#include <kanzi/core.ui/state_manager/state_manager.hpp>
◆ StateGroup()
kanzi::StateManager::StateGroup::StateGroup |
( |
StateGroup && |
other | ) |
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inline |
Move constructor.
- Parameters
-
◆ ~StateGroup()
kanzi::StateManager::StateGroup::~StateGroup |
( |
| ) |
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◆ create()
◆ operator=()
Move operator.
- Parameters
-
- Returns
- This state group after move.
◆ goToState()
void kanzi::StateManager::StateGroup::goToState |
( |
Node * |
objectNode, |
|
|
string_view |
stateName, |
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bool |
immediate |
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) |
| |
Post go to state message with this state group.
◆ setControlType()
◆ getControlType()
◆ getName()
string kanzi::StateManager::StateGroup::getName |
( |
| ) |
const |
◆ setName()
void kanzi::StateManager::StateGroup::setName |
( |
string_view |
name | ) |
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◆ equalName()
bool kanzi::StateManager::StateGroup::equalName |
( |
string_view |
name | ) |
const |
◆ setInitialStateName()
void kanzi::StateManager::StateGroup::setInitialStateName |
( |
string_view |
name | ) |
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◆ hasInitialState()
bool kanzi::StateManager::StateGroup::hasInitialState |
( |
| ) |
const |
◆ equalInitialState()
bool kanzi::StateManager::StateGroup::equalInitialState |
( |
const State & |
state | ) |
const |
◆ addState()
void kanzi::StateManager::StateGroup::addState |
( |
StatePtr |
state | ) |
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◆ beginStates()
StateIterator kanzi::StateManager::StateGroup::beginStates |
( |
| ) |
const |
◆ endStates()
StateIterator kanzi::StateManager::StateGroup::endStates |
( |
| ) |
const |
◆ addTransition()
◆ beginTransitions()
◆ endTransitions()
The documentation for this class was generated from the following file: