates the effect passes. More...
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| void | endEffectOverride (Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager) override |
| | NodeEffectRenderer2D::endEffectOverride() implementation. More...
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| | OutlineEffectRenderer2D (OutlineEffect2DSharedPtr outlineEffect) |
| | Constructor. More...
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| void | restoreResourcesOverride () override |
| | NodeEffectRenderer2D::restoreResourcesOverride() implementation. More...
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| void | validateContentMaskParameters () |
| | Prepares the parameters for content masking. More...
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| void | validateEffectPasses (Vector2 nodeSize) |
| | Prepares the effect passes. More...
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| void | validateRenderStates () |
| | Prepares the render states. More...
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| EffectPass & | addEffectPass () |
| | Adds an effect pass and gets a reference to that pass. More...
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| void | beginInitialEffectPass (Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, bool alphaRequired, bool depthRequired, bool stencilRequired) |
| | Begins the initial effect pass (effect pass at index 0). More...
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| void | blitFinalEffectPass (Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, QuadDescription &effectQuad, const Matrix3x3 &transform, const Matrix4x4 *perspectiveMatrix, const Matrix4x4 *projectionMatrix, int blendMode, bool needsClear) |
| | Blits the final effect pass, whose index is getEffectPassCount() - 1, and handles the perspective transform if necessary. More...
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| void | blitIntermediateEffectPass (int effectPassIndex, Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager) |
| | Blits the intermediate effect pass. More...
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| void | clearRenderTarget (Renderer3D &renderer, CompositionStack &compositionStack, TextureSharedPtr texture, ColorRGBA clearColor) |
| | Clears the render target texture with a given color. More...
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| void | clearRenderTarget (Renderer3D &renderer, CompositionStack &compositionStack, NativeFramebufferHandle framebufferHandle, ColorRGBA clearColor) |
| | Clears the native framebuffer with a given color. More...
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| void | endInitialEffectPass (CompositionStack &compositionStack) |
| | Ends the initial effect pass, whose index is 0. More...
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| void | finalizeEffectPasses () |
| | Finalizes the effect passes. More...
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| Vector2 | getEffectInputTexelSize (int effectPassIndex, int inputIndex) |
| | Gets the texel size of the input effect pass texture in texture coordinates. More...
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| EffectPass & | getEffectPass (int index) |
| | Gets a reference to the effect pass at a given index. More...
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| int | getLastEffectPassIndex () const |
| | Gets the index of the last effect pass. More...
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| | NodeEffectRenderer2D (NodeEffect2DSharedPtr nodeEffect) |
| | Constructor. More...
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| void | releaseEffectPassInputRenderTargets (NodeEffectRenderer2D::EffectPass ¤tEffectPass, CompositionManager *compositionManager) |
| | Releases those temporary render targets used by input that have EffectPass::Input::releaseRenderTarget set to true. More...
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| void | removeAllEffectPasses () |
| | Removes all effect passes. More...
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