Definition of mesh bone that is used for mesh skinning.
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#include <kanzi/core.ui/platform/graphics_backend/gl/mesh.hpp>
Definition of mesh bone that is used for mesh skinning.
◆ Bone()
kanzi::Mesh::Bone::Bone |
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string_view |
path | ) |
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inlineexplicit |
◆ boneNode
Reference to the node of the bone.
◆ parentBoneNode
Reference to the node of the parent bone.
◆ path
string kanzi::Mesh::Bone::path |
Relative path to mesh node.
◆ inverseBindMatrix
Matrix4x4 kanzi::Mesh::Bone::inverseBindMatrix |
Inverse bind matrix for the bone, that is needed to calculate skin matrices for shader.
The documentation for this struct was generated from the following file:
- kanzi/core.ui/platform/graphics_backend/gl/mesh.hpp