Structure for tracking bound texture handles.
More...
#include <kanzi/core.ui/platform/graphics_backend/gl/renderer.hpp>
Structure for tracking bound texture handles.
◆ BoundTextureHandle() [1/2]
kanzi::Renderer::TextureUnitInfo::BoundTextureHandle::BoundTextureHandle |
( |
| ) |
|
|
explicitdefault |
◆ BoundTextureHandle() [2/2]
kanzi::Renderer::TextureUnitInfo::BoundTextureHandle::BoundTextureHandle |
( |
const BoundTextureHandle & |
| ) |
|
|
delete |
Deleted copy constructor.
◆ operator=()
◆ m_handle
unsigned int kanzi::Renderer::TextureUnitInfo::BoundTextureHandle::m_handle |
Handle bound to this index.
◆ m_dirty
bool kanzi::Renderer::TextureUnitInfo::BoundTextureHandle::m_dirty |
Is this texture unit dirty?
The documentation for this struct was generated from the following file: