Render state configuration to use with an effect pass. More...
#include <kanzi/core.ui/node/node_effect_renderer2d.hpp>
Classes | |
struct | Input |
Render state texture input configuration. More... | |
Public Attributes | |
vector< Input > | inputs |
Inputs supported by this render state (must match with EffectPass::inputs). More... | |
GlRenderState | renderState |
GLRenderState containing the actual uniform state and material. More... | |
Render state configuration to use with an effect pass.
Single render state can be used by multiple effect passes.
vector<Input> kanzi::NodeEffectRenderer2D::EffectRenderState::inputs |
Inputs supported by this render state (must match with EffectPass::inputs).
GlRenderState kanzi::NodeEffectRenderer2D::EffectRenderState::renderState |
GLRenderState containing the actual uniform state and material.